Combat Ace Member Interest in Online Gaming During the Pandemic.
3 members have voted
1. Would Combat Ace members be interested in putting together coordinated online play, work on mod projects, or play table top RPG games to help support each other and keep up moral during the present global crisis?
Yes, I would be interested in getting together online to play PC games.0
Yes, I would be interested in working on coordinated Mod projects.2
Yes, I would be interested in getting together online to play table top RPG games via Discord and/or Roll20.1
No, I would not be interested in getting together online to play PC games.0
No, I would not be interested in working on coordinated Mod projects.0
No, I would not be interested in getting together online to play table top RPG games via Discord and/or Roll20.0
I have some questions about modding aircraft gun to include proximity fuze and timed proximity fuze. I am working on adding a fictional new nation with their own weapons for an interesting fun experiences in SPF2. I have been looking at gun and weapons information.
Before working on missiles (which is more complicated), I am starting with gun for now. I have been wanting to add two types of shells:
1) proximity fuze fir one type of shell. If the shells from 30 mm cannon would explode if it's right next to the aircraft.
2) Timed Fuze for second type of shell. The shells would explode at certain distance. I aim to be able to mod the times in seconds.
I only see the code:
So I want to know if it is possible to enable both types of shells.
As always, thank you for the advice. Because of the community help, I am able to accomplish making mods!
Sooooo since the last topic was kinda ded i decided to post again.
Basically im editing the Su-35 cockpit and i like the re texture ive been workin on
But the HUD i really wanna change to the Modern Flanker cockpit HUD made for Marc's Sukhoi's (HUD pic below)
sooo im asking on how to do it, since the HUD the 35 cockpit came in would look too old to put in a modern Fighter like the Su-35.
Please help.. so i can finally release the Su-35 mod..
Im editing the cockpit of the Su-37 mod so i can fit it in my WIP Su-35 Flanker-E, ive only changed the textures for it for now and im looking on ways to change the HUD display from the one default in the cockpit to the one below
tried to just delete the HUD folder in the cockpit folder and copy this HUD folder there and i thought thats just it since when i change the Revi sight on 109's i just change the tga file and edit the .ini soo might need help..
tried looking into the old forum post "Cockpit tips" or something by Russok and didnt found much that helps with HUD's
if ya noticed a couple of minutes a go i posted some ss of my Su-30KI, now im not gonna post it for download because im planning to make it into the 35S with Thrust vectoring and a new cockpit. now..
what do i use to edit cockpit models? what software needed to design it or any utilities? (the Su-35 cockpit for download dont look so great and i wanna improve on it a lot)
Secondly, How do i add thrust vectoring nozzles to an aircraft without Thrust vectoring?.
> The model i use as a base is Marcfighter’s Su-27 and i also have the 37 installed and see it has the nozzles modeled and working.