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Hello, everyone, I would like to get your assistant one more time, if anyone has any blueprint of good photos or information about the length and width and so on that, I can use to model M51 Skysweeper. that will be appreciated.

1200px-Skysweeper_3.jpg

 

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I built a 'fake' stand in one several year ago ... I'll look around for any books or such. If you need the ground object to cross check or use as a basis for yours, let me know and I'll send it over (it uses the British 3.7in AAA gun as the lod -- as I said, it's a stand in!)

here's some links

https://weaponsystems.net/system/421-M51+Skysweeper

https://www.net-maquettes.com/pictures/75mm-m51-skysweeper-walkaround/

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16 minutes ago, Wrench said:

I built a 'fake' stand in one several year ago ... I'll look around for any books or such. If you need the ground object to cross check or use as a basis for yours, let me know and I'll send it over (it uses the British 3.7in AAA gun as the lod -- as I said, it's a stand in!)

here's some links

https://weaponsystems.net/system/421-M51+Skysweeper

https://www.net-maquettes.com/pictures/75mm-m51-skysweeper-walkaround/

Yes please can you send it that is nice of you. 

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here it is

like I said, it's a stand in. some of the DetectSystem data may be close, maybe not! (but it does work!0

 

z-skysweeper.7z

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Many thanks, Kevin, it's always good to have a blueprint or a model for reference.:drinks: and a big thank you to everyone who shared their information with me.:clapping:

 

Edited by GKABS

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This is the beginning of the right side about 80% completed.

 5e78eb1824534_Annotation2020-03-23195826.thumb.png.4228ee56bd5e8123c2d95493eb335955.png

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Did it actually hit the drone in video?...dont think they did lol

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No, they didn't I think they were playing pretend :lol:

 

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glad to help out, in some small way!

 

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another update

 

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Annotation 2020-03-24 144158.png

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yes indeed any information will help :ty:

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Another update.  I am really having a hard time making the model form photos so, please bare with me it is trial and error.

5e7b796626007_Annotation2020-03-25182424.thumb.png.e8f7f9bfdbbce969f8c120eea86a4080.png5e7b7969b8bb5_Annotation2020-03-25182456.thumb.png.9132c42e5f56b1b64b59f2a2898d4132.png5e7b796cb2e42_Annotation2020-03-25182607.thumb.png.b4b6f39fe5a2646a6f91f9cd3db4f6dd.png

 

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I almost completed the model, some more details and I think it will be done.  not to forget adding gunners too.

Annotation-2020-03-27-225442.pngAnnotation-2020-03-27-225412.pngAnnotation-2020-03-27-225338.pngAnnotation-2020-03-27-225324.png

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10 hours ago, GKABS said:

I almost completed the model, some more details and I think it will be done.  not to forget adding gunners too.

Annotation-2020-03-27-225442.pngAnnotation-2020-03-27-225412.pngAnnotation-2020-03-27-225338.pngAnnotation-2020-03-27-225324.png

Thank you so much. Considering the lack of detailed blueprints I think it’s almost perfect. 

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I have a question on how to set different animation id to 4 different nodes to have 4 ids to set the animation separately. 5e7f2549c5737_Annotation2020-03-28132148.thumb.png.91317ab643292cb4b916cb474d40aa6f.png

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Like this one

5e7fa2c9107bd_Annotation2020-03-28221716.png.2c96e20e88447720dafb71cee7bb4e3c.png

Edited by GKABS

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Do you mean they are all linked to same object and you want them to animate seperate ?  not quite sure what you want.....post pics of it in normal view from a few angles so can see better each part

Edited by russouk2004

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Yes that is exactly what I want to do.

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I am trying to animate 4 different nodes separately, can I do animatin just fine but the problem is when I exported it comes in in as 1 animation ID for the model.  I have been looking some Jet fighter for example there are more than one animating ID for different nodes.  So my question how to make separate animation key in Max for each individual one so they can be animated separately or do i just animate all 4 and they in the data file I set the ID?

It is confusing and I am having hard time explaining my self I hope I made some sense.

Edited by GKABS

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if you want 1 mesh to do 2 things...say yo need a cylinder to go up and down......and rotate at one end   ..animate the mesh to say rotate..anim slot 1   ..then create an invisible mesh or even 1poly....hide it in the mesh make it transparent...then link the main mesh to that poly and animate the poly...anim slot 2 .so you have now 2 animations for the same mesh....

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this is what I mean

Image1.jpg

2.jpg

3.jpg

 

 

4.jpg5.jpg

Edited by russouk2004
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so the gun and elevate and traverse. I wouldn't think it'd be necessary for the ammo feed drums to move

i was wondering if the radar dish spins, or ?? Never found out when I built the stand in!

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