+russouk2004 6,958 Posted June 23, 2020 I know theres a few things about with info...thread about the types etc but nothing definitive. for example.. how Pressure_Altimeter Pressure_Altimeter_1 , _2 and _3 differ.. how data,affects when lights come on... what confuses me is values and positions... basics like gauge amounts ok.. things like [HydraulicSystem-pressure2] Type=OIL_PRESSURE_INDICATOR NodeName=HYD2_Pressure_NDL MovementType=ROTATION_Z ItemNumber=1 Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=87.58 Set[02].Value=25.0 Set[03].Position=178.36 Set[03].Value=50.0 how are they arrived at ? Iassume fuel light eg is...if plane carries 1000kg then in ini its 1001 means empty see what i MEAN.. confused .com. why ? using basically same gauge as another a\c I have this [Altimeter] Type=PRESSURE_ALTIMETER_3 NodeName=ALTim_Needle CounterNodeFormat=alt_dig%d MovementType=ROTATION_Y ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=1000.0 and now counters go backwards...though pivots etc are correct... also same for two altimeters and they differ in height displayed... im starting to regret doing pits lol.... one example.....in my c117 pit... I have a light texture set as light_ON in cabin....and its set to a dummy hook key and light comes on in new pit exact same but no show.... I think we need a thread where such can be posted. 1 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted June 23, 2020 Lights sorted....altimeter sorted to a degree...why wheels rotate wrong way when set pivot properly odd....just needed to flip em...ok at least my probs sorted so far... Share this post Link to post Share on other sites
+swambast 722 Posted June 23, 2020 Russ, keep at it man - you're acquiring a ton of knowledge and experience and doing great work! In my opinion, one genius that can write the book on cockpit building by far is @logan4 3 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted June 23, 2020 (edited) yeah logan is a gent...dont want to keep pestereing him tho lol... mues editor is god send for checking stuff heres so far... gauges fine now...just mirrored pivots.. panel lights are via H key (unused arrester hook key in this exterior models case...) needs tweaking as I used the gauges as lights...only prob is...moving gauges like compass wheel are wrong when lights on as the compass(light) mesh wont turn... I have an idea how to fix this...by using a transparent tga coloured for lights so gauges visible through the "light" thats why adi`s have no light...the way I propose will allow lit adi`s too....also lights for gauges etc is quite low in poly count too,which is a bonus. rollbar pivot needs tweak too... Edited June 23, 2020 by russouk2004 7 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted June 23, 2020 getting there 9 Share this post Link to post Share on other sites
jack33 90 Posted June 24, 2020 (edited) On 6/23/2020 at 9:42 AM, russouk2004 said: WOW Edited June 24, 2020 by Wrench how many times do we have to say "don't quote posts with images attached???" Share this post Link to post Share on other sites
+yakarov79 11,082 Posted June 24, 2020 Man! was it necessary to qoute even screenshots just to say 'wow'...? 1 Share this post Link to post Share on other sites
jack33 90 Posted June 24, 2020 (edited) I'm sorry I bothered you, I won't do it anymore Edited June 24, 2020 by jack33 I did not want to bother you Share this post Link to post Share on other sites