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I know theres a few things about with info...thread about the types etc but nothing definitive.

for example..

how Pressure_Altimeter 

Pressure_Altimeter_1  , _2 and _3 differ..

how data,affects when lights come on...

what confuses me is values and positions...

basics like gauge amounts ok..

things like 

[HydraulicSystem-pressure2]
Type=OIL_PRESSURE_INDICATOR
NodeName=HYD2_Pressure_NDL
MovementType=ROTATION_Z
ItemNumber=1
Set[01].Position=0.0
Set[01].Value=0
Set[02].Position=87.58
Set[02].Value=25.0
Set[03].Position=178.36
Set[03].Value=50.0

how are they arrived at ?

Iassume fuel light eg is...if plane carries 1000kg then in ini its 1001 means empty

see what i MEAN..

confused .com.

 

why ?

using basically same gauge as another a\c I have this

[Altimeter]
Type=PRESSURE_ALTIMETER_3
NodeName=ALTim_Needle
CounterNodeFormat=alt_dig%d
MovementType=ROTATION_Y
ValueUnit=FEET
Set[01].Position=0.0
Set[01].Value=0.0
Set[02].Position=360.0
Set[02].Value=1000.0

 

and now counters go backwards...though pivots etc are correct...

also same for two altimeters and they differ in height displayed...

im starting to regret doing pits lol....

 

one example.....in my c117 pit...

I have a light texture set as light_ON in cabin....and its set to a dummy hook key and light comes on

in new pit exact same but no show....

 

I think we need a thread where such can be posted.

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Lights sorted....altimeter sorted to a degree...why wheels rotate wrong way when set pivot properly odd....just needed to flip em...ok  at least my probs sorted so far...

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Russ, keep at it man - you're acquiring a ton of knowledge and experience and doing great work!  In my opinion, one genius that can write the book on cockpit building by far is @logan4  

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yeah logan is a gent...dont want to keep pestereing him tho lol...  mues editor is god send for checking stuff 

heres so far...

gauges fine now...just mirrored pivots..

panel lights are via H key (unused arrester hook key in this exterior models case...)     

needs tweaking as I used the gauges as lights...only prob is...moving gauges like compass wheel are wrong when lights on as the compass(light) mesh wont turn...

I have an idea how to fix this...by using a transparent tga coloured for lights so gauges visible through the "light" thats why adi`s have no light...the way I propose will allow lit adi`s too....also lights for gauges etc is quite low in poly count too,which is a bonus.

rollbar pivot needs tweak too...

img00002.JPG

img00003.JPG

img00004.JPG

Edited by russouk2004
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On 6/23/2020 at 9:42 AM, russouk2004 said:

 

 

 

 

 

 

 

 

WOW:drinks:

Edited by Wrench
how many times do we have to say "don't quote posts with images attached???"

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Man! was it necessary to qoute even screenshots just to say 'wow'...?

  • Haha 1

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I'm sorry I bothered you, I won't do it anymore

Edited by jack33
I did not want to bother you

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I fixed it.

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