UllyB Posted June 24, 2020 Posted June 24, 2020 (edited) In a SF2 YAK-41M Loadout.ini file I found these lines: [StrikeLongRange] Loadout[01].WeaponType=AA-11B Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-11B Loadout[02].Quantity=1 Loadout[07].WeaponType=FAB500_M62 Loadout[07].Quantity=1 Loadout[08].WeaponType=FAB500_M62 Loadout[08].Quantity=1 Loadout[13].WeaponType=YAK-41FT Loadout[13].Quantity=1 [StrikeNaval_95] StartDefaultDate=1995 DefaultFor=STRIKE_NAVAL,CRUISE_MISSILE Loadout[03].WeaponType=Kh-35 Loadout[03].Quantity=1 Loadout[04].WeaponType=Kh-35 Loadout[04].Quantity=1 Loadout[11].WeaponType=Kh-35 Loadout[11].Quantity=1 Loadout[12].WeaponType=Kh-35 Loadout[12].Quantity=1 [StrikeNavalLongRange_95] StartDefaultDate=1995 DefaultFor=STRIKE_NAVAL,CRUISE_MISSILE Loadout[01].WeaponType=AA-12 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-12 Loadout[02].Quantity=1 Loadout[11].WeaponType=Kh-35 Loadout[11].Quantity=1 Loadout[12].WeaponType=Kh-35 Loadout[12].Quantity=1 Loadout[13].WeaponType=YAK-41FT Loadout[13].Quantity=1 and in its DATA ini file I found this: PrimaryRoles=INTERCEPT,SWEEP,CAS,CAP SecondaryRoles=ANTI_SHIP,STRIKE,ESCORT,RECON,CRUISE_MISSILE My question is: are these setings working ? And if they do what exactly should I expect ? If the antiship missile mechanic won't work in SF2 why do I see ASM setting on wings data ini files in some planes? What does "loadout" game's engine (interpret) when it sees this setting ? Edited June 24, 2020 by UllyB Quote
bazillius Posted June 24, 2020 Posted June 24, 2020 Ah-ah-ah! knowledge base! 32. I want my Jet to have a different loadouts from certain years (From Aug 2011) Each jet has a loadout.ini text file - for example F-4E_Loadout.ini that specifies the exact loadout for each mission. If you want a jet to have a certain loadout we can now add more flexible code. Here the Jet has a normal [Attack] loadout: [Attack] Loadout[03].WeaponType=Rockeye Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Rockeye Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[16].WeaponType=TANK600_F4 Loadout[16].Quantity=1 Loadout[17].WeaponType=ALQ-101 Loadout[17].Quantity=1 Now below that I can add another Attack loadout to the same loadout.ini - but give it a different name - in this case Attack_73 [Attack_73] StartDefaultDate=1973 <-----------the date the loadout replace the one define in [Attack] above. DefaultFor=CAS,ARMED_RECON <-----------It will be default for these missions Loadout[03].WeaponType=AGM-65B Loadout[03].Quantity=3 Loadout[03].RackType=LAU-88 Loadout[04].WeaponType=AGM-65B Loadout[04].Quantity=3 Loadout[04].RackType=LAU-88 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[16].WeaponType=TANK600_F4 Loadout[16].Quantity=1 Loadout[17].WeaponType=ALQ-101 Loadout[17].Quantity=1 Well we can do the same for Air to Air - from F-4D_67 [AirToAir] Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[16].WeaponType=Tank600_F4 Loadout[16].Quantity=1 [AirToAir_72] StartDefaultDate=1972 DefaultFor=CAP,INTERCEPT Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[16].WeaponType=Tank600_F4 Loadout[16].Quantity=1 Loadout[21].WeaponType=ALQ-101 Loadout[21].Quantity=1 Finally the F-4 can get an accurate loadout for later years - here TK even added an extra weapon group for the ECM pod to go in the front Sparrow bay! Quote
UllyB Posted June 24, 2020 Author Posted June 24, 2020 (edited) 4 hours ago, bazillius said: Ah-ah-ah! knowledge base! You missundestood me. I was not asking about how a certain weapon ends up there after a certain date (that thing I understood long ago). I was asking a different thing: what were those setting TITLES doing there and how do they work. As you noticed Wrench just slapped me without letting me know WHY they are there and how a STRIKE_NAVAL_CRUISE_MISSILE work with those settings exactly. Maybe you can explain that to me or maybe Wrench will have a change of heart which is a fat chance in my case :) Edited June 24, 2020 by UllyB Quote
Wrench Posted June 25, 2020 Posted June 25, 2020 You can also specify nation-specific loadouts too. For those aircraft exported=true As newer weapons become available, they're added to the inventory. Look at the A-7E_74 and and A-6E_79 loadouts. You'll see they evolution of the weapons. 1 Quote
bazillius Posted June 25, 2020 Posted June 25, 2020 Yes it works if you have North Atlantic. Chose naval map. For example BlackSea2. In ini must be NavalMap=TRUE, chose INTERCEPT mission and may be in 30% it will be generated mission with intersepting naval strike or cruise missile. Aircrafts with cruise missiles willl be fireing with cruise missile. Peeeeew! peeeeew! with Harpon for example. Sure you neeed Aircrafts with that lines in game 1 Quote
bazillius Posted June 25, 2020 Posted June 25, 2020 By the way, you need to add this lines to your Tu-160 loadout. i added to mine Quote
UllyB Posted June 25, 2020 Author Posted June 25, 2020 (edited) 4 hours ago, bazillius said: Yes it works if you have North Atlantic. Chose naval map. For example BlackSea2. In ini must be NavalMap=TRUE, chose INTERCEPT mission and may be in 30% it will be generated mission with intersepting naval strike or cruise missile. Aircrafts with cruise missiles willl be fireing with cruise missile. Peeeeew! peeeeew! with Harpon for example. Sure you neeed Aircrafts with that lines in game So THAT is the explanation I was searching for. Having work with SF Israel only I didn't know that these updated settings for loadout were brought by SF2 NA, though I suspected that something was changed and I didn't understand the reason . Now it's clear. Thank you. By the way I saw, in a SF2 plane, I can't remember now which, a FAC setting for loadout. Does that work , too now ? Edited June 25, 2020 by UllyB Quote
bazillius Posted June 25, 2020 Posted June 25, 2020 FAC missions isnt present any more in SF2 as i see 1 Quote
UllyB Posted June 25, 2020 Author Posted June 25, 2020 (edited) That A.I. E-2 Hawkeye plane in SF2 NA doesn't do just that type of mission ? PS - Going back to the main topic... those kind of missions are available for A.I. planes only ? Cause it seem that if I make such A.I. aircraft playable, adding a cockpit, in main menu of single mission, nothing is changing in matters of chosing a mission type. Or am I wrong ? Edited June 25, 2020 by UllyB Quote
+Viper63a Posted June 28, 2020 Posted June 28, 2020 Hello all, Is there a list of valid default missions somewhere? Strike, CAP...etc? And their corresponding LOADOUT entries? =V= Quote
Canadair Posted March 16, 2022 Posted March 16, 2022 What is the difference between naval_attack and cruise_missile? Quote
+daddyairplanes Posted March 17, 2022 Posted March 17, 2022 if no one else can answer directly, heres a few places to look and especially this one 1 Quote
Wrench Posted March 17, 2022 Posted March 17, 2022 Naval_Attack uses dumb bombs Cruise_MIssile uses self-guiding weapons (ie: cruise missiles) 1 Quote
Canadair Posted March 22, 2022 Posted March 22, 2022 On 17/3/2022 at 7:36 AM, Wrench said: Naval_Attack uses dumb bombs Cruise_MIssile uses self-guiding weapons (ie: cruise missiles) do Cruise_missile missions work only versus ships, or ground targets as well? Quote
Wrench Posted March 23, 2022 Posted March 23, 2022 I think only ships. Although, I have used them against land targets. But, they have to be hand loaded Quote
Canadair Posted March 26, 2022 Posted March 26, 2022 On 23/3/2022 at 7:52 AM, Wrench said: I think only ships. Although, I have used them against land targets. But, they have to be hand loaded Which means launched only by your flight, and not from AI?: which makes a "modern" campaign with use of cruise missiles, impossible Quote
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