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By RUSTYMORLEY
I recently downloaded a couple of the Helicopters from the SF 1 downloads section. I am well pleased with most of them and they indeed are a credit to the makers. Following installation of the helicopters I noticed a slight issue with the Tail Rotors. Whilst the Main Rotor appears to be moving relatively fast when the Helicopter is moving at speed, the Tail Rotor appears to be idling at a low speed. Is there any way to alter this problem and get the Tail Rotor moving at a higher speed or consistent with Main Rotor speed. I am not an expert, but I assume that the appearance of both the Main Rotor and the Tail Rotor rotating at speed is generated by TGA files. If I am wrong please correct me, and if you can offer advice to fix the problem I would be very grateful. It may infact be a glitch with my computer or Graphics Card failing to display the movement of the Tail Rotor correctly ! - don't know as yet.
Thank - you in advance for any help or assistance you can offer.
Further Information
Am using SF1 only. Game is Wings over Europe Patched to October 2008 Alouette V1 - issue with Tail Rotor only Bo 105 - issue with Tail Rotor only Graphics card is Radeon RX 580 Series All other Helicopter installations display the Tail Rotor movement correctly -
By KJakker
I finally found a copy of this old History Channel documentary that I have wanted to share, I have not seen it in years. I also found this site about the raid. http://www.low-level-ploesti.org/
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By FANATIC MODDER
View File UH-1B, D & E of YAP for SF2V
UH-1B, D & E of YAP for SF2V v0.1 by FANATIC MODDER
I converted the YAP data.ini of
- UH-1B Gunship
- UH-1B Heavy Hog
- UH-1D
- UH-1E
for use in the sf2.
More in detail,
- I modified the powerplant lines so it doesn't crash anymore.
Furthermore, more realistic feel, closer to a real helicopter.
Accurate power data.
- Gunner animation now more realistic.
The UH-1E right gunner is finally moving.
- The Helo_Destroyed.LOD line is added.
I am sure most you have this LOD added..
Why v0.1?
LOTs of things are needed to be done if we can say that they be upgraded
to proper sf2 standards.
The FM still needs a lot of tuning, since empty masses are wrong,
as are aerodynamic Coef etc. They can go up to 250 km/h top speed but don't be fooled,
it's not because of excess power...
Be in mind that these are NOT complete add-on, just corrected data.ini for sf2 use.
You need to go the Yankee air pirate webpage to donwload them. The -B/D models are part
of the basic pack, however if you want the -E you need to download exp pack 3 or helipack 1.
The way they are they may be not perfect for playing a campaign with them,
however are more than adequate as AI additions to vietnam missions/campaigns.
The credit go to
- YAP for the complete model
- Yakarov79 for his help to make them sf2 compatible.
Submitter FANATIC MODDER Submitted 10/13/2015 Category UH-1
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By FANATIC MODDER
UH-1B, D & E of YAP for SF2V v0.1 by FANATIC MODDER
I converted the YAP data.ini of
- UH-1B Gunship
- UH-1B Heavy Hog
- UH-1D
- UH-1E
for use in the sf2.
More in detail,
- I modified the powerplant lines so it doesn't crash anymore.
Furthermore, more realistic feel, closer to a real helicopter.
Accurate power data.
- Gunner animation now more realistic.
The UH-1E right gunner is finally moving.
- The Helo_Destroyed.LOD line is added.
I am sure most you have this LOD added..
Why v0.1?
LOTs of things are needed to be done if we can say that they be upgraded
to proper sf2 standards.
The FM still needs a lot of tuning, since empty masses are wrong,
as are aerodynamic Coef etc. They can go up to 250 km/h top speed but don't be fooled,
it's not because of excess power...
Be in mind that these are NOT complete add-on, just corrected data.ini for sf2 use.
You need to go the Yankee air pirate webpage to donwload them. The -B/D models are part
of the basic pack, however if you want the -E you need to download exp pack 3 or helipack 1.
The way they are they may be not perfect for playing a campaign with them,
however are more than adequate as AI additions to vietnam missions/campaigns.
The credit go to
- YAP for the complete model
- Yakarov79 for his help to make them sf2 compatible.
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