Buddha Posted December 20, 2020 Posted December 20, 2020 same problem,i am still trying to find a good answer but not luck. if i play single missions airports are full of planes,but in modded campaign no plane appears parked at the airport,just some c 130's or helis i have already changed ground objects on ultra. and also put parkedchance at 100 on airfields,ini any clues?? Quote
+russouk2004 Posted December 20, 2020 Posted December 20, 2020 Think you need add them to types list 1 Quote
Buddha Posted December 20, 2020 Author Posted December 20, 2020 thnx for the answer,can you please explain how to do if i don't bother too much? Quote
+Wrench Posted December 21, 2020 Posted December 21, 2020 the game generates the parked aircraft automatically, via the Options/GroundObjects/setting extracting each airfield ini and raising the ParkedChange= to 100 will (ok, should!) create more parked birds. It also causes overlap issues with the larger aircraft (c-130s and up, including any add-on transports & bombers) why it's not doing it in campaigns, which should be using the same in-game setting for objects is something I don't know the why of! 1 Quote
Gatling20 Posted December 21, 2020 Posted December 21, 2020 (edited) What campaign and terrain is this? In the terrain ini file does it say NavalMap=TRUE? And in the campaign data.ini file, under [CampaignData], does it say NavalCampaign=TRUE I have often found that I get no parked aircraft on airfields in naval campaigns, but I do see them on the same terrain if the terrain and the campaign are not set as a naval campaign. Don't know why. Edited December 21, 2020 by Gatling20 Quote
Buddha Posted December 21, 2020 Author Posted December 21, 2020 45 minutes ago, Gatling20 said: What campaign and terrain is this? In the terrain ini file does it say NavalMap=TRUE? And in the campaign data.ini file, under [CampaignData], does it say NavalCampaign=TRUE I have often found that I get no parked aircraft on airfields in naval campaigns, but I do see them on the same terrain if the terrain and the campaign are not set as a naval campaign. Don't know why. Was in desert 4 and Germany ce. The two campaigns has been modded by me and yes i can see the Planes on the carrier but on the ground only big Planes sometimes. If i set naval campaign off what Can happen? Quote
Gatling20 Posted December 21, 2020 Posted December 21, 2020 Try setting the terrain INI to NavalMap=FALSE and in the campaign data.ini file, under [CampaignData], set NavalCampaign=FALSE You won't be able to fly off a carrier, but you may get parked aircraft on the land airbases. 1 Quote
Buddha Posted December 21, 2020 Author Posted December 21, 2020 Thanks i tried both false in terrain and campaign too but nothing...this thing is driving me crazy, empty airports leaves a lot to immersion....any other advice on how to solve this frustrating situation? Quote
+Gepard Posted December 21, 2020 Posted December 21, 2020 Wheter parked aircrafts appear in game has nothing to do with a campaign or with NavalMap=True or False. The parked aircraft are defined in the terrain, especially in the xxx_airfield.ini. Here as example the desert_aifield1.ini: [Runway001] Heading=0 Offset=0,0 Length=2500 Width=90 TouchDown=0,-918.5 LaunchAll=TRUE TakeOff[01]= -10,-1100 TakeOff[02]= -30,-1110 TakeOff[03]= 10,-1110 TakeOff[04]= 30,-1120 TakeOff[05]= -10,-1150 TakeOff[06]= -30,-1160 TakeOff[07]= 10,-1160 TakeOff[08]= 30,-1170 TakeOff[09]= -10,-1200 TakeOff[10]= -30,-1210 TakeOff[11]= 10,-1210 TakeOff[12]= 30,-1220 TakeOff[13]= -10,-1250 TakeOff[14]=-30,-1260 TakeOff[15]= 10,-1260 TakeOff[16]=30,-1270 ParkingChance=60 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< modify this line between 0 and 100. Value is in percent ParkingMaxSpan=18.0 <<<<<<<<<<<<<<<<<<<<<<<<<<<<< setting how big the parked plane can be Parking[01].Heading=180 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<heading of the parked plane value in ° Parking[01].Offset=333,-122 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<position of the parked plane in relation to centre of the airfield values in meters Parking[02].Heading=180 Parking[02].Offset=375,-122 Parking[03].Heading=180 Parking[03].Offset=396,-122 Parking[04].Heading=180 Parking[04].Offset=459,-122 Parking[05].Heading=0 Parking[05].Offset=354,-173 Parking[06].Heading=0 Parking[06].Offset=375,-173 Parking[07].Heading=0 Parking[07].Offset=417,-173 Parking[08].Heading=0 Parking[08].Offset=480,-173 Parking[09].Heading=180 Parking[09].Offset=375,-197 Parking[10].Heading=180 Parking[10].Offset=396,-197 Parking[11].Heading=180 Parking[11].Offset=417,-197 Parking[12].Heading=180 Parking[12].Offset=480,-197 Parking[13].Heading=0 Parking[13].Offset=333,-248 Parking[14].Heading=0 Parking[14].Offset=354,-248 Parking[15].Heading=0 Parking[15].Offset=417,-248 Parking[16].Heading=0 Parking[16].Offset=459,-248 Parking[17].Heading=180 Parking[17].Offset=333,-272 Parking[18].Heading=180 Parking[18].Offset=375,-272 Parking[19].Heading=180 Parking[19].Offset=438,-272 Parking[20].Heading=180 Parking[20].Offset=480,-272 LargeParkingChance=15 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<modify this line between 0 and 100. Value is in percent LargeParkingMaxSpan=48.0 LargeParking[01].Heading=217 LargeParking[01].Offset=353,368 LargeParking[02].Heading=217 LargeParking[02].Offset=395,337 LargeParking[03].Heading=217 LargeParking[03].Offset=436,305 LargeParking[04].Heading=270 LargeParking[04].Offset=530,277 LargeParking[05].Heading=270 LargeParking[05].Offset=530,225 LargeParking[06].Heading=270 LargeParking[06].Offset=530,173 LargeParking[07].Heading=0 LargeParking[07].Offset=436,25 LargeParking[08].Heading=0 LargeParking[08].Offset=384,25 LargeParking[09].Heading=0 LargeParking[09].Offset=332,25 LargeParking[10].Heading=180 LargeParking[10].Offset=436,125 LargeParking[11].Heading=180 LargeParking[11].Offset=384,125 LargeParking[12].Heading=180 LargeParking[12].Offset=332,125 LargeParking[13].Heading=0 LargeParking[13].Offset=436,175 LargeParking[14].Heading=0 LargeParking[14].Offset=384,175 LargeParking[15].Heading=0 LargeParking[15].Offset=332,175 Quote
Buddha Posted December 21, 2020 Author Posted December 21, 2020 thanks gepard.already tried to put 100 on chance,but on campaign no planes...only in single player. in stock campaigns no problems but when i modify one ihave this issue and i don't know if it is just me or anyone experience the same with modded campaigns Quote
+Gepard Posted December 21, 2020 Posted December 21, 2020 In a campaign the squadrons are operating from airfields. In the data.ini of the campaign you can define which squadron is operating from one airfield. An airfield can operate only a certain number of squadrons. How many squadrons per airfield you find in the targets.ini of the terrain. For instance: [TargetArea001] Name= Lympne Position=839000.00,611000.00 Alignment=FRIENDLY Location=1 AirfieldDataFile=RAF_Lympne_Airfield.ini ActiveYear=0 Radius=4242.640625 NumSquadrons=4 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This is the number how many squadrons can be operated from this airfield When the campaign is started, the game engine sometimes moves the squadrons to other airfields. If there are airfields without squadrons you will see no parked aircrafts. Only airfields with squadrons have parked airplanes. 1 Quote
Buddha Posted December 21, 2020 Author Posted December 21, 2020 looking so far i see that almost all airfields has got 3 squadrons...sorry for bothering guys but seems like a mistery.... Quote
Blade Posted December 22, 2020 Posted December 22, 2020 Buddha, Do you have units based at off-maps airbases? Quote
Blade Posted December 22, 2020 Posted December 22, 2020 29 minutes ago, Buddha said: yes the heavy bombers Try removing them and see what happens. Quote
Buddha Posted December 22, 2020 Author Posted December 22, 2020 Blade i checked in the campaigns data but every squadron isnlocated at an airfield. How can i understand of this airfield Is off the border? Quote
Blade Posted December 22, 2020 Posted December 22, 2020 12 minutes ago, Buddha said: Blade i checked in the campaigns data but every squadron isnlocated at an airfield. How can i understand of this airfield Is off the border? Open the target.ini of your terrain. See if you can find any ’OffMapAirBase=TRUE' entries. 1 2 Quote
Buddha Posted December 23, 2020 Author Posted December 23, 2020 I ll check tomorrow. For now thanks Blade and others for the help Quote
Buddha Posted December 25, 2020 Author Posted December 25, 2020 On 22/12/2020 at 10:28 PM, Blade said: Open the target.ini of your terrain. See if you can find any ’OffMapAirBase=TRUE' entries. MAN YOU SOLVED MY PROBLEM!!! THANK YOU VERY MUCH FOR YOUR PATIENCE AND YOUR ADVICE! I SET FALSE AND THEN ALL AIRPORTS ARE NOW POPULATED! 1 1 Quote
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