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GKABS

Help needed for ASPIDE SAM for Niteroi F-40

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I have been trying for the past 2 days trying to get the ASPIDE SAM missile to fire at jet but with no success. here is my data file it's not completed but I what someone to have a look and tell me what I am doing incorrectly? I have tried to set it as WeaponSystem but didn't know how.

Thank you in advance gentleman.

GK-Niteroi_F-40_DATA.zip

Edited by GKABS
updated the zip file

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Try to contact AngelP, he's a real ship maker!

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ShowMissile=TRUE ?

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12 minutes ago, guuruu said:

ShowMissile=TRUE ?

No

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This is with ShowMissile=TRUE  the missile gust fire and so for dive lol

 

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Is it min and max yaw?

 

MinYaw=
MaxYaw=
DefaultYawAngle=0

 

 

[ASPIDE_SAM]
SystemType=GUNNER
GunnerID=6
TargetType=AIR
MissileRange=20000.0
MinMissileRange=500.0
MinMissileAltitude=250.0
PitchAngleRate=45
MaxPitch=65.0
MinPitch=0.0
DefaultPitchAngle=10.0
YawLimited=TRUE
YawAngleRate=45
MinYaw=-110
MaxYaw=110
DefaultYawAngle=0
YawModelNodeName=Aspide_Yaw
PitchModelNodeName=Aspide_Pitch
MissileLaunchTime=6.0
VisualSearchTime=6.0
ViewportPosition=0.0407235,-59.6908,8.71171
IndependentSearchChance=100
LookAroundChance=100
GunnerFireChance=100
GunnerFireTime=0.5
MaxMissilesInAir=2

Edited by snapper 21
  • Like 1

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21 minutes ago, snapper 21 said:

Is it min and max yaw?

 

MinYaw=
MaxYaw=
DefaultYawAngle=0

I have the yaw as YawLimited=FALSE so it will turn all the way around. I might be wrong.

YawLimited=FALSE
YawAngleRate=45
MinYaw=0
MaxYaw=0

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47 minutes ago, snapper 21 said:

Is it min and max yaw?

 

MinYaw=
MaxYaw=
DefaultYawAngle=0

 

 

[ASPIDE_SAM]
SystemType=GUNNER
GunnerID=6
TargetType=AIR
MissileRange=20000.0
MinMissileRange=500.0
MinMissileAltitude=250.0
PitchAngleRate=45
MaxPitch=65.0
MinPitch=0.0
DefaultPitchAngle=10.0
YawLimited=TRUE
YawAngleRate=45
MinYaw=-110
MaxYaw=110
DefaultYawAngle=0
YawModelNodeName=Aspide_Yaw
PitchModelNodeName=Aspide_Pitch
MissileLaunchTime=6.0
VisualSearchTime=6.0
ViewportPosition=0.0407235,-59.6908,8.71171
IndependentSearchChance=100
LookAroundChance=100
GunnerFireChance=100
GunnerFireTime=0.5
MaxMissilesInAir=2

Thank you I will try it and send feedback :wink:

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The problem is with the missile as soon as the ASPIDE move up the missiles goes under the water they don't stay with the ASPIDE. :dntknw: and not only that they fire underwater lol

1.jpg.fdd7060e9f2f48503cf20bb6bcee6fc6.jpg

2.jpg.23ca41fa3bcb009ee900349604b811ee.jpg

3.jpg.027d0a4a5b3b124605b20f599b5581ae.jpg

Edited by GKABS

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Never mind I got it working it is something new I learned as I am not good with data files. I had the missile entry as the following

[ASPIDE01]
SystemType=MISSILE
GunnerID=6
MissileID=1
WeaponTypeName=ASPIDE_SAM
WeaponPosition=-1.059,-60.232,9.122
/WeaponPosition=-1.059,-58.232,9.122
ShowMissile=TRUE
IndependentPitchMovement=FALSE
ReloadCount=1
ReloadTime=4.0

inseted of 

[ASPIDE01]
SystemType=MISSILE
GunnerID=6
MissileID=1
WeaponTypeName=ASPIDE_SAM
WeaponPosition=-1.059,-60.232,9.122
/WeaponPosition=-1.059,-58.232,9.122
ShowMissile=TRUE
IndependentPitchMovement=TRUE
ReloadCount=1
ReloadTime=4.0

in-game test

 

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If you want I can give the data file a look over before you upload..

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