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Hello people,

here I'm with another round of my stupid, rookie questions...

I love to have the planes showing wing pylon even when empty, and already know that in the Data.ini I need to erase all after the NodeModelName line.

The problem is that in many cases we have some pylon with provision foe different rails; in this case the trick don't work completely: I refer at one recently case about the CF-18, the pylon will be empty but there're the ARM rails in place.

What I need to do to have all working as intended?

 

 

img00032.JPG

Edited by RustyKurnass

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You can use an invisible weapon, such as the attached.

You can modify this to any type you want - bomb, LP, IRM, etc.

EmptyBombPylon.7z

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I would look at the nodes/meshes first. what you're attempting may not be possible on that aircraft, based on HOW the pylons/rails are constructed

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did you check Navy/ USMC  data in ODS30AE ?

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Thanks guys.

Wrench, maybe you're right....

Yakarov, I'll check, but if I remember well aven there if the plane ( F-18) is without a loaded weapons, the pylons don't show

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Guys, the solution was quite simple.
As said, I eliminated all follow the  NodeModelName line , also from the ARM pylons, I'll eliminate only from the first (parent) pylon.

 

My first wrong attempt

[LeftInnerWingStation]
//SUU-63 Pylon
SystemType=WEAPON_STATION
StationID=1
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-2.227,-1.3,-0.725
AttachmentAngles=0.0,-1.0,0.0
LoadLimit=2280
AllowedWeaponClass=FT,2BR,TLR,BOMB,RP,LGB,EOGB,CBU,EOGR,CGR
AttachmentType=NATO,USN
ModelNodeName=     <------------------------------------- Eliminated
PylonMass=123.8
PylonDragArea=0.03
FuelTankName=Tank300_CF18
LaunchRailNodeName=    <------------------------------- Eliminated
LaunchRailHeight=0.135
LaunchRailMass=25

[LeftInnerWingStation2]
//SUU-63 Pylon
SystemType=WEAPON_STATION
StationID=3
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-2.227,-1.163,-0.936
AttachmentAngles=0.0,-1.0,0.0
LoadLimit=2280
AllowedWeaponClass=ARM
AttachmentType=NATO,USN
ModelNodeName=  <-------------------------------- Eliminated
PylonMass=123.8
PylonDragArea=0.03

 

The correct attempt

 

[LeftInnerWingStation]
//SUU-63 Pylon
SystemType=WEAPON_STATION
StationID=1
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-2.227,-1.3,-0.725
AttachmentAngles=0.0,-1.0,0.0
LoadLimit=2280
AllowedWeaponClass=FT,2BR,TLR,BOMB,RP,LGB,EOGB,CBU,EOGR,CGR
AttachmentType=NATO,USN
ModelNodeName=    <---------------------------- Eliminated
PylonMass=123.8
PylonDragArea=0.03
FuelTankName=Tank300_CF18
LaunchRailNodeName=AGM_AdapterLeft   <----------------------------- Left in place
LaunchRailHeight=0.135
LaunchRailMass=25

 

[LeftInnerWingStation2]
//SUU-63 Pylon
SystemType=WEAPON_STATION
StationID=3
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-2.227,-1.163,-0.936
AttachmentAngles=0.0,-1.0,0.0
LoadLimit=2280
AllowedWeaponClass=ARM
AttachmentType=NATO,USN
ModelNodeName=LeftPyl01   <----------------------------- Left in place
PylonMass=123.8
PylonDragArea=0.03

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Good day guys.

Continuing playing with rails and pylons, one of the issue I'll rectify is the lack of the appropriate rails for some weapons in the A-6s, especially those for the ARMs and the Aim-9s.

I've done pratically a copy & paste of Nyghtfall system from his A-4 family, but for some reason the rails don't show on the left wing; I checked for some wrong lines,ecc... butu look ok to me.

Here the Data and Loadout inis if someone will/can help.

 

A-6E_79_DATA.INI

A-6E_79_LOADOUT.INI

img00057.JPG

Edited by RustyKurnass

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Solved!

Naturally a mispelled Rails that don't match, but I cannot move the rails in the correct positions and have the Winder rails for the inboard pylons despite I haven't edited these pylons for IRM...

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Nothing guys, despite my attempts the rails don't move from the position showed in the screenshot.Tried also to add a specific station name to the rails  without success

This is a bit frustrating, as in the past couple of days I added basically the same IRM rails to the AV-8A without troubles...

Here also the new inis

 

 

img00059.JPG

A-6E_79_DATA.INI

A-6E_79_LOADOUT.INI

Edited by RustyKurnass

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Nothing guys.

Why the rails can be moved to be positioned correctely?

I don't know really what to do!

Also, there's a way to correct the wheels sunk in the runway/flight deck?

This happened only for the parked birds

 

img00089.JPG

Edited by RustyKurnass

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reduce the rolling radius in the landing gear section of hte data ini

[LeftWingGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.0
DragArea=0.460
AnimationID=1
HideGearNode=TRUE
ModelNodeName=Loutrig
// LoutriggerLeg
ShockNodeName=LoutriggerStrut
InsideNodeName=gear_bay_inside_L
ShockAnimationID=5
ShockStroke=0.15
SpringFactor=2.5
DampingFactor=1.8
WheelNodeName=lo_Tire
RotationAxis=X-Axis
RollingRadius=0.32<-------------------------------------------------------
CastoringWheel=FALSE
HasBrakes=FALSE
RollingCoefficient=0.05
MaxDeploySpeed=115.75
MaxLoadFactor=3.0

be careful when doing it, to large of corrections can cause pogo'ing of the aircraft, not to mention floating above the runway rather than sunken in

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3 hours ago, daddyairplanes said:

reduce the rolling radius in the landing gear section of hte data ini

The odd part is that only the main gear of the static Intruders appears sinking in the flight deck, while at the same time the player's aircraft and the AI aircarft appear with main gear spot on.

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45 minutes ago, Svetlin said:

The odd part is that only the main gear of the static Intruders appears sinking in the flight deck, while at the same time the player's aircraft and the AI aircarft appear with main gear spot on.

THis is,Svetlin done the editing I serching for about the Intruder rails, but the new Data.ini cause this.

I tried to correct the RollingRadius but with no effect...

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5 hours ago, RustyKurnass said:

Why the rails can be moved to be positioned correctely?

If the rails built into the model those 'positions' are set by the model. By changing the "attachmentposition" value you can only change the appearance position of the loaded weapon but not the built in mesh's location.

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DO NOT TOUCH THE ROLLING RADI!!!! THIS IS A 'FEATURE' OF =ALL= GAME GENERATED PARKED AIRCRAFT.

it's a fault of game engine itself, NOT the air craft.

the only way to move the rails is to actually have the 3d Max files FOR that aircraft. As hese models are, basicly, 20 years old ... ain't gonna happen. 

Personally, I'd just leave this stuff alone. It cannot be fixed outside of MAX

 

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this is tW model?

rails are from scooter pack?

check the diameter of rail in wepaon.ini. lower value - but this might f..up rails on other aircraft.

BUT !..or Butt.

you can not attach LAU-107 to AERO-7A rack directly...you need to use ADU adapter (I think it was ADU-299 for A-6E)

adu299.thumb.jpg.7ae1eed8ed5bca2ec2aa37e3b26abadd.jpg

 

edit:

here actually on A-6E

vma224.thumb.jpg.49b5b383967b872eeab5ed936017a45e.jpg

Edited by yakarov79
very good reason...

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36 minutes ago, yakarov79 said:

this is tW model?

rails are from scooter pack?

check the diameter of rail in wepaon.ini. lower value - but this might f..up rails on other aircraft.

BUT !..or Butt.

you can not attach LAU-107 to AERO-7A rack directly...you need to use ADU adapter (I think it was ADU-299 for A-6E)

Yes, these are the stock Intruders and rails from Nightfall's A-4 packs and not only. Luckily Nighfall has modelled the AIM-9 rail with an adapter.

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The rails I'm trying do add are Nyghtfall's Scooter one and as said by Svetlin , the Lau-7 have the adapter builded in the model ( and I succesfully added to the AV-8A and the ODS 30th OV-10D ).

The Intruder I use for the rails mod is one from Home Fries Superpack 1.5

About the RollingRadius I restored the value to the original one, and don't look any other planess are affected by the problem

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On 8/11/2021 at 8:01 PM, Wrench said:

DO NOT TOUCH THE ROLLING RADI!!!! THIS IS A 'FEATURE' OF =ALL= GAME GENERATED PARKED AIRCRAFT.

it's a fault of game engine itself, NOT the air craft.

 

 

Look like if some planes now are effected ( very little indeed, only the AV-8A is the more pronunced) by sunken wheel, but very little forunately

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10 hours ago, RustyKurnass said:

Look like if some planes now are effected ( very little indeed, only the AV-8A is the more pronunced) by sunken wheel, but very little forunately

Actually look like the AV-8A is one of the more affected, with the wheel sunken 'till the rim edge.

Is there a way to restore it eventuallly?

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Hello gents,

not related to the A-6s but how made a external fuel tank not jettisonable?

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6 hours ago, RustyKurnass said:

how made a external fuel tank not jettisonable?

Add
NoJettisionTank=TRUE 

to the station section

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Thanks mate, guessed something similar, but better ask ( also checked in the KB but nothing)...

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Just make sure to keep TK's typo - jettision instead of jettison. If you typed NoJettisonTank, it would not work. It must be NoJettisionTank as Crusader wrote. I myself keep forgetting that.

Edited by Svetlin
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