+Gepard Posted May 15 Author Posted May 15 (edited) Sitrep: I made a sea to city tile especially for the inner city with the skyscrapers. (I dont know, how you call such an area in America.) I placed 2 tiles side by side on the map. Closer look. Dont worry about the different sea colors. It is still a JPG file without water layer. When i will make it to a TGA file this difference will disappear. At the moment i'm not really happy with this tile. Perhaps this will change when i have placed the skyscrapers on it. Edited June 10 by Gepard 5 Quote
+daddyairplanes Posted May 15 Posted May 15 (edited) 3 hours ago, Gepard said: the inner city with the skyscrapers. (I dont know, how you call such an area in America.) downtown as far as i've ever known it to be. works for practically every city in the US, where ever the main cluster of tall buildings is, thats usually downtown Edited May 15 by daddyairplanes 2 Quote
+Gepard Posted May 16 Author Posted May 16 Test with the 8 skyscraper LOD's, which i made years ago during a period, when i had a test version of 3d tool. But after this 30 days i realized, that 3d creation is not my cup of tea. 4 Quote
+Gepard Posted May 17 Author Posted May 17 For the downtown tile i used amixture between skyscraper TOD objects and a target area with skyscraper LOD objects. This gives me the chance to change the skyline of different cities. The TOD obejcts will be the same in every city, the LOD buildings can be set by free. The bluish buildings are LOD objects, the greyish buildings are made by TOD. 8 Quote
+Gepard Posted May 18 Author Posted May 18 24 minutes ago, allenjb42 said: So can the LOD buildings be destroyed? Yes. They can be destroyed. As destroyed effect i use LargeOilFire effect. Because since 9/11 we know, that a skyscraper will not fall into debris immediately, but is burning for a long while. The screenshot is showing 2 skyscrapers burning after hit by 3 bombs M117 each. 3 Quote
Wrench Posted May 18 Posted May 18 Do they have a destroyed model as well? Newly built, or using one of the existing ones (like Hangar3, or HQBuilding, etc). That's always been my pet peeve -- not enough destroyed building models. If not, I'd like to suggest some of the destroyed models from Wingwinner's building packages. They're good ones. Quote
+Gepard Posted May 18 Author Posted May 18 56 minutes ago, Wrench said: Do they have a destroyed model as well? Newly built, or using one of the existing ones (like Hangar3, or HQBuilding, etc). That's always been my pet peeve -- not enough destroyed building models. If not, I'd like to suggest some of the destroyed models from Wingwinner's building packages. They're good ones. At the moment i use the building LOD as destroyed model too. The big fire, i think, is a good indicator for destruction of a skyscraper. For a completly destroyed skyscraper i would need a completly new destroyed model, in the shape like the debris of the Twin Towers of NY on 9/11. On the other hand, if you look at the Ukraine, how stable modern buildings are and how difficult to destroy them completly. Sometimes they look so, as a short cleaning, new windows and a little bit paint would be enough that people could live again in this buildings. Thatswhy i will use the Hochhaus.LOD file as destroyed model. 3 Quote
+daddyairplanes Posted May 18 Posted May 18 (edited) i recall even smaller buildings standing perfectly fine after losing a whole side in Kosovo. no heat, no water, apartment was like a doll house, but they were watching Sky News as we drove by! so unless you hit something load bearing, a skyscraper will likely stay standing after a hit (although with more holes and fire damage than before) Edited May 18 by daddyairplanes 3 Quote
+Gepard Posted May 22 Author Posted May 22 I have a strange problem with the skyscraper buildings. I can destroy them by bombing them, but when i use unguided rockets or gunfire, i'm shooting through the building. I also can fly trough the building without damaging the plane or the building. Has someone an idea, how i can salve this problem? Quote
Blade Posted May 22 Posted May 22 1 hour ago, Gepard said: I have a strange problem with the skyscraper buildings. I can destroy them by bombing them, but when i use unguided rockets or gunfire, i'm shooting through the building. I also can fly trough the building without damaging the plane or the building. Has someone an idea, how i can salve this problem? Hi, They need a 'collision model'. Open the terrain's _Type.ini and insert the line 'CollisionMesh=<YourBuildingName>.lod' in the sections of the buildings in question. 1 Quote
Wrench Posted May 23 Posted May 23 Yep, need a Col mesh, just like some of the add-on ships need(ed). The example method Blade gave works! Here's a stock example: Quote [TargetType087] Name=vIndustrial1 FullName=Steel Mill ModelName=vIndustrial1.LOD TargetType=WEAPON_FACTORY ActiveYear=0 TargetValue=500 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=300000.0 ArmorType=0 RepairRate=0.050 StartDetectChance=0 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 CollisionMesh=vIndustrial1Col.LOD MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=vIndustrial1Dest.LOD SecondaryEffect=LargeExplosionEffect SecondaryChance=100 mind you, some (many?) stock building have a collision lod already 1 Quote
Blade Posted May 23 Posted May 23 You can even place killer trees (not the TOD variety, of course). 3 Quote
+Gepard Posted May 23 Author Posted May 23 Strange thing, the CollisionMesh does not work. And i don't know why. Here one of the entries in the types.ini: [TargetType116] Name=Hochhaus1_100m FullName=Skyscraper ModelName=Hochhaus1.lod TargetType=CITY_BUILDING ActiveYear=0 TargetValue=-100 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.050 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=0 CollisionMesh=Hochhaus1.lod <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< the same lod as in ModelName MaxVisibleDist=18000.0 DamagedModel= DestroyedEffect=LargeOilFire DestroyedModel=Hochhaus1.lod SecondaryEffect=LargeExplosionEffect SecondaryChance=10 And the result is, that i still can fly through the building without damaging the plane. Screenshot shows, that the right wing of the plane is scratching the skyscraper Second screenshot shows, that the plane is not damaged. Strange thing. 1 Quote
Wrench Posted May 24 Posted May 24 hmm... try this. Copy/paste the skyscraper lod "up and down" into the terrain folder, and rename to "Hochhaus1_col.lod" . Edit the types ini accordingly, and retest. If that works, do the same to the other skyscrapers. That's all I got!!! ??? Blade: love to know how you got "solid" trees. (did you take them from FE?? I know they have a tree lod in their terrain cats) Quote
Blade Posted May 24 Posted May 24 (edited) 12 hours ago, Wrench said: Blade: love to know how you got "solid" trees. (did you take them from FE?? I know they have a tree lod in their terrain cats) Like you said, the tree models are stock items in FE2 (they are located in the wwiCambrai.cat). The same models can be found in the 'First Flight - The Wright Experience' object pack as well. I did another test. The tree model is solid (and destroys my plane) without adding a collision model... Edited May 24 by Blade 1 Quote
+Gepard Posted June 10 Author Posted June 10 Chicago Midway Airport with buildings, nearly finished. Chicago Gary Airport, only skeleton, buildings will come later. 7 Quote
+daddyairplanes Posted June 11 Posted June 11 gonna park some Southwest jets at Midway? its a big hub for them iirc 1 Quote
+Gepard Posted June 12 Author Posted June 12 15 hours ago, daddyairplanes said: gonna park some Southwest jets at Midway? its a big hub for them iirc A placed static planes, which are made by JimBib, at this airfield. I use DC-9 and Boeing 727 for it. I placed this aircraft at the position, which is seen in the sat picture, which i used for make the airport tile. Screenshot: Cicago/Gary Airport with buildings. 1 Quote
Wrench Posted June 12 Posted June 12 AAAAAGGGGHHH!!!! I've been looking for good parked statics for DC-9/MD-80/B727!!!! We NEED some good statics; civilian, general aviation and military!!! looks like a PM to JimBib is in order!! 1 Quote
+Gepard Posted June 12 Author Posted June 12 Screenshot of the targeteditor. Part of Chicago Midway Airport with static planes Ups, one of the 727 (red stripes) is not on the correct position. I have to fix it. 5 Quote
+Gepard Posted June 12 Author Posted June 12 Here the static planes at Midway Airport in game I made a new tile with an university complex. I think it is an university with baseball field and two sports arenas. But the color does not fit with the other tiles. Perhaps i can fix it with some paintshop work. 6 Quote
+Gepard Posted June 15 Author Posted June 15 I'm working on Aurora Municipal Airport. And i have a small problem. This airport was reconfigured in the early 2000th. Some of the old taxiways were removed and new taxiways were build some meters beside. So i made the old airport and it looks so: For the new shape of the airport i must remove the long taxiway a little bit to left, to bring it in a staight line. Thatswhy i added the entry Target[008].EndYear=2003 in the targets.ini Then i added the new taxiway with the additional entry Target[052].ActiveYear=2004 The funny, or not so funny thing is, that ActiveYear is working properly, but EndYear not. The result looks so: The new taxiway is so as it should be, but the old taxiway is still there. Has someone an idea, how to solve this problem? 2 Quote
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