I have some questions about modding aircraft gun to include proximity fuze and timed proximity fuze. I am working on adding a fictional new nation with their own weapons for an interesting fun experiences in SPF2. I have been looking at gun and weapons information.
Before working on missiles (which is more complicated), I am starting with gun for now. I have been wanting to add two types of shells:
1) proximity fuze fir one type of shell. If the shells from 30 mm cannon would explode if it's right next to the aircraft.
2) Timed Fuze for second type of shell. The shells would explode at certain distance. I aim to be able to mod the times in seconds.
I only see the code:
So I want to know if it is possible to enable both types of shells.
As always, thank you for the advice. Because of the community help, I am able to accomplish making mods!
Sooooo since the last topic was kinda ded i decided to post again.
Basically im editing the Su-35 cockpit and i like the re texture ive been workin on
But the HUD i really wanna change to the Modern Flanker cockpit HUD made for Marc's Sukhoi's (HUD pic below)
sooo im asking on how to do it, since the HUD the 35 cockpit came in would look too old to put in a modern Fighter like the Su-35.
Please help.. so i can finally release the Su-35 mod..
Im editing the cockpit of the Su-37 mod so i can fit it in my WIP Su-35 Flanker-E, ive only changed the textures for it for now and im looking on ways to change the HUD display from the one default in the cockpit to the one below
tried to just delete the HUD folder in the cockpit folder and copy this HUD folder there and i thought thats just it since when i change the Revi sight on 109's i just change the tga file and edit the .ini soo might need help..
tried looking into the old forum post "Cockpit tips" or something by Russok and didnt found much that helps with HUD's