Wrench Posted October 22, 2025 Posted October 22, 2025 FastCargo did the the USAF ASAT missile ago. Unfortunately, I disremember if it was for SF2 or SF1. (he also made the Enterprise, NCC-1701 too!) 3
Flanker562 Posted October 22, 2025 Posted October 22, 2025 I think it was SF1, as to my knowledge nobody converted it for SF2 (at least to my old memory banks) 1
simonmiller416 Posted October 22, 2025 Author Posted October 22, 2025 (edited) Ah,ASAT missile,I remember that. That aim is up, mine is down. Edited October 22, 2025 by simonmiller416 1 1
Coupi Posted October 22, 2025 Posted October 22, 2025 (edited) 3 hours ago, Wrench said: FastCargo did the the USAF ASAT missile ago. Unfortunately, I disremember if it was for SF2 or SF1. (he also made the Enterprise, NCC-1701 too!) Hello ! In 2024 I tried something for SF2... I could share it if you're interested. From the SFP1 FastCargo mod Edited October 22, 2025 by Coupi 4
simonmiller416 Posted October 29, 2025 Author Posted October 29, 2025 (edited) Thanks to Ravenclaw for his outstanding work!!! I've been really looking forward to his unparalleled detail in modeling. So I'm making some minor adjustments to AIM-174B. Therefore, I made some other adjustments to the testing environment. For example, I installed an Aegis system on Block3 FA18 that can lock targets at a distance of 400 nm. My targest is Su-35s flying 200km away. They will fly in relative or tangential directions to help me complete the test. I will launch the AIM-174 at an altitude of 10,000 meters and a speed of about Mach 1 to ensure that they are in excellent condition. Edited October 29, 2025 by simonmiller416 1
simonmiller416 Posted October 29, 2025 Author Posted October 29, 2025 (edited) I basically made some adjustments to the AIM-174B, such as drag cd, booster, and sustainer etc. This way it can reach a top speed of M3.5 when climbing to a glide altitude of about 24,000 meters (it may exceed this speed when starting a dive, but not by much) I also changed it to AHM, and it can be launched at a maximum range of about 340KM (according to the wiki data, the maximum working range of AIM-174 is between 240-400, so I took an intermediate value). Secondly,Seeker Range is change to 35km (I couldn't find precise data, so I made some extensions based on the common fact that AIM-120 seeker is usually 25km). Based on these adjustments, the AIM-174's workflow will be as follows: 1. Launch at the radar's maximum serch/track range and climb to glide altitude; 2. Utilize "midcourse correction" to simulate trajectory correction by an E-2 or other data link node before radar activation; 3. In the final 35km, terminal guidance will be provided by its own radar. I conducted multiple shooting tests. At 300km, it had a good interception rate against enemy troops with poor skills who hardly did any "dodge" and its performance was not too exaggerated. (I usually do similar work on all missiles with a range of beyond 200KM) What do you think? The attached file contains my first revised version,feel free to try it out if you'd like... AIM-174B_data.INI Edited October 29, 2025 by simonmiller416 5
simonmiller416 Posted November 6, 2025 Author Posted November 6, 2025 Wondering what do you guys think about this bird 4
simonmiller416 Posted November 11, 2025 Author Posted November 11, 2025 1 hour ago, SUDNAVY said: How about J-36? WIP
Coupi Posted November 11, 2025 Posted November 11, 2025 (edited) Hi ! Here an interesting vision of a possible operational "FQ-44 Fury"... playing the "agressor" ! https://www.secretprojects.co.uk/threads/fq-44-fury-adversary.50170/ Edited November 11, 2025 by Coupi 1
daddyairplanes Posted yesterday at 07:14 PM Posted yesterday at 07:14 PM i think your terrain is a little swampy right there 3
simonmiller416 Posted yesterday at 07:30 PM Author Posted yesterday at 07:30 PM 13 minutes ago, daddyairplanes said: i think your terrain is a little swampy right there Yeah, I even saw a group of guys wearing boonie and face paint crawling along the ground:P
Radar-Aviator Posted 9 hours ago Posted 9 hours ago (edited) On 8/10/2026 at 8:35 AM, simonmiller416 said: Hello? rdon me for the interuption sir but Is that a S-400 radar station ? Honestly if yes I can't wait for it to enter the game Edited 5 hours ago by Wrench PLEASE!!!! Do NOT quote posts with images still attached!!!
simonmiller416 Posted 9 hours ago Author Posted 9 hours ago (edited) 12 minutes ago, Radar-Aviator said: Pardon me for the interuption sir but Is that a S-400 radar station ? Honestly if yes I can't wait for it to enter the game yeeeeeeeeeeees If you have time to look back at the earlier pages of this thread, you can see that I have been researching this for a long time (regarding how its intended features should be implemented in the game). Edited 8 hours ago by simonmiller416
Radar-Aviator Posted 8 hours ago Posted 8 hours ago (edited) 3 hours ago, simonmiller416 said: yeeeeeeeeeeees If you have time to look back at the earlier pages of this thread, you can see that I have been researching this for a long time (regarding how its intended features should be implemented in the game). At this very moment, I am reading the earlier pages. Just interested as hell for this.... I did model an S-400 (5P85TE2 TEL) in Simpleplanes, which, if exported, is in .obj form,Let me if you want it, Will share it for free Edited 5 hours ago by Wrench STOP REPOSTING IMAGES IN QUOTED POSTS!!!!
simonmiller416 Posted 8 hours ago Author Posted 8 hours ago 2 minutes ago, Radar-Aviator said: At this very moment, I am reading the earlier pages. Just interested as hell for this.... I did model an S-400 (5P85TE2 TEL) in Simpleplanes, which, if exported, is in .obj form,Let me if you want it, Will share it for free I would certainly welcome any form of assistance, but I do have a question ... does your model have proper UV and textures?
Radar-Aviator Posted 8 hours ago Posted 8 hours ago Just now, simonmiller416 said: I would certainly welcome any form of assistance, but I do have a question ... does your model have proper UV and textures? Well the game supports basic textures... remains an issue in that case
Radar-Aviator Posted 8 hours ago Posted 8 hours ago (edited) 3 hours ago, Radar-Aviator said: Well the game supports basic textures... remains an issue in that case So sorry about that, Well it wouldn't be capable then... Edited 5 hours ago by Wrench STOP IT ALREADY WITH THE QUOTED IMAGES!!!
Radar-Aviator Posted 8 hours ago Posted 8 hours ago 10 minutes ago, Radar-Aviator said: So sorry about that, Well it wouldn't be capable then... However, I will try to persuade my friend with whom I had collaborated for the model and see the possibilities... by the time good luck with your mods and models!! 1
simonmiller416 Posted 5 hours ago Author Posted 5 hours ago 3 hours ago, Radar-Aviator said: However, I will try to persuade my friend with whom I had collaborated for the model and see the possibilities... by the time good luck with your mods and models!! All good,I am currently using the "no-transporter" version of TEL, given that their positions are pre-set by terrain modders and they do not need to maneuver to evade FPV or artillery attacks, this is perfectly adequate for our needs.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now