+GKABS Posted September 26, 2024 Posted September 26, 2024 Hello, my dear friends, I have been having a difficult time with these shadows on the cockpit. I don't know how to get rid of them. In 3ds max there is nothing showing but with the LOD viewer and game they show. Any help would be really appreciated. Quote
+ravenclaw_007 Posted September 26, 2024 Posted September 26, 2024 ok , select the canopy glas part and left click with your mouse and select Object_Properties make sure that you have "Backface Cull" selected select User Defined check that you have the setting like below 2 Quote
+GKABS Posted September 26, 2024 Author Posted September 26, 2024 Thank you ravenclaw_007 i had everything the same except the last thing was like this: AllowDecals = True CastShadow = True CatchShadow = True UseFlatNormal = False and I have changed it to what you suggested and sadly nothing changed the same problem. and this is the material setting for the canopy if that has anything to do with it. 1 Quote
+Sundowner Posted September 26, 2024 Posted September 26, 2024 Get rid of the 2 Sided checkbox 1 1 Quote
+ravenclaw_007 Posted September 26, 2024 Posted September 26, 2024 like Sundowner suggested , dont use that 2 sided option 1 Quote
+ravenclaw_007 Posted September 26, 2024 Posted September 26, 2024 ok try this settings , that is what i use on my F-4E/F/G hope that will help 1 Quote
+swambast Posted September 26, 2024 Posted September 26, 2024 (edited) GKABS, I've seen similar effects happen when there are disparate smoothing groups. Try smoothing all at L1 or Autosmooth, collapse the mesh stack and then re-apply the material texture. Also, are you sure you don't have a double-sided mesh or any polys have been flipped - that could cause it too. Edited September 26, 2024 by swambast 1 Quote
PeacePuma Posted September 27, 2024 Posted September 27, 2024 (edited) It is not so strange, the same thing already happened with the F-5 that comes with YAP (SOH) I work on a small mod and I encountered the same problem, too bad I do not own the editable to correct it. It looks like something related to the texture application overlapping the transparency, surely the mapping settings above are related to the problem. Edited September 27, 2024 by PeacePuma 1 Quote
Gatling20 Posted September 27, 2024 Posted September 27, 2024 I know nothing about making models, but are those oval-shaped curved parts that you identify actually part of the canopy model, rather than being shadows? They look like they might be internal (see-through) frames, over which the modder has created the canopy itself. 1 Quote
+GKABS Posted September 27, 2024 Author Posted September 27, 2024 12 hours ago, ravenclaw_007 said: ok try this settings , that is what i use on my F-4E/F/G hope that will help I tried this my dear ravenclaw but unfortunately didn't work. 9 hours ago, swambast said: GKABS, I've seen similar effects happen when there are disparate smoothing groups. Try smoothing all at L1 or Autosmooth, collapse the mesh stack and then re-apply the material texture. Also, are you sure you don't have a double-sided mesh or any polys have been flipped - that could cause it too. Thank you my dear swambast but that didn't work either I don't no what is happening did happen to me before. 7 hours ago, PeacePuma said: It looks like something related to the texture application overlapping the transparency, surely the mapping settings above are related to the problem. No the canopy is uvw mapped correctly and I checked and there isn't any overlapping the transparency. I really don't know. 3 hours ago, Gatling20 said: I know nothing about making models, but are those oval-shaped curved parts that you identify actually part of the canopy model, rather than being shadows? They look like they might be internal (see-through) frames, over which the modder has created the canopy itself. No they are not and they are not in the model but so how they show in the model only in the game and the LOD viewer. Quote
+GKABS Posted September 27, 2024 Author Posted September 27, 2024 I just found out that even making a simple box and adding a slice plane or just extracting one end of the edges I get the same shadows. and these are the settings under the preferences Quote
+ravenclaw_007 Posted September 27, 2024 Posted September 27, 2024 32 minutes ago, GKABS said: I just found out that even making a simple box and adding a slice plane or just extracting one end of the edges I get the same shadows. and these are the settings under the preferences all settings are the same on my 3ds max except this 2 if you like you can send me this canopy part and the texture for it and i take a look at it 1 Quote
+GKABS Posted September 27, 2024 Author Posted September 27, 2024 I will make the file and send it to you later tonight what about this setting Quote
+ravenclaw_007 Posted September 27, 2024 Posted September 27, 2024 (edited) 13 minutes ago, GKABS said: I will make the file and send it to you later tonight what about this setting the same except for the mouse settings and the value for the Vertices as Dots Edited September 27, 2024 by ravenclaw_007 1 Quote
+Sundowner Posted September 27, 2024 Posted September 27, 2024 But are those settings just related to in max settings ? not the actual object itself....if you get what I mean ? If you select any one of the vertical edges and then select loop, only 2 adjacent edges are selected, but if you select all the polys and slice them vertically, then select an edge then loop all the edges along that "line" are then selected. Surely this means something is amiss with the actual object Sorry I'm not very clear here, but I'm sure it's something to do with the way the canopy has been created. Having a bad day health wise..... 3 Quote
+ravenclaw_007 Posted September 27, 2024 Posted September 27, 2024 (edited) to make it even more interesting , i merged the object with the rear canopy of my F-4G and the problem is gone , after getting it from my F-4G back to the EF-2000 the problem is back the object is not yet mapped but what puzzles me is that on the one aircraft the problem is gone and on the other one it is back could it be the tga texture that is causing it ??? or the canopy frame where the object is linked to ??? i never had this issue at all and something tells me that this is not easily fixed and that the problem is definitely a problem of that aircraft model and not a 3ds setup problem Edited September 27, 2024 by ravenclaw_007 1 1 Quote
+GKABS Posted September 27, 2024 Author Posted September 27, 2024 Thank you so much and you did help me more than enough you take care of yourself and stay healthy that is what is important. thank you again for everything gentleman. 2 Quote
+swambast Posted September 27, 2024 Posted September 27, 2024 Are you sure you don't have inverted normals or overlapping faces either? Check Normals and see if you can unify. Don't forget to close all your mesh modifier stacks and ensure they are "Editable Mesh." Also, to rule out texture issue, perhaps try attached. Happy to try to work with version of source file as well. WTR_CompletelyClear.tga 1 Quote
+ravenclaw_007 Posted September 27, 2024 Posted September 27, 2024 12 minutes ago, swambast said: Are you sure you don't have inverted normals or overlapping faces either? Check Normals and see if you can unify. Don't forget to close all your mesh modifier stacks and ensure they are "Editable Mesh." Also, to rule out texture issue, perhaps try attached. Happy to try to work with version of source file as well. WTR_CompletelyClear.tga yap the object is ok , and as i mention above , if i transfer the part on to my F-4G the problem is gone if i get i back to the EF-2000 the problem is back something with that aircraft model / texture is wrong 1 Quote
+GKABS Posted September 27, 2024 Author Posted September 27, 2024 I just merged the model without the texture after resetting the material and saved it. Then, I started a new 3ds Max file and merged the saved file without any material settings, and it worked with no more shadows in-game. Thank you again for your help, my dear friends. Now I need to reset all the materials and test to see if everything is okay after setting everything up. 6 Quote
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