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If you want to change de HUD Glass - "pit_HUDReflection.TGA" is the correct Filname in the cockpit Files So u don't need the Reflector FIle :D

I can' get the Right Gun Light to Illuminate????????? Che the Textures of course.

 

img00175.JPG

img00176.JPG

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Also the Gun Counter is Zero????

img00177.JPG

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Posted (edited)

This is a Gamechanger, i think. Every TW Pit is the same HUD Texture!!!!!:clapping:

img00136.JPG

img00137.JPG

Edited by Lex2Limit
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Posted (edited)

@Lex2Limit

Your modding projects is masterpiece!

When I release the new version (beta) of SF - CAP, i would like to include your F-4Es into the pack for the next version of beta too!  And you will also have tons of new assets ,including optical sights to use, if you want to. I look forward exchanging the mods with you.


Cheers!

Edited by Eagle114th
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Thx for the compliment!!!!:ty:Yes i like sharing our mods!! Feel free!!

Nice Greez

Lex

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Posted (edited)

Hello everyone,

The week have been hectic, didnt' get a chance to work on mods.  Today got a chance to continue working on A-4M. Got permissin to use wonderful cockpit from ODS30 (A-4KU) for A-4M.  The result is beautiful!

 

img00041.JPG?ex=680391a1&is=68024021&hm=613fd85976c9bf70e0c5cb3d0548befb1b38df8081957a52161064121c0a8b56&

img00042.JPG?ex=680391a4&is=68024024&hm=f5ddd24cc910d015bec3e066c76c892e21a08ce6d7014a688733c00193ec1621&

 

Eagle114th

 

Edited by Eagle114th
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6802c3752107a_A-4M(82).thumb.jpg.69a3adc46cc220a5cf720900129476d1.jpg

A-4M (82)

A-4AR.thumb.jpg.a44e10605c4d49be4431697d97c7be8a.jpg

A-4AR

 

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21 hours ago, Eagle114th said:

Hello everyone,

The week have been hectic, didnt' get a chance to work on mods.  Today got a chance to continue working on A-4M. Got permissin to use wonderful cockpit from ODS30 (A-4KU) for A-4M.  The result is beautiful!

 

img00041.JPG?ex=680391a1&is=68024021&hm=613fd85976c9bf70e0c5cb3d0548befb1b38df8081957a52161064121c0a8b56&

img00042.JPG?ex=680391a4&is=68024024&hm=f5ddd24cc910d015bec3e066c76c892e21a08ce6d7014a688733c00193ec1621&

 

Eagle114th

 

I recognize that the TV Pictures is Flip upsidedown

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Posted (edited)

@Lex2Limit

That is true, I am attempting to fix it. 

Right now i am tryhing to fix the AA MODE HUD to ahve depressed gun (GunBoresightAngle=-1.5), it does not work

It only work for AG mode (with CCIP for gun)

I am currently working on A-4N Ayit series which also use A-4M cockpits.  This is problem:

When switching to gun for AA mode, when firing, it still shoots shells below the gun sight:

img00018

However, when switching to AG  mode for gun, it aligns with the sight:

img00019

 

UPDATE: I DID IT!  Got it fixed.  What solves the problem is this code:

 

Quote

ViewAngles=0.0,-1.5,0.0


Had to set -1.5 at the middle part (Y Y value) for depressed AA.

What i laerned is, the value in GunBoresightAngle= and AimAngles in data and avionic file, then I msut edit ViewAngles to match that.

Now I have proper alignment of the gun sight and gun for both AA and AG.  Mission accomlpished!  now I need to fix the inverted TV when switching to that via radar switching mode.


Eagle114th

Edited by Eagle114th
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@Lex2Limit


Hello Lex2Limit, I found the issues with inverted (up-side) TV cam when switching to ARBS TV.  The issue is this code:

 

Quote

CameraFOV=300.000000

If you set it more than 180, this may have caused TV to be upside.  So I reduced it to 25.00000 and it is back to correct view.

img00013

 

img00014

Now that is solved, I am able to have correct working ARBS TV for A-4M and A-4N series!


Eagle114th

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So, if you rolled inverted, would the image be right side up??

 

I'll show myself out ...

 

:lol:

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There is an interesting discovery I made about the angle of camera of ARBS TV;  You can edit the angle fo camera to accurately match the gun angle too, if that is hwat you desire. 

Here is codes from both DtmDragon / Nyghtfall cockpits of A-4Ms:
 

Quote

[ARBS]
SystemType=EO_CAMERA
ModelNodeName=TV
CameraFOV=25.00000
CameraPosition=0.0,9.762,0.055
CameraAngles=0.0,-1.5,0.0 
SightTexture=avq23sight1.tga
SeekerRange=30.000000
SeekerGimbleLimit=40.000000
Seekertrackrate=9.0
SearchFOV=5.000000
SearchTexture=ARBSsight2.tga
EODisplayFlags=262144


See the code:
 

Quote

CameraAngles=0.0,-1.5,0.0 


For example,  DTMDragon's A-4M (1978)'s data file for boresight and gun angle:
 

Quote

[FlightControl]
.
.
.
GunBoresightAngle=-1.5

AND

[LeftGun]
.
>

.
AimAngles=0.0,-1.5,0.0


And in cockpit.ini:
 

Quote

[CockpitSeat001]
.
.

.
ViewAngles=0.0,-1.5,0.0


And in the avionic.ini:

Quote

[HUD]
.
.
.
GunBoresightAngle=-1.5


And then if you set the camera
CameraAngles=0.0,-1.5,0.0 

Then it will match the gun firing angle besides using it for angle bombing attacks.


Eagle114th

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9 minutes ago, Wrench said:

So, if you rolled inverted, would the image be right side up??

 

I'll show myself out ...

 

:lol:

HA HA HA 

And it get us confsued betwen up / down pitch, but hey, somtime we like to fly dangerously...

LOL!

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@starfighter2

The A-4M and A-4AR cockpits looks GREAT!!!  I would love to include them in SF - CAP pack when you release them with yourr names in the credit page!

I look forward updating the wonderful cockpits you are doing with the avionics I am making for A-4M and A-4Ns!  I recently managed to get ARBS TV and HUD fixed and tweaked.  Here is the lastest progress with both HUD and TV:

img00003.JPG?ex=680785d0&is=68063450&hm=80ead12d36ca7ce5839626e4637b9d6eaa33ce4a6e2ec9adf7030ea0592f05a7&=

img00004.JPG?ex=680785e7&is=68063467&hm=024e07743f1d1501bcca8a45d004d5eeda2dc78d20366dec2ce4885f69f65773&=

img00005.JPG?ex=680785eb&is=6806346b&hm=5096bc1c7ea5cb12702a52491bfc819006dd0ddc41c192c786789284a8c02983&=


(NOTE: By adding the ARBS by data.ini, it does not use the hue colors as deafult TV uses, so in order, to try my best to fix this, the tilted grayish green color is applied on the ARBS TV.)


Eagle114th

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Posted (edited)

Hello everyone!

I have a report to share about the big progress on A-4 series pack:

After finishing working on Israel A-4Ns, after learning how to check to ensure that the optical sight is properly aligned with the depressed gun for both AA and AG, for either cockpit method or HUD methods, I discovered that some of the A-4 wasn't properly aligned.

So I went through A-4A - B - C - E - F - L - M, A-4G,  A-4K, A-4 E - F - H - N Ayit and re-checking and ffixing any mis-aligned optical sight and gun aim angle.

Here is screenshots of A-4N (Early) with AN/APG-145 radar:

(NOTE: Since the information on this radar is not yet found, I am basing it on Early A-4M (1971)'s radar.)

img00001.JPG?ex=680b2478&is=6809d2f8&hm=18342ebe4afc7aa9909a470cff9cc99fe3eec3e0cf0ca97d0cfd83ed19991e2d&=

 

1980s version of A-4N Ayit (With LGB capability)

img00003.JPG?ex=680b24be&is=6809d33e&hm=e97ef8cc2f382055a901d3529840f61376c472ec00d88e917a040e0ecb771aa0&=

img00004.JPG?ex=680b24db&is=6809d35b&hm=c263914e7274478d617372f0322884077018a1bd70ff10119d4fcfc84c72fbc4&=

 

A-4N AyitM (Modernized) - 2000s version, the gunsight and in AA mode, the 'leading lines are re-made in higher resolution, I hope you like it!

img00005.JPG?ex=680b2543&is=6809d3c3&hm=9dad16dd152a286365a12a27f56e69ccd7be88cbbec03208199cd94be0f8ef42&=

 

Next, the Argentina A-4P (A-4B), A-4C, and A-4AR Fightinghawk are completed as well!

Here is A-4AR with ARG-1 V2 (AN/APG-66) texture 

(NOTE: This texture and HUD is based on the wonderful work of BANIDOS-TEAM and DTMDragon)

img00001.JPG?ex=680b2625&is=6809d4a5&hm=af456f99658c765c70ffb5395ee24df510b520eccbbe94c6c28d5805fd8a8d2b&=

 

By the way, the folder structure have been updated and changed;

Here is an example of A-4 Skyhawk folders:

image.png?ex=680b2683&is=6809d503&hm=3cc3cb8601d3dc29a754814d3fd1c94eaa50b43a3c8b4cc1a3dce2acdba48f99&=

What we can see, each fo folders have the updatd avionic files that are designed for each mods made by modders, including thirdwire.  For example, if you want files for thirdwire only, then you sue folder "THIRDWIRE'.  if you have DTMDragon's A-4N Ayit, A-4M Skyhawk II, and other A-4s, then you go to the fodler "DTMDRAGON".

That way,  it is easy for any of us to know which files belong to TW or mods made by various modders.
 

Finally, this is my favorite part;  Turn on/off sights (SIGHT MODE) for pre-HUD for early cold war aircraft.  When you are either on land, parking taxing, or crusing in NAV mode, the sight is off by dfault.  To turn optical sight on, you switch to AA or AG MODE or by changing sight mode.

NOTE:  All aircraft with actual HUD, it is always enabled by default, especaily for all HUD mods.

img00001.JPG?ex=680b295d&is=6809d7dd&hm=472a61093ff87f953c06a2e074a60ba82d1d893a28dd9578d6d59314f3282d8c&=

img00002.JPG?ex=680b2a04&is=6809d884&hm=b20b213957a82e8437f24500d8c2dd7e706a0773e8c4485bc1b4a792f2c65fc6&=


Nnext, optional accessiblity part, it is the most fun part of working with the optical sight!  Spent some of time designing it as 'what if' it was made in the early cold war era, something that is lore-friendly, very simple and 'could have happened".  So I came up with this:

img00004.JPG?ex=680b2aa4&is=6809d924&hm=e1bb8f97b22a5e396ccb4c73b6a3d13ce9f4669c1fcdecc807b00276473c5d6b&=
 

WHen IRM have the lock on target, the solid small circle will appear on front, center of optical sight.  I still need to be careful who I actualy have lock on.

A-4s Skyhawk is finally completed.  Now moving on to A-1, F-8 and other aircraft, to revisit and see if there is any thing needs fixing.


Eagle114th

 

Edited by Eagle114th
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Have you tried the pit_HUDReflection.tga for the HUD instead of the gunsight reflector?

Nice Greez

Lex

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3 hours ago, Lex2Limit said:

Have you tried the pit_HUDReflection.tga for the HUD instead of the gunsight reflector?

Nice Greez

Lex

Thank you for the information!  How did you manage to find the name of texture file? I wouuld like to learn from you.  That way, for all aircraft, I can find the texture file name and create the actual reflector glass / HUD tilted colors. 


Eagle114th

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1 hour ago, Eagle114th said:

Thank you for the information!  How did you manage to find the name of texture file? I wouuld like to learn from you.  That way, for all aircraft, I can find the texture file name and create the actual reflector glass / HUD tilted colors. 


Eagle114th

Hard story! Toooo much Time i'm searching. but at the end i have old Object.CAT Files from the  F-4 so i found the names of the most textures.

It#s very simple if you know the texture. Make a TGA file Square an make your HUD colors and shades like your belonings.

Some of may F-4E file

 

pit_HUDReflection.TGA

img00179.JPG

Edited by Lex2Limit
wrong File
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@Lex2Limit

Great news, it works!  Thank you for the information on HUD reflector glass tTGA file!


img00005

img00006

UPDATE:
Israel A-4 Ayit with HUD looks great with proper tilt glass for HUD too!

img00007

 

Cheers!!!

Edited by Eagle114th
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Hello everyone!


After fixing all A-4s to have solid tilted reflector glass (Thank you Lex2Limit!), I began working on F-8 series, revisitng all to have latest updates;

1) By default, for NAV mode, the sight is turend off.  To turn it back on, switch to AA or AG mode.  And when gun mode is selected, the gyro lead computing sight will appear
2) the refelctor glass is fully tilted now, instead of "HUD method"

img00008

3) Fixed the depression for bomb, both A-4s and F-8s now have depressed sight when selecting bombs.

img00011

img00012

img00010

4) New optional accessiblity as shown in prevous A-4 Skyhawk, the solid  circile will appear when IRM have lock on target.

img00009


Eagle114th

Edited by Eagle114th
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Great ! :good:I hope to fly them soon ! :drinks:P.

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I'm not sure these navy gunsights were depressable. That's why there are so many rings and the ladder from the bottom to the center. Check the F-8 tactical manual I sent you earlier but I don't think there is any mention of depressing the gunsight for bomb aiming etc

Edited by dtmdragon

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On 18/04/2025 at 11:26 PM, starfighter2 said:

6802c3752107a_A-4M(82).thumb.jpg.69a3adc46cc220a5cf720900129476d1.jpg

A-4M (82)

 

 

This will be a great addition for the A.4M and some Israeli models, especially combined  with the avionics on this thread. Great work all guys!

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@dtmdragon

Thank you for telling me about the depresed sight.  recenlty went through F-8A/B, F-8D/E, and F-8H/J flight manuals,  there is no menitons of depression. I am going to fix it, so there is no depressed sight for air to ground attack mode.

Cheers!

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