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Hello everyone,

What took me long time to at least finish one aircraft:s avionics and cockpit is due to researching and searching for the data on the radar.  THe first step into any kind of projects is always the challenigng part.. When I get used to it, it will smoother.

What i realized is that, an airborne radar from early era of cold wars are almost impossible to find, the specs of it.  However, the only way I can find it is through aircraft manual.  Unfortunatley I do not have all aircraft manual, such as T.O. 1F-89H-1A and T.O. 1f-89J-1A, so any radar data not yet obtained is an educcated guess based on the evolutionary and understanding the base functions of the radar.  

I always ledarn new things everyday.  However, fortunately I am able to get the hand on  F-89D manual that have information on Hughes E-9 ~ AN/APG-40 ~ AN/APA-84 FCS / Radar / Computer.

This is WIP of F-89D with new N-9 optical sight and radar scope.

 

img00003.thumb.JPG.c778f8fcf9de7a54bb75a5db2441dafc.JPG

 

Please note, unlke A-1C gunsight, N-9 is stationary opitcal sight that is used as back up, in case the radar is not operational. 


Eagle114th
 

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Hello everyone,

The first version of SF2 ACP  alpha v0.1 is now released. the link can be found in the first post.

I am continuing to work on F-89H / J and series of A-1.   I plan to work on F-102s and 106s series after that.  Please give me feedback on ACP mods.

Thank you for enjying the mods and cheers!


Eagle114th

Edited by Eagle114th

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Hello everyone,

F-89J radar scope  new texture is now completed.  Please note that F-89H will use F-89D's radar scope texture  as placeholder.  Same thing with both F-89H and J using F-89D's N-9 optical sight as placeholder.  

img00001.thumb.JPG.4a8c7ff75da8e0a5ee0d64d23ac650b4.JPG

The redar texture is based on this image from F-89J flight manual:
672e32fced8a8_COCKPIT1.thumb.png.f4516dd8ba635e1407aaf33151b5a403.png

And the photo:

151204-F-IO108-005.thumb.jpg.4a4e8d609d70ec40c8eddc3f5f566bf4.jpg


Eagle114th

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On 4.11.2024 at 12:06 PM, Eagle114th said:

Here is information about N-9 Sight from flight manual:

The 30 mil 60° segments centered vertically - heres how Im interpreting the description:
- remove red-marke dlines
- add the 2 orange-marked segments, for 30 mil they are positioned halfway between the pipper and the outer 60 mil circle
  each segment covers a 60° arc

Regarding colors: some sights installed in night fighters have had a red-colored filter.
Another method was to turn the filament lighting way down for a very faint illumination of the reticle.

:smile:

Screenshot2024-11-04200218_edited.png

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3 hours ago, Crusader said:

The 30 mil 60° segments centered vertically - heres how Im interpreting the description:
- remove red-marke dlines
- add the 2 orange-marked segments, for 30 mil they are positioned halfway between the pipper and the outer 60 mil circle
  each segment covers a 60° arc

Regarding colors: some sights installed in night fighters have had a red-colored filter.
Another method was to turn the filament lighting way down for a very faint illumination of the reticle.

:smile:

Screenshot2024-11-04200218_edited.png


Hello Crusader!

THank you for the feeedbck and guide.  I am looking forward fixing the N-9 Optical sight. The next version of alpha will have corrected N-9 Sights.  

Cheers!

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Hello everyone,

MiG-15 new gunsight is being worked on, there are two colors.  I am still thinking of which one to go with.

image.png.afbf3a910c5a4f35127d55b3b6214e7e.png


Eagle114th
 

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Speaking as a old dude (nearing my 7th decade), with crappy eyesight, I personally go for the brightest yellow possible. No matter how good our monitors are, there is always some loss. So, I'd rather give up some historical accuracy for playability. I've repainted many a gunsight tga simply for that reason

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Don't feel too old Wrench, I play with a 79 year old myself. He's a bit cranky too, so yeah all good.

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second to what the other Kevin said.

end of the day, its still a game and i dont think theres as many younger (teens to twenties) players for it . so the easier to see, the better

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@Wrench @EricJ @daddyairplanes

That makes perfect sense.  Here is what I realized and decided to do this methods by default:

Use bright yellow like used on another gunsight.  This will be deafult for all sights.  For anyonoe who want more realistic gunsight colors, there will be an optional folder to replace deafult gunsight.  I, personally, prefer playability too.  All of your feedback are excellent and very helpful.  Ironically, I am in the same shoe as you all are, I have some challenges seeing certain things and I love the ywllow gunsight colors too.

by the way, Wrench, amY I ask for your advice on cockpits since you have tons of experiences with it. I posted it (how to clone instrunment and change posiiton).

By the way, I am also looking into adding the 'tilt' color to gunsight glasses.  If it works well, I can consdier appplying it on another plane, if it helps wwith seeing gunisght even better, any thoughts on that?

Cheers!


Eagle114th

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ask away, brother, we're here to help!

I'm trying o remember how I swapped out the secondary ADI on the F-104 pit and turned it into an RWR. I know it was a simple text edit of the cockpit ini, and adding the RWR bmp

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Hello everyone!

Here is updated gunsight, one is realistic and another is bright version, based on A-4s and F-8s gunsights:

image.png.ff54b175fadc6e0a509ac2309bce1ace.png

And based on the actual picture, noticed htat the gunsight is tilted a little darker

6732b63319d4d_Screenshot2024-11-11224744.png.0eb73a5d9b80462c7a808491711b326e.png

Here is the result with deafult (bright) gunsight

img00002.thumb.JPG.16f0b057bca969e6b0c515228c15fd01.JPG

Anothe version with realistic gunsight
img00001.thumb.JPG.6b50babc3635e4bff7b1b89a764c5364.JPG

Inside the cockpits, there are two options to choose for gunsights while it is defaulted to bright recticle.

Thank you Wrench, EricJ, and Daddy airplanes for the advice>

From now on, for any gunisghts that seem difficult to see with realistic colors / brightness, I will make two version, one with default (bright) and realistic.


Cheers!

Edited by Eagle114th
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