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Everything posted by anunk47
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Got same Problem with Airbrakes too.. yes, I don't know if in real life it can be deployed at any speed, angle or altitude. I did copy data for Air/Speed brake from other SU-27 Mod, something like this: [Airbrake] SystemType=AIRBRAKE //DeploymentMethod=MANUAL_WITH_BLOWBACK //MaxDeploySpeed=250.0 //MaxDeflection=35.0 //MinDeflection=0.0 //ControlRate=3.4 DeployTime=2.0 RetractTime=2.0 AnimationID=6 DragArea=4.65 The fastest speed I'm trying to deploy is Mach 1.20 at 5 KM, slowest as 0-0 on the ground, it's deployed anytime I press 'S" key now.
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Newbe Question New to SF2 series.
anunk47 replied to sixstrings's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I do have same problems earlier when playing SF from WOV until SF2.. i have brain limits for memorizing lots stuff.. I open Option, Setting, Key command, and grab pen and paper.. re-write the basic command/essential for take off, flying and landing.. get used to it by flying recon first.. then if you mastering your plane(s), try do some ground pounding.. and so on until you can lock-and-shot any badguys BVR-ly.. There's a lot videos on YouTube too. OR.. Print this chart.. and stick it near your Monitor.. Pause a while if you have to. (Credits to Alejulian) Right click images below, view in new tab, save or print it. Hope this may help. -
SF2 Skins - have they been accidentally moved?
anunk47 replied to Spinners's topic in Site Support / Bug Reports / Suggestions
It seems ground object mods are move to Hangar/Loadout/Menus too.. -
(just basic fix mod that everyone has already knows.. ) For those who has same problem as me, the Tank doesn't firing it's main gun, just HMG only.. add and edit this parameter to your GK-PT-76_data.ini: [Turret] ParentComponentName=chassis ModelNodeName=Turret ------ (and so on..) Armor[TOP].Thickness=11 SystemName[001]=GunBarrel <---- Add This SystemName[002]=GunBarrel1 <---- And This [Engine] SystemType=ENGINE -------- (and so on..) [GunBarrel] <------- This sections what missing from original data SystemType=GUN GunTypeName=76MM_D-56T MuzzlePosition=0.00,4.085,1.82 MaxAmmo=62 EjectShells=FALSE [GunBarrel1] SystemType=GUN GunTypeName=14MM_KPV MuzzlePosition=0.00,1.51,2.17 MaxAmmo=1000 TracerLoading=3 BurstAmount=12 EjectShells=FALSE
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Vosges
anunk47 reviewed gterl's file in First Eagles - WWI and Early Years - Terrain and Environmental Mods
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As a Military and Anime otaku, I'm so glad to find and watch such an artwork as Matsumoto Sensei's "The Cockpit" OVA. the Stories, the arts, are really deep and great IMHO, (and weeb like me, surely can't take my eyes of Leiji's Girls.. ). In this mod, I'm Using @Wrench ETO B-17G, @Veltro2k Skin Templates and @torno Fw-190D as stand In for Ta-152H1. (even in the OVA depicted as such, but the silhouette are Ta-152C). I'm so Thankful for your works, Sirs! This is my first thread in this forums, English are not my daily language, and I do really hope doesn't break any rules here. Thanks Very Much! (I am) "the man who did not sell his soul to the devil" - Hauptmann Erhardt Von Rheindars
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Spectrum Industries Valkyrie Mk.3
anunk47 replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Very Nice Edit! too Bad, I'm Still grounded from flying in Valkyrie.. since I call my boss "Old Lady" during patrol.. -
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McDonnell RF-4X Phantom II UPDATED w download
anunk47 replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I've download, applied and tested to my F-4X Ace Combat Mod.. WOW! Now I have Pocket SR-71 arm to the teeth! Thank you very much for your effort, Sir! -
- 7 comments
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Valkyrie vf ROBOTECH
anunk47 replied to torno's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
as kids who grew up in the 80's and as mecha / anime otaku.. can't say anything but thank you so much! -
- 7 comments
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