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Everything posted by arthur666
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Here is the '69 campaign if anyone wants it. It works as is, but could maybe use some more tweaking as far as squadrons go. If you use it, take a look thru the data.ini at what planes and boats you'll need. Switch 'em out if you want. Off the top of my head: 3rd party F-102A, Bucc, some RN ships. Other than that, mostly stock+DLC. Oh yeah, and here's an AAR on how the campaign played out. A few things have been changed since then, but nothing major. NA69.zip
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TW Store - Down for anyone else or just me?
arthur666 replied to ianh755's topic in General Discussion
Hey IanH, Just curious, but which DLC finally percolated enough interest? -
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Well, at any rate, a new external model+skins would be very appreciated at this point.
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Is there a new pit?
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Task Force position for Israel based campaigns.
arthur666 replied to saisran's topic in General Discussion
Good thinking. Ya know, I'm not really sure if I ever downloaded the new water map. @Wrench, could that be? I don't have an enemy fleet in my campaign, just a US task force stationed offshore. The only reason I used the NA method rather than the old carrier station was to see pretty pretty cruisers and destroyers when I take off/land. Plus, they slaughter any MiGs foolish enough to pursue my egress. -
Task Force position for Israel based campaigns.
arthur666 replied to saisran's topic in General Discussion
Here ya go: Stationary, though. StartPosition=370000,785000 ObjectivePosition=370000,785000 HomePortPosition=370000,785000 -
Task Force position for Israel based campaigns.
arthur666 replied to saisran's topic in General Discussion
Try placing your force further from the coast. Try them way out, then move closer incrementally to find how close you can get. I'ld just give you my coordinates, but they are at home and I'm at work. I ran into the same problem a while back. -
Introduction dates, Su-25, opinions please
arthur666 replied to arthur666's topic in General Discussion
...and today they are some of the most revered planes on both sides. Ever watch the Wings of the Red Star episode on the Su-25? Interesting to hear from the USAF pilots who got to fly it. -
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I have a 1969 campaign(setting: Red Hammer has become a stalemate) that I have played thru once. It works fine. You can have it for the pack if you like. Very Skyhawk/Crusader-centric. Ark Royal is there. F-102 for 57FIS. I upgraded many squadrons as most in the Atlantic were flying the old A-4C (due to Vietnam?) A few squadrons are wrong; to me this was a lesser evil than planes with no livery. There might be a few more squadron tweaks I could make.
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Yes, I know it's a game and we can do whatever we want, really, (F-16C's in The Korean War? Sure...) but my question is: If Operation Red Lightning had begun in September, 1979, would the Soviets have had the Su-25 fighting, given the scope and nature of a full scale offensive into Central Europe? I don't know anything about the process of aircraft service introduction. I have only read the Wikipedia page, which states that the Su-25 went into production in 1978, and was introduced in 1981 for the Afghan War.
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Yes indeed it will. As soon as I get home, I'll be dropping this bad boy into all of the appropriate campaign_data.ini's. Thanks. Been looking forward to this one.
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stock aircraft .ini's resetting at every launch?
arthur666 replied to arthur666's topic in General Discussion
My Version.ini file got whacked somehow. All of the DLC info was mixed up. Deleted it, let it rebuild. Now it seems to work. This ever happen to any of yall? Just a glitch? Running virus scan now, but that's just paranoia... -
all of the sudden, it seems. I haven't installed a patch or DLC for months. I added my old .ini's, changed them back manually, nothing works! Now my MiG's are no longer flyable.
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I'ld rather wait for the new one. The latest tiles are amazing. They really breathe new life into the terrain engine.
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Yeah. Foxbat + TW AI's propensity for turning fights = lots of kills. But still, would like to see it in there. We'll make it flyable in no time.
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July2012
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Dude, if I don't get smaller trees for Korea3, I'll probably live. Don't hurt yourself. I do appreciate the thought, tho.
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Looking great, yall.
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More Armed Recon missions in a campaign?
arthur666 replied to arthur666's topic in Mission & Campaign Building Discussion
Europe 1979, I get the same results: No Armed Recon. There's got to be something that references mission types in a campaign. ? -
More Armed Recon missions in a campaign?
arthur666 replied to arthur666's topic in Mission & Campaign Building Discussion
Ok, did another experiment. A-10A_78 sqd in a Korea 1985 campaign I've been kicking around... Armed Recon chance set to 100, everything else at zero. Try 3 missions, the first and third are armed recon, the second is regular recon. It's the map, I think, but it could also be the year? The original camp. I tried was set in 1963, the desert in 1981, and Korea, 1985. Will test more tonite. Ran out of time for now... -
More Armed Recon missions in a campaign?
arthur666 replied to arthur666's topic in Mission & Campaign Building Discussion
Good idea Baffmeister. But I just tried it and it has no effect on that. I think it indicates how many days after the start date strike missions will commence? -
More Armed Recon missions in a campaign?
arthur666 replied to arthur666's topic in Mission & Campaign Building Discussion
I'm using Stary's latest tileset. I have had Armed Recon before in Europe campaigns, but they are few and far between. They might just be very sparse no matter what. And I don't know if I've ever had one that involved truck convoys, can't recall. What I'm trying to do is add a USAF Skyraider squadron that is primarily tasked with low level, behind the lines seek and destroy. It would be great if half or more of the player's missions were as such. Not sure if it's possible. I guess I could stick with the Desert map, but flying at treetop level is more fun when there are lots of treetops. ;) I might double the convoy routes again and see if that does anything. -
More Armed Recon missions in a campaign?
arthur666 replied to arthur666's topic in Mission & Campaign Building Discussion
Wow Wrench, i went back to look at your Korea3_movement.ini. At at least one set has 16 waypoints! I tried my campaign in a clean modfolder/stock movement file, which has some truck routes, same results. It's either something in the Campaign_Data.ini , or something innate to the Germany map.
