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This mod is based on SF2NA ExpPack
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When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show.
He released a fix but it not works for all Joysticks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So on this page (Link below) you have explanation what to do by user "iahn755" he explained all:
You need manually to edit - to place a name of your controller in "Controls".ini
this usually fix the problem
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Strike Fighters 2 - RED EDITION (ExpPack Mod)
Inostrancevia commented on Inostrancevia's file in User Made Campaigns
This mod is based on SF2NA ExpPack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show. He released a fix but it not works for all Joysticks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So on this page (Link below) you have explanation what to do by user "iahn755" he explained all: You need manually to edit - to place a name of your controller in "Controls".ini this usually fix the problem ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~- 5 comments
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Inostrancevia started following warthog64
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Strike Fighters 2 - RED EDITION (ExpPack Mod)
Inostrancevia posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Strike Fighters 2 - RED EDITION (ExpPack Mod) -------------------------------------- Strike Fighters 2: RED EDITION -------------------------------------- This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign) There are (x4) new RED Campaigns (Playable with Soviet, China, USN, USAF, FrenchNavy, RoyalNavy, RAF... ) 1. Battle for Kuril islands (2031) - [Far East theater] 2. Northern Sabre (2031) - [Iceland theater] 3. Battle for Kuril islands (1986) - [Far East theater] 4. Northern Sabre (1986) - [Iceland theater] _____________________________________________________________________________________________________________ To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. This Download (because of size restrictions) have not included decals and have lower count of available Aircraft. (Originally Campaign enable up to 210 playable aircraft) ( in 1.0.2. version there are 132 available Aircraft in Gameplay ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IMPORTANT: Install instructions and Credits are in the enclosed read me !!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________________________________________________________________________________________________________________________________________________________________ I´ve to thank Thirdwire Combatace site owner - Erik Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!! __________________________________________________________________________________________________________________________________________________________________________ What is new: New original "Hangar" images (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION of some type of "AIRCRAFT ENCYCLOPEDIA" Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience ! Examples: Source of information: ... many books in PDF in order to extract information that i need. from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of missiles have very useful "Description" : Name + inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range. example: AIM-120D1 (160km Range ARH) MICA NG (150Km Range ARH) Meteor BVRAAM (200Km Range ARH) R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing R-77M (193Km Range ARH) R-27EA (130km Range - ARH 9B-1103K active seeker) R-27EM (170km Range - ARH 9B-1103K active seeker) etc. Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT. like: Kh-35E "Kayak" ASM (300Km Range) Kh-69 (400Km range Stealth Cruise missile) Kh-38ML Laser Guided Missile (40Km Range) Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range) Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ x14 (Playable SAM systems) S-400 MISSILE SYSTEM NETWORK - 92N6E , BUK-M2, 2K11 KRUG, S-200D... etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (NEW MENU DESIGN): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUKHOI S-37 (3D MODEL) by logan4 RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase) S-37 Fighter jets are made by also brilliant modder: logan4 When they were ready, they will be in COMBATACE download section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SF2NA unresponsive Controls (with Joystick) - FIX SOLUTION: This mod is based on SF2NA ExpPack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show. He released a fix but it not works for all Joysticks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well: You need manually to edit - to place a name of your controller in "Controls".ini this usually fix the problem ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Play & Enjoy Odzadze Submitter Inostrancevia Submitted 11/24/2024 Category User Made Campaigns- 6 replies
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(PLAYABLE Tanks) - M-84AS, T-80BV, T-90MBT
Inostrancevia posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File (PLAYABLE Tanks) - M-84AS, T-80BV, T-90MBT What is New... There are x3 Playable tanks. M-84AS, T-80BV, T-90 MBT Tanks are originally made as Ground models (static), but now are PLAYABLE models. Tanks are equipped with x8 Shell 125MM 9K119M Refleks-M (HEAT) laser beam riding, guided anti-tank missiles. & Standard 125mm D-81K Tank Gun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All of this is done, because some Combatace users ask me to make Playable tanks. And i wanted to test the boundaries of Game engine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What is important to mention? - Strike fighters 2 maps are not made for typical ground Campaign because of that Tanks sometimes want to be "bumpy" when pass over terrain tile boundary layer. -Do not try to pass over watter (tank will get stuck) -Distance from starting position "Airstrip" to the (Primary Target) can't be skipped with (ALT+N) Because of Low Altitude so Player must pass everything on Foot (Tracked Wheels) ! Just do Time Compression x8 (ALT + T) and Speed up ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CREDITS ---Third Wire for making this outstanding game--- ---Combatace site--- ODZADZE (me) for making Hangar, loading image, Modified Model ini. files, and for making Ground models (static) as PLAYABLE models also for: Shell 125MM 9K119M Refleks-M (HEAT) modified .ini files Credits by other authors: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK M-84AS) M-84AS by GKABS Nightshade/PR for searching information for the tank blueprint. AleksejFonGrozni - GKABS used his 3d model as a blueprint F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-80BV) Original Google Sketchup Model by SWS Ported to SF2 format by BPAo and Fubar512 INI files by Fubar512 Textures by 331Killerbee F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-90MBT) (1)Cloostyyyk(offsite user): Original models and textures; (2)simonmiller416: port models to game, do a lots of data and texture works; F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE Play & Enjoy Submitter Inostrancevia Submitted 11/25/2024 Category Other Origin-
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- t-90
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Version 1.0.0
116 downloads
What is New... There are x3 Playable tanks. M-84AS, T-80BV, T-90 MBT Tanks are originally made as Ground models (static), but now are PLAYABLE models. Tanks are equipped with x8 Shell 125MM 9K119M Refleks-M (HEAT) laser beam riding, guided anti-tank missiles. & Standard 125mm D-81K Tank Gun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All of this is done, because some Combatace users ask me to make Playable tanks. And i wanted to test the boundaries of Game engine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What is important to mention? - Strike fighters 2 maps are not made for typical ground Campaign because of that Tanks sometimes want to be "bumpy" when pass over terrain tile boundary layer. -Do not try to pass over watter (tank will get stuck) -Distance from starting position "Airstrip" to the (Primary Target) can't be skipped with (ALT+N) Because of Low Altitude so Player must pass everything on Foot (Tracked Wheels) ! Just do Time Compression x8 (ALT + T) and Speed up ! And of course Turret is in Fixed position, so you need to aim like you use Tank destroyer (etc. Hetzer tank or Sturmgeschutz) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CREDITS ---Third Wire for making this outstanding game--- ---Combatace site--- ODZADZE (me) for making Hangar, loading image, Modified Model ini. files, and for making Ground models (static) as PLAYABLE models also for: Shell 125MM 9K119M Refleks-M (HEAT) modified .ini files Credits by other authors: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK M-84AS) M-84AS by GKABS Nightshade/PR for searching information for the tank blueprint. AleksejFonGrozni - GKABS used his 3d model as a blueprint F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-80BV) Original Google Sketchup Model by SWS Ported to SF2 format by BPAo and Fubar512 INI files by Fubar512 Textures by 331Killerbee F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-90MBT) (1)Cloostyyyk(offsite user): Original models and textures; (2)simonmiller416: port models to game, do a lots of data and texture works; F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE Play & Enjoy- 1 comment
- 1 review
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Version 1.0.2
1,043 downloads
-------------------------------------- Strike Fighters 2: RED EDITION -------------------------------------- This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign) There are (x4) new RED Campaigns (Playable with Soviet, China, USN, USAF, FrenchNavy, RoyalNavy, RAF... ) 1. Battle for Kuril islands (2031) - [Far East theater] 2. Northern Sabre (2031) - [Iceland theater] 3. Battle for Kuril islands (1986) - [Far East theater] 4. Northern Sabre (1986) - [Iceland theater] _____________________________________________________________________________________________________________ To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. This Download (because of size restrictions) have not included decals and have lower count of available Aircraft. (Originally Campaign enable up to 210 playable aircraft) ( in 1.0.2. version there are 132 available Aircraft in Gameplay ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IMPORTANT: Install instructions and Credits are in the enclosed read me !!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________________________________________________________________________________________________________________________________________________________________ I´ve to thank Thirdwire Combatace site owner - Erik Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!! __________________________________________________________________________________________________________________________________________________________________________ What is new: New original "Hangar" images (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION of some type of "AIRCRAFT ENCYCLOPEDIA" Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience ! Examples: Source of information: ... many books in PDF in order to extract information that i need. from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of missiles have very useful "Description" : Name + inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range. example: AIM-120D1 (160km Range ARH) MICA NG (150Km Range ARH) Meteor BVRAAM (200Km Range ARH) R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing R-77M (193Km Range ARH) R-27EA (130km Range - ARH 9B-1103K active seeker) R-27EM (170km Range - ARH 9B-1103K active seeker) etc. Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT. like: Kh-35E "Kayak" ASM (300Km Range) Kh-69 (400Km range Stealth Cruise missile) Kh-38ML Laser Guided Missile (40Km Range) Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range) Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ x14 (Playable SAM systems) S-400 MISSILE SYSTEM NETWORK - 92N6E , BUK-M2, 2K11 KRUG, S-200D... etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (NEW MENU DESIGN): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUKHOI S-37 (3D MODEL) by logan4 RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase) S-37 Fighter jets are made by also brilliant modder: logan4 When they were ready, they will be in COMBATACE download section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SF2NA unresponsive Controls (with Joystick) - FIX SOLUTION: This mod is based on SF2NA ExpPack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show. He released a fix but it not works for all Joysticks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well: You need manually to edit - to place a name of your controller in "Controls".ini this usually fix the problem ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Play & Enjoy Odzadze Link to video, with instructions how to install game Mod- 5 comments
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Inostrancevia started following Beriev Be-6 and
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Beriev Be-6
Inostrancevia posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Beriev Be-6 The Beriev Be-6 "Madge" was a flying boat produced by the Soviet Beriev OKB. It was capable of accomplishing a wide variety of missions, such as long-range maritime reconnaissance, coastal and supply line patrols, torpedo/bombing strikes, mine-laying, and transport operations. The Be-6 was built from 1949 to 1957 at the Beriev plant in Taganrog . <<< This work may not be used in payware projects or in projects that will not be freely distributed under these same terms >>> NOTICE: model still have no moving propellers and the clearance from the ground is higher than should be, because original Model is built as static one and is half-inserted into the ground. also rear gunner is not placed in position (it will be done with next update) ~~~~~~~~~~~ Credits: ~~~~~~~~~~~ ODZADZE for transforming Be-6 Static Ground model into Flying model ! I Edited all ini. files (DATA / USERLIST / LOADOUT / AVIONICS / COCKPIT), Hangar & Loading images... also i do slight changes in Cockpit (Cabina). - 3D model: strahi & Anunk47 (Responsible for Fabulous Static Ground model) - Cockpit: Kesselbrut I also need to thank to Thirdwire & Combatace Submitter Inostrancevia Submitted 11/21/2024 Category Other -
Version 1.0.2
135 downloads
The Beriev Be-6 "Madge" was a flying boat produced by the Soviet Beriev OKB. It was capable of accomplishing a wide variety of missions, such as long-range maritime reconnaissance, coastal and supply line patrols, torpedo/bombing strikes, mine-laying, and transport operations. The Be-6 was built from 1949 to 1957 at the Beriev plant in Taganrog . <<< This work may not be used in payware projects or in projects that will not be freely distributed under these same terms >>> NOTICE: model still have no moving propellers and the clearance from the ground is higher than should be, because original Model is built as static one and is half-inserted into the ground. also rear gunner is not placed in position (it will be done with next update) ~~~~~~~~~~~ Credits: ~~~~~~~~~~~ ODZADZE for transforming Be-6 Static Ground model into Flying model ! I Edited all ini. files (DATA / USERLIST / LOADOUT / AVIONICS / COCKPIT), Hangar & Loading images... also i do slight changes in Cockpit (Cabina). - 3D model: strahi & Anunk47 (Responsible for Fabulous Static Ground model) - Cockpit: Kesselbrut I also need to thank to Thirdwire & Combatace -
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Inostrancevia started following Erik
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