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Sokol

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Everything posted by Sokol

  1. agree :-) true enough
  2. hmmm, no intention to start a flame war, but ... sure, Lavalle was a sort of scapegoat, Nixon, Laird & co. are to blame. anyway: the (north-)vietnamese were defending their country, their independance and their freedom (as did the U.S. in it's own war of independence / revolution. so by any standard all of their actions were defensive by definition, whatever the methods of their defence were - radar, SAM, MiGs ... the U.S. was the aggressor (as were the French, Japanese, British). like it or not. once in a while this should be remembered. sokol
  3. Hi you might also try "brighter", which converts 24bit-bmp's into 8bit with absolutely no visible loss to colours. it has been around for quite a while, mainly used for Il-2 sturmovik. "brighter" is available with a batch-routine, i.e. you can convert entire folders or dozens of files by some simple clicks. i have been using it for virtually any terrains and my favourite airplane-textures. cheers sokol
  4. Hi, many thx to that outstanding add-on. some remarks to the aircraft though: the Flogger was not as bad an aircraft as some U.S.-reports claim. you cannot compare some of it's features with the later flock of F-15,-16,-18 or MiG-29, Su-27, but if seen in comparison with the contemporary Mirage F-1, Viggen etc. it prolly comes out best. it actually accelerates better than an F-16, the use of it's HUD and systems was actually easier than most western systems and the accident-rate - though initially high as with all swing-wing-aircraft - went low. Soviet and East german pilots still value their old mount. during the Namibian war of independance the highly professional South African Mirages resorted to low-level, high speed attacks after some decisive clashes with Cuban Floggers. the Cuban won air-superiority for the rest of the conflict. this sums it up best. cheers sokol
  5. Hi there. i always found the ships missing there characteristic wakes. obviously the ShipMovementEffect should get some update. but: i am unable to locate that file ?! any idea where i can find that thing ? thx sokol
  6. thx guys. the idea was to leave nothing in the individual aircraft folder. i have tried different ways - to no avail. it works with stock cockpits, it does not work with add ons. cheers sokol
  7. Hi, is it possible to point to ANY cockpit in ANY folder to provide the appropriate workstation for the pilots ? i understand that it is possible to point to one of the default cockpits, but i would like to point to each. the idea is to create a seperate "cockpit-"folder (like decals, pilots etc.) and to concentrate the add-on pits there so that i may use any of them just by changing the reference-line in the aircraft.ini. especially useful for the mass of MiG-fighters. cheers sokol
  8. some more Migs, some with Rato (working ! thks to Spillone !) cheers Sokol
  9. Hi thanks for replies. for some unknown reason - it works like a charm. see: cheers Sokol
  10. Hi, i had to reinstall the operating system and so i changed to windows 7 and directX 10. SF2 runs o.k., but apparently without any clouds, flames, smoke etc.. any idea what to do ? cheers sokol
  11. Hi Fubar, ja, angle translates into degrees (at least mostly, some technical experts use percentages, 100% = 90 degrees). thx again, no luck again. tried high positive and negative values (45.0), no visible effect. :-( sokol
  12. Hi thx for your answers. i like the spring-consideration :-) @ Fubar: where do i have to insert the "OnGroundPitchAngle" ? is it meant to be in degree ? tried it in the nose-gear-section without any visible effect. cheers sokol
  13. Hi folks i always thought that the stock Mig-21-front gear is too long: the aircraft sits too high in front, the angle relative to the ground is wrong. so i wanted to change that. i increased the "stroke" -parameters in the data.ini. this works well in the SF1 series, but does not work in SF2. so my question: which of the following parameter - mostly: stroke, spring, damping - is responsible for the angle ? [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.124 HideGearNode=TRUE ModelNodeName=NoseGearStrut InsideNodeName=Nosegear_Well ShockAnimationID=7 ShockStroke=0.36 SpringFactor=1.5 DampingFactor=2.0 WheelNodeName=NoseGearTire RotationAxis=X-AXIS RollingRadius=0.25 CastoringWheel=TRUE CastoringNodeName=NoseGearHydraulics Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=3.0 CompressGearOnRetraction=TRUE any help is very appreciated. thx Sokol
  14. The T-50 ! wonderful, like to get it soon :-) cheers sokol
  15. Hi, any news on the editor issue ? thx sokol
  16. so I'll wait for your work :-) for the time being i downcolored the roads, looks fine for me. btw which editor do you use to place all those trees so exactly on these large tiles ? TKs terrain editor ? thx sokol
  17. Hi, this is excellent work, just my 2 points / cents: - there are much too many (rectangular) streets and ways through the landscape, and they are too bright / stand out too much - we need some villages: germany has lots of them just my point of view sokol germany :-)
  18. Hi, Spillone, thx for your "bottle" SPRD-99. some test with a Mig-21 pfm (more to come): cheers sokol
  19. you have got mail :-) sokol
  20. hi, thx for your support. i do collect some pictures and when finished will send them to you, o.k. ? cheers sokol
  21. ??? Canadair ??? I did not get your idea
  22. Hi, i am doing some tests with rocket-assisted-take-offs, relying on a formula created by Spillone. I need a decent sized visual model ("bottle"), but i do not do any 3d-work. is there any help out there ? first results are encouraging: RATO shortens the take-off-run by 1/3 (Su-7) or more (MiG-21). cheers sokol
  23. Hi Spill, i did some conversion and adaption, is this o.k. to you ? are there any visual models / LODs of some larger RATO-bottles available ? cheers sokol
  24. Hi, i did some conversion and adaption of the JATO-effects, hope you like it: thx again sokol
  25. got it. everthing works fine. thx again.
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