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Sokol

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Everything posted by Sokol

  1. Hi, does anyone know how those static aircraft are put into place ? they seem to be connected with the israelME-terrain, since they do not appear in other terrains. what is the trick ? how can i make them appear in custom made missions as well ? and define their resp. type and placing ? thx for any answer sokol
  2. Hi folks, yes, this topic has been discussed on various places - but how about making it a sticky ? i own all of the third-wire-series, including WOI since yesterday :-). i like to have the choice to fly every aircraft which is flyable or has been provided as such by the community in whatever combination of aircraft / terrain. so i want to have one big install, which includes the latest flying-models, objects, ai-routines etc. . since the sfp1-manager is out such a big install is easy to handle, because this excellent tool can store aircrafts and terrains in special folders as long as they are not needed. so: which simulation is best suited to be the basis for the BIG ONE ? which steps do you follow ? thx for answers and ideas. cheers phamtuan
  3. Hi, i have a question for the terrain-modders. i understand that for each tile there is an ini which describes all the buildings and trees positioned on that specific tile. alas, when i return to that tile in the terrain-editor all information has gone: no more trees or building, i have to start all over again. probably i do something wrong, but i do not know what. any clue ? thx Sokol
  4. Hi, for the first time in my life i created an image of my fresh-install boot-partition. and saved it to a place, were some of my most important data resided. those are lost - instead of 40 gigabytes pictures, music, office-documents i do now have some 4 gigabytes of image on that partition. which ist the best way to get those files back to life (file-types are: doc, xls, mp3, wma, bmp, png, tga, psp, pspimage, zip, zip-exes, rar and some special formats) ? especially those multi-layered, labour-intensive pspimages, which i use as template for the skins of MiG and Sukhoi-aircraft ? there are loads of tools & tips on the net, i need 1st-hand experience :-) thanks sokol
  5. Hi, happ birthday to you -- a Ye-8 would be fine /as would be a Tu-128 Fiddler !) some years ago i did some Lancer-skins. if you like to use them for your package, post your e-mail address. decals have been adjusted ! cheers Sokol
  6. don't know, but if you have enough details on the ground - trees, buildings, even detailed scenery tiles - it gets really speedy. Sokol
  7. Hi, i do not know (yet) whether "my" statics can be destroyed, i'll try next wekend :-). some of them (mig-21mf) have the correct orientation, some not (mig-21 pf and mig-17). could not find out why ?! Sokol
  8. basically you need to convert a flyable a/c to a non-fly-able: removing fuel, surfaces etc., i am sure someone can give a short introduction. i have got one problem: some static models tend to look in a direction they choose, not you. anyway: results look like this: salute sokol
  9. Hi, same ptblem here and for tu-22 too. Sokol
  10. that is the air-to-ground version (obviously from pre-sp4-ages, as i did not update the insignia position to the new standard) cheers Sokol
  11. support the idea of a lancer, textures are ready since years: cheers Sokol
  12. Hi, how far did you come ? initial mapping including panel lines ? (at least the main lines, rudders etc., i do not have time for this very consuming initial work). if so, i would like to help you :-) you can drop me a line "sinzov at gmail.com" some of my works for reference - a MiG-23 of the soviet PVO, and a MiG-31 should have very similar colours: : cheers sinzov
  13. Hi, love to see that beauty. the vigilante was one of the most elegant planes ever. one note: isn't the cockpit much too large (and the pilot too deep inside) ? thx waiting for download Sokol
  14. please, can someone tell his "best practice" - we get patches, and we like what we see - and we prolly spend hours on reinstalling our loved mods and add-ons. i always save a clean copy of SF:P1 and WOV, updated to the latest patch, copy it again and try to reapply the mods which are still in my "old" install. how do i know which files / mods may be overwritten without harming the patch ? how do you handle this problem ? thx Sokol
  15. Hi, one question: could you try to use the textures from lomac ? (i am not quite sure if you need some permission, but this has been done before for a Su-27 for FS9). this would give us a wider range of available textures right from the start. and they look just fine. cheers sokol
  16. Thx guys, this was helpful. still, i have 2 problems: 1) when i load my xyz.hfd file the terrain is totally confused. not a single tile is at the place it should be (actually i am updating the existing desert terrain, so all should work fine. and yes - it showed all right in the game, all necessary files seem to be present). if i save this confused tiles, my terrain is of course a mess. why ? 2) i "built" new buildings to populate a mountain region. the buildings / boxes appear all right, but neither my new ones nor the old ones are textured. again: why ? has this something to do with the definition of the bmp-texture in the texturelist.ini ? i did add the name of the texture in the according description, but maybe some other parameters have to be set ? detail ? thx for any hint Sokol
  17. Hi, i am working myself into the terrain editor and could need some help. is there a tutorial around ? or a special forum ? could not find any. thx Sokol
  18. Hi, many thanks, that's what i was looking for mate. cheers Sokol
  19. Hi, Mattski, it is a great skin you did, and many thx for the tutorial. how about the idea: uploading the template you made and offering it to the community ? you did a really hard work, and the credit must be yours, so everone who uses this template should give you the credit, but why reinvent the wheel a second or third time ? :-) cheers Sokol
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