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Everything posted by FastCargo
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Marut canopy issues
FastCargo replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes you did. You changed your clip distances I betcha...with X RAYS mod to put the A-6 cockpit in the B-52. This is why I don't do that...the OpenCockpit mod works much better for the simple reason that it doesn't affect EVERY aircraft out there. FC -
N Korea issues warning to Seoul
FastCargo replied to Erwin_Hans's topic in Military and General Aviation
Quite honestly folks... Y'all really don't have ANY idea just how screwed up N Korea is. My mother was North Korean. Managed to get out before things started turning really bad. Her solution to the problem tends to have the words 'glass parking lot'...even though she still has some distant relatives there. Considering she has a PhD, works in the hospital, is about 5 foot nothing in height, and is normally soft spoken, this kind of statement disturbs me even more. Then again, she doesn't have a whole lot of kind things to say about the Chinese either... FC -
Are you kidding me...modern fighter engines are LOUD! You can't make a high thrust engine quiet unless you put a super giant fan on it like a modern airliner. I've grown up around jets all my life, flew an aircraft that could literally make you ill if you were stupid enough (like me) to stand right between 2 of them (parallel runways) during takeoff roll. Yet, the first time I heard an F-22...even I was surprised how much volume those engines can put out (louder than a Bone). You can FEEL how much power those engines have standing on the ground. And the best way to shut up the noise complaints? Threaten to BRAC the base. You'd be surprised how quickly people get used to the noise then...especially in this economy. FC
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Interesting. What type of missile...IRM,SAHM,or AHM? Radar lock? Hard avionics mode? Well, my major question here is to what end are you researching this. Here's why: You can't use them in campaigns...the TW engine will assume you're an aircraft and give you aircraft distances to target. You can't use them in computer generated single missions because of the same reason. You can only use them in hand built single missions where you know all the parameters. And the AI won't use them the same way because it assumes they are aircraft. So basically, the only unit that can take advantage of this is the one you operate. Just letting you know the limitations up front. FC
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Cockpits cannot be attached to any part. You can't move a cockpit except through a hardcoded animation in built into the cockpit model (ask Florian about that). That animation would have to also be in the external model so they can be linked. And your view will not follow the cockpit...it would have to be moved seperately. An easier option is simply to build a detailed interior for your air defense weapon and use the OpenCockpit method to 'sit' in it. The attachment of weapons to flight controls to simulate elevation and azimuth controls appears to be valid...I've already tested the concept. Perhaps using the elevator for elevation, aileron for azimuth, and use rudder in combination with thrust to move the ground vehicle the 'turret' is attached to by using nose wheel steering. You might even be able to back up if you use thrust vectoring. However, the big issue is the one eraser already brought up...missiles do not appear to be able to fire on the ground. FC
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B-52 Stratofortress Mega Pack
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Don't make me come up there! FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
From what I understand, based on an interview with John Glenn a while ago, the first time this phenomenon was noticed was during his orbital flight, when he noticed several dozen 'glittering' objects he called 'fireflies' outside the spacecraft...later on it was determine to be a urine dump. Hence the original name. However, this has been co-opted since then, Wally Schirra said something similiar in one of his Gemini flights, etc, etc... But enough of the 'pissing' contest...back to the screenshots! FC PS Sorry, I couldn't help myself... -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually, that was John Glenn's Mercury flight... -
Question about speed?
FastCargo replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, what do you expect...you're going about 7.3 Mach (assuming standard day, etc, etc). Just because you give an aircraft an infinite amount of thrust, doesn't mean you're just going to be able to go as fast as you want... Oh, and Google is your friend... FC -
Hoowah! Congrats!!! FC
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That's one thing that I think people need to do more often. If you have a question on how something works...just try it. 90 percent of the time, it's simple ini edits. And all you have to do is use Notepad...don't even need a 3rd party program. 99.9 percent of the time, one of 3 things will happen: 1) The effect won't be as desired or will be unexpected. 2) It will work correctly. 3) It will crash the program without crashing the OS. It's been my experience that the best way to learn is to get 'hands on'. Otherwise, you'll never figure out how things work. This sim is made for tinkering and customizing to your heart's content...if you're willing to put in the skull sweat. Just exercise due diligence (ie try only ONE mod at a time, backup the specific file in question FIRST) and you'll have no long term problems. FC
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Site down for some People
FastCargo replied to Silverbolt's topic in Site Support / Bug Reports / Suggestions
I had that issue last night...seems fine today. FC -
And for a more coherent answer to your question my friend... The TW engine/AI doesn't simulate vertical flight. In other words, the AI will not land or takeoff like a helocopter does. Typically what I've seen done is give the helos some awesome flaps, so that the T/O and landing done by the AI is a short run, but not vertical. Usually, actual vertical flight can only be done by the player, usually using some combination of flap and/or thrust vectoring. SaE and I were working on some FM ideas for the AH-64 WIP. Kreelin is really the guy you need to talk to about helo behavior, he's pretty much considered the helo FM guru. FC
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Question about speed?
FastCargo replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And where are you measuring knots...as IAS or TAS...BIG difference at altitude. FC -
B-52 series pit placeholder
FastCargo replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Or, use the OpenCockpit parameter instead if you're patched to Oct 08 or later. FC -
B-52 Stratofortress Mega Pack
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hey, how come it doesn't show up in my aircraft selection screen? (Ducks and covers) Awesome work my friend! FC -
Has to do with the model itself unfortunately. There isn't a quick fix...other than disabling shadows on that aircraft. FC
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Bunyap's Weps Pack
FastCargo replied to Commander_92's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, NF1 and 2 are not designed to use ANY weapons packs...so if you add a weapons pack, it's at your own peril. FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Unfortunately, we also lost a former U-2 pilot / current TPS student last week too: http://www.af.mil/news/story.asp?id=123150668 Not a good week for military aviation. FC
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F-35A/B/C Lightning II V 2.3
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Odd...shouldn't be doing that...should be transparent to the end user. FC -
How do I fix this?
FastCargo replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You are using the old B-52D_data.ini. Delete that file and download this and install: http://forum.combatace.com/index.php?autoc...p;showfile=8313 It won't fix the external pylons (they do not exist yet) but will fix all the other issues. FC
