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Everything posted by FastCargo
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Not necessarily. Older and less reliable IRMs were 'hittiles', requiring contact with the target to detonate. Newer missiles have proximity sensors to detonate when they detect they are close enough to the target. However, a flare probably doesn't have enough mass to set off the prox sensor...which means the missile flies right by the flare without ever detonating. In addition, depending on when the missile gets decoyed, it may not have enough authority to complete the revised intercept due to the flare, causing it to go stupid when the flare passes out of it's FOV. FC
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I have Vista 32 and MAX 9 works just fine. But I'd take MBs advice and wait til Win7. Everything I've seen in my testing so far shows it to be a better OS. The only reason I run Vista is that it works better on my laptop than XP (driver support is better) and it came with the laptop (vs Win7 which I would have to purchase). FC
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Cool...on Steam eh? May have to do a reattack... FC
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SquadronList.ini in SF2?
FastCargo replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Then you are being foolish. There are 2 supreme rules in modding in the TW series: 1) Backup your original. 2) Test one mod at a time. If you test more than one mod at a time, sooner or later you will screw something up and try to fix it doing the wrong thing. FC -
Freakin' SA-8's
FastCargo replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Mavericks are your best friend when it comes to AAA (and SAMs for that matter). FC -
Today in 1965 (June 18th)
FastCargo replied to Jeremiah Weed's topic in Military and General Aviation
9th Bomb Squadron leadin' the way... FC -
Excerpts from USAF CNTTP 3-69 (Chuck Norris Tactics, Techniques and Procedures) UNCLASSIFIED 1. Chuck Norris executes a banzai gameplan regardless of awareness and AMR. Short-skate tactics are for the weak. 2. Chuck Norris is always in the "advantageous element." 3. Chuck's commit criteria is JFS Start. Mr. Norris doesn't need avionics or a weapons system to be lethal. 4. Chuck Norris once had a WG call a KIO for a PTO shaft failure. Chuck said he was "rejoining chase" and subsequently gunned the guy for being "worthless and weak". 4. If Chuck Norris is conscious he's inside your turn circle. 5. Chuck Norris does not jink. Under any circumstance. Period. 6. Chuck Norris once had a wingman go blind. That man hasn't been heard from since. 7. Chuck Norris doesn't do SEAD. The word suppress is not in his vocabulary. 8. If you fly with Chuck Norris, do yourself a favor and don't brief a shot doctrine. As a matter of fact, don't brief any contracts, except killing. On second thought, don't brief that either. It's assumed. 9. Chuck Norris' right eye has 4 times the acuity of a Sniper Pod. 10. Need a EA plan? Try having Chuck Norris hum the 2nd verse of Metallica's "Enter Sandman." 11. Threat criteria...not with Chuck! 12. Don't use the term "Ten Chucks" during the adversary coord brief when Mr. Norris is around. He just doesn't like it. Use something else to describe the AA-10C. 13. Chuck Norris guides all LGBs with a standard Life Support issue fingerlight. It's still unclear how he does it but he uses continuous lase as a general rule. 14. Chuck Norris refuses to do any GP delivery except a 90 degree dive bomb, thus negating the need for CWDS. This attack should normally be flown as a direct pop. 15. The F-pole of a Chuck Norris employed AMRAAM may vary by up to 6nm based on Chuck's mood. Just something to consider when you "build your numbers." 16. Chuck Norris maintains the Link-16 network using an abacus, a 30-minute hourglass, and 8 two-way CB radios. That's all you need to know. 17. Chuck's ownship is position is always bullseye. In fact, BRA calls are made off of Mr. Norris. 18. Chuck Norris was once told to ********* by OCA escort when he was a striker. Chuck killed the entire blue OCA escort 4-ship, then banzai'd into 6 Red Air groups inside FR. Since this took a few minutes, AWACS subsequently asked if he needed a TOT extension. Chuck kamikaze rammed the E-3 and proclaimed "Chuck Norris on guard, picture clean." 19. Chuck's MESL: 20. Chuck Norris dug Groom Lake by hand at the conclusion of the Vietnam War. 21. Chuck Norris' controlled ejection altitude is -6 feet AGL. 22. Chuck Norris has never in his life been denied GPS acquisition. 23. Ronnie did not leave the Tomahawks for a better "job opportunity." He was killed by Chuck when he entered the wrong takeoff in the scheduling computer for a Chuck Norris 4-ship. 24. Chuck Norris noise abatment procedures: 2 strafe passes with 20mm on anyone calling in a noise complaint from the base golf course when he flies. DC
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I got myself a REALLY nice tan... DC
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F-22A Version 2.01 Update
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What, he just doesn't want a pound for air to ground...like the Eagle was at one time. DC -
F-22A Version 2.01 Update
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A2G capability baby! FC -
Download Help...
FastCargo replied to Warrior108's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The AT-6B is for the SF2 series only. As it says. FC -
Well, under the old system, I put very specific restrictions on each rack (weight, diameter, load limit) then the trick was to put them in a specific order in the weapondata.ini. Basically, I'd list the smaller, more restrictive racks first, then listed them down in order. Worked great in that the sim would only load the rack the weapon would fit in first (ie you couldn't get Sidewinders on a Stinger rack, but Stingers would fit on a Stinger rack because that's the order the rack would show up in...and Sidewinders would go on a LAU-105. This maybe one of those odd situations where you still need a weapondata.ini file to keep the racks sorted. FC
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Lancer...bleah! FC
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Alright, addendum: Racks seem to work okay (fixed rotation angles), however, they are only used if the loadout.ini uses them, they won't load with the user selectable screen option. I've noticed this sort of thing from day one with this sim...racks have always been problematic. I'm not sure what the magic solution is. In the old setup, after loading the weapondata.ini (clean sheet), you would have to click on each weapons rack individually to get it to show up in game. FC
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Jug's Lost
FastCargo replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Jug, Please start here: http://forum.combatace.com/index.php?showt...=40588&st=0 This will explain some of the basics of the SF2 series. You'll find in the long run, things are easier (well, except for decals). It's converting from old to new that takes some skull sweat. FC -
Fighters crashing for training
FastCargo replied to macelena's topic in Military and General Aviation
It does seem high...but then again, I'm wondering how much we hear about accidents now that we are so much more interconnected. Accident rates (not just total number of accidents, but proportionally) used to be much higher back in the day. Yet, there are some accidents we don't even hear about even today. How many of you know we lost a T-38 at Edwards a few weeks ago with the loss of the pilot (who I found out I had instructed back about a year ago)? Or that we had a serious incident in a T-38 at one of our pilot training bases (destroyed the aircraft) around the same time. We have a lot of stuff happen that you never hear about. So I'm wondering how much is perception and how much is reality? I honestly don't know the answer to this one. Glad to hear everyone got out okay. FC -
Deleted????? That shouldn't happen... FC PS Just checked...the LAU-115 rails (AHM version) show up just fine. Though the ODD thing is that the missiles are rotated slightly out of kilter. I'm beginning to wonder if the weps editor has a bug that tweaks weapon racks. Because I remember someone posting about TERs that had the same issue. PPS Went into the LAU-115CA data.ini and found this: Attachment01Position=0.250000,0.830000,0.000000 Attachment01Angle=0.000000,0.000000,-5156.620117 Attachment02Position=-0.250000,0.830000,0.000000 Attachment02Angle=0.000000,0.000000,5156.620117 I sure as hell didn't put THOSE values in there.
