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FastCargo

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Everything posted by FastCargo

  1. Stratos, You could try making them yourself. It's tougher without templates...but certainly not impossible. Use GIMP...it's a open source painting program that works with layers. Give it a shot! FastCargo
  2. I should be studying for my checkride next week... Or building a weapon or two... Or at least working on cockpits... But...noooo...it's too much fun building different aircraft verisons.. I just said I wasn't going to build this one... And since I built this one...why not something else? Is the F-5F chasing a Hornet? Not quite...new advesary aircraft... FastCargo
  3. Yep, Mustang's tutorials were invaluable in helping me... FastCargo
  4. FastCargo

    GO AWAY.....

    You haven't been watching Battlestar Galactica then... FastCargo
  5. FastCargo

    GO AWAY.....

    Hahaha! The only way I can own that is if I buy it for my PSP... FastCargo
  6. Hehe...the 38 has a glass partition between the seats...so no direct slapping. However, a 'canopy slap' is almost as good. Simply take the aircraft, fly straight and level for a bit, then go full stick deflection left or right and enjoy the satisfying 'clonk!' as the student's head hits the canopy... Now, I have NEVER done this on purpose...usually it was a 'Oh ****!!' moment while I was flying where I needed to quickly roll left or right (usually birds in the face...though the occasional excessive formation closure rate problem would be another reason) and the student wasn't ready and so he got surprised. But boy, I've sure thought about it sometimes...makes me all warm and fuzzy... . FastCargo
  7. FastCargo

    GO AWAY.....

    That's the problem with a writer's strike. FastCargo
  8. Thanks folks! 3000k in type doesn't sound like a lot until you realize it was done an average of one flight per hour of time. And that doesn't include the multiple landings per flight... Anyway, the patches you see were totally designed by me. When I first realized I was coming up on 3000 hour mark, I started researching and realized there were no 'hours' patches that existed for the T-38...at least not in recent history. So I decided to make one! Then I figured there might be a market for them since they didn't seem to exist at all. Totally selfish...but sales haven't been bad so far. My goal (besides recouping my cost of having them created) is to make this patch the 'standard' among the T-38 aircrew across all services and operators (ACC, AFMC, USN, NASA, etc.). Sort of my legacy to the T-38 world... At Randolph AFB...been there about 4 years as a reservist. Military...about 3630 hours total time including my student time. Civilian...about 1770 hours total time with FedEx. I have some other time in various things, but too small to really count for anything.
  9. Lexx, Glad you popped up in this thread...your various threads on the TW forum is what enabled me to consider the idea in the first place. The screenshots I have posted are from the actual aircraft model flown from the 'inside'. I deliberately made the interior more detailed than needed in order to make it look 'better' to be flown from the front or back seat (3 dimensional canopy parts, detailed shapes of the ejection seat, etc). However, it isn't a matter of making it look passable from either seat. I want it to look CORRECT to the best of my ability. Which requires another level of detail up from what I would be willing to put on the external model. The real cockpits are different from each other. I don't like the idea of a generic cockpit because it wouldn't look right... Now, having said that...being that 2 of the aircraft are unarmed, flying from the front wouldn't really be much different from flying any other aircraft with no weapons (except in the case of air racing...or recon). So how to make it challenging? Fly it from the back. Try landing smoothly from the back...or hooking up to the tanker... Or a better challenge. In the AT-38B (which is armed) and T-38C (which is not), IFF instructors teach guys how to do ACM, but the instructor is teaching from the back seat...not just talking, but actually flying the aircraft. Including getting a guns solution...and they still have no HUD back there. They do it eyeball style. That would be a challenge...keeping tally on your target 'through' the student's nugget. I guess the only reason I bring it up is that flying a 2 seater from the front seat only seems kind of dull...why have a 2 seater (assuming it's not a WSO/RIO setup, like in F-14s, F-4s, etc) if you can't see what it's like back there? However, the view from the front is such a nice one...and having a HUD (especially in the F-5, where you're doing all sorts of weapons stuff) would be nice... Please keep the comments coming. FastCargo
  10. The issue isn't if it's possible. The issue is if I want to build EIGHT separate cockpits...I could see myself getting burnt out with the whole project long before that. FastCargo
  11. As most of you know, I'm building the T-38A/B/C and F-5B...all of which are 2 seaters. Northrop 2 seater family Now, the TW engine does not simulate 2 seat operations, so most of this would be for appearance only. The question though...being that these are 2 seat aircraft...from which cockpit would you prefer to fly? The front: Or the back? If I did back cockpit operations...I wouldn't have any 'cheater' stuff enabled...no gunsights available from the back...like the real thing. However, realize that 2 of the aircraft would be completely unarmed (well, except for harsh language) and 1 of the aircraft doesn't even have a HUD. Comments welcome. FastCargo
  12. On Wednesday I made a personal goal of 3000 hours in the T-38. And just in time, the patches I designed arrived the day after... So everyone gets to celebrate...at 5 dollars a patch of course... Anyway, I figured I'd share...just another way of saying I'm old! FastCargo
  13. Both the GBU-39 and GBU-40 are GPS guided in the real world. However, GPS guidance is good for non-mobile targets (the bomb is simply hitting a preprogrammed coordinate). That's why the GBU-40 was developed. It uses GPS guidance to get to the general area, but uses a terminal phase infrared sensor to update tracking info to hit a mobile target. Gocad is correct as far as the simulation engine is concerned. Please put your Sunburn question in the Sunburn support thread, that way others can benefit. JSOW - '2 weeks'. FastCargo
  14. View File Improved Small Diameter Bomb (SDB) and Rack Readme for the Small Diameter Bomb (SDB) for SFP1/WOV/WOE Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 10 Jan 08) Notes and limitations: I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine. Aircraft weapons stations must have EOGR,TLR to be able to carry the SDB and use the BRU-61 rack. The GBU-40 (SDB II) is a improved model that has an infrared sensor to help attack mobile targets. Also, it has a proposed terminal phase booster to maximize kinetic penetration. This booster will not engage until 1 minute after drop. So, if you want it...you gotta get some range first. Paint schemes are approximations. The SDB has a LOT of different varients in schemes, so I went with the most reasonable. Early SDBs were orange for test, but more modern versions are gray variants. For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You WILL HAVE to fiddle with your loadout.ini files to get it to use the right rack. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 10 Jan 08 Submitter FastCargo Submitted 01/12/2008 Category Single Ordnance Files
  15. 839 downloads

    Readme for the Small Diameter Bomb (SDB) for SFP1/WOV/WOE Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 10 Jan 08) Notes and limitations: I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine. Aircraft weapons stations must have EOGR,TLR to be able to carry the SDB and use the BRU-61 rack. The GBU-40 (SDB II) is a improved model that has an infrared sensor to help attack mobile targets. Also, it has a proposed terminal phase booster to maximize kinetic penetration. This booster will not engage until 1 minute after drop. So, if you want it...you gotta get some range first. Paint schemes are approximations. The SDB has a LOT of different varients in schemes, so I went with the most reasonable. Early SDBs were orange for test, but more modern versions are gray variants. For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You WILL HAVE to fiddle with your loadout.ini files to get it to use the right rack. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 10 Jan 08
  16. Jeez Lexx, a flying trash collector with all those addons...:). Nice improv though. FastCargo
  17. Ah....Abbotsford. They treat you right at that airshow. Did that show 3 years runnin... FastCargo
  18. For discussions like this, please head over to here: http://forum.combatace.com/index.php?showforum=155 Air Combat School for all simulations. I'll let this thread stay here tonite...then move it over to the Air Combat School forum. FastCargo
  19. Heh, yeah, Rutger Hauer and Kim Catrall... "Need big guns, big f**kin guns, ... no, no not big enough..."(muttering while going a shotgun rack...) "Now you've got him talking like you!" FastCargo
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