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swambast

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Everything posted by swambast

  1. Hi All, Pertains to all versions I supposed, but just for context I'm running YAP2 (Wings Over Vietnam, patched to v08.30.06). Two quick questions please as I slowly expand my knowledge on the "weapons side": 1) What variables control the visibility range of tracers? I notice after a while the visibility somehow limits the actual distance the tracers go into the sky, as well as the number of tracer patterns being fired from each AAA. That is, the number of AAA displaying tracers is reduced, and so is the actual distance that the tracers fly. 2) What variables control the "wake up" time of each of the AAA? Strangely enough, I've observed that the first-pass through the target area (even if I'm the last strike package), does not seem to expand to include all of the AAA. Only after circling around the target area a few times, do they seem to "wake up" and start opening up. Any ideas on that one? Finally, bonus question, which AAA for WOV is considered most deadly? Thanks, Steve
  2. At last, some good refreshing B52 Vietnam missions, great work and thanks man!
  3. This is absolutely going to be the best terrain that's come along in a long, long time Umut...not to mention the unexpected addition of your custom objects, road work and the all the other "perfect details" that you are creating. Keep up the awesome work Umut, it is stunning and gets better with every post...!
  4. I Spy...is it maybe a different building structure (color and/or shape)....?
  5. I'm glad this post came up, as it gives me yet another opportunity to express my thanks and appreciation! I absolutely cannot give Stary and Brain32 enough credit and praise for this mod...time and time again I admire the beauty of this scenery and am thankful for this update. And even on top of buying both YAP1 and YAP2, this terrain still shines as best in class. These updates literally changed the entire game for me and brought me a greater sense of immersion and realism over Vietnam. Thanks again guys, I am truly grateful for your efforts, as honestly you have created for me one of the greatest WOV mods EVER....!!!
  6. Wonderful work Dels, congrats and thank you!
  7. Ah, Ok...so if I just change the entry in the WeaponData.INI to reflect whatever values, I'm good to go? By the way, what does the Accuracy= value actually represent...? I see it being at 100 for the [WeaponData011] TypeName=Mk82 FullName=Mk 82 500-lb Bomb but the value for the SnakeEyes seem to be 0??? Not sure how to interpret.
  8. All, don't want to go into all the reasons and debate about why, and the realism factor and all of that - just asking this question as I'm not familiar with weapon editing at all. Can the MK82s physics be changed to that of the MK82 Snakeyes...could someone point me in the right direction or offer me some starting tips...thanks.
  9. Hot damn Mig, one of my favorite bombing aircraft is looking even more beautiful! That is just fantastic, thanks much!!! Now, sorry about the next question, but will the bombardier and pit views work with just WOV?
  10. Thanks PureBlue, it gives me great satisfaction to know my STT tool is helping, I really appreciate your comments. The terrain work is looking absolutely wonderful, keep up the great work!!! :fan_1: -Swambast
  11. Paul, I programmed a pretty damn complex installer for STT - would be happy to lend a hand on the installer if needed, just send me a PM if interested.
  12. Guys, that is just GREAT news...thank you very much! Assume these models will work with WOV or are these for SF2V?
  13. Great start pureblue, keep up the awesome work! :yes:
  14. Just a quick update and opportunity for those who might be interested: STT v1.5 has officially landed and is currently in Beta Testing by our team, which is invite only. I've decided to open up just a few more beta testing slots. Thirdwire modding experience and FSSC prior experience is a huge plus, but not mandatory. If you're interested, just PM me and let me know if you have the time to actively participate over the next month. Thanks! Please remember, you cannot be affiliated with any for-profit or commercial endeavors whatsoever. Swambast
  15. OK - Resolved. My settings got wacked out when I rehooked up my rudder pedals. To help others that may have this problem, here is what I did to fix it: [RangedControl004] AxisControl=THROTTLE_CONTROL MaxValue=1000.000000 MinValue=0.000000 DeadZone=3.000000 <-------------CHANGED THIS TO A LOWER VALUE! - Your results may vary of course, but MUCH better for me!!! Saturation=75.000000 ReverseJoystick=TRUE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=THROTTLE_UP DecreaseControl=THROTTLE_DOWN CenterControl=
  16. Hey all, thanks for reading. I have an X52, and it seems like when my Throttle hits only about 3/4 of the physical range up. the game already reports 100% throttle. I know there is an "afterburner" range on the X52, but even well before that the game reports 100%. How do I best change my settings to get the full range of throttle properly aligned to the physical range? Thanks for your help!
  17. FC, will this really not work with the '06 Patch...just thought I'd double-check.
  18. Stretch - yes, that is absolutely correct and a good point. We should have clarified that it is NOT a Green Hell 2 specific issue. Actually, because of the thicker cloud mods and more dense cloud coverage, in YAP2 the experience is far worse in my opinion. The other noteworthy comment is that I don't remember this being an issue with YAP1 and the '06 patch - so I actually think it may be within the updated cloud.bmps / .tgas themselves...possibly.
  19. Malibu, let me know what you find - I also have been suffering through this! It is even worse with the helicopters...!!! Thanks much in advance for any After Action Reports you can share!!!
  20. Man, in my humble opinion we desperately need some new high-res infantry models - while I appreciate that we have the Infantry Pack as an option, would really love to see an equivalent quality of the fantastic YAP2 quality - any volunteers...? Ah well, just thought I'd ask.
  21. Guys, all the best on this endeavor, sounds fantastic...plus it's another good reminder for me to get that damn beta of STT out - I know you could use it and it would be my way of helping with the contribution!
  22. Well then, all I can say is that I am now even much more grateful for StreakEagle's work on his awesome F-4 "Hi-Res Cockpit" series. :fan_1: If you haven't experienced them yet, you're really missing out (check out the downloads section here under his name). Wonder if he has any plans to do some updates on these or other cockpits in the works...sounds like it would be worthwhile especially now that you can't "plug and play" with the new SF WOV2 cockpits.
  23. Ugh - that is a disappointment... Wonder why the change?
  24. Thanks Mig - should have clarified that I haven't purchased WOV SF2 yet - but if the upgraded cockpits come over that would be more enticing.
  25. Title about says it all - can I copy over the SF WOV2 new cockpits/models into my "old" WOV? Any side-effects or anomalies if I do this? Thanks for any insight.
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