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swambast

MODDER
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Everything posted by swambast

  1. Man, I have just got to share the news just in case... Has everyone interested in attack helicopters or not been paying attention to the absolutely incredible work being done on the AH-1G Cobra? Guys, hold your breath, this one is gonna be mind-blowing and it's catered for us Thirdwire nuts!!! For more of the details and to follow the progress, head on over to Master Diego's workshop here and offer a nudge of support (go to the last pages to see the most recent progress): http://combatace.com/topic/44508-ah-1g-cobra/ Can I please get production-ready model #1 when it's ready...it will be worth every penny! FREAKIN' AWESOME!!! Swambast
  2. Happy Birthday Monty!
  3. Enrico - truly magnificent, congratulations! This is just stunning and is already a masterpiece now that it's released...!
  4. All, I wanted to share with you some “news from the front” that you may find interesting regarding Dave/Crab02, many of whom you know or will remember. Please join me in congratulating Dave on his promotion to First Sergeant in the U.S. Army which occurred in mid-June. He has also earned the trust and respect of the military to lead an entire Company of soldiers, a clear recognition of his capability and leadership. In August, Dave will also be celebrating a milestone of 20 years of service to our country. So to him and to all the others that serve to preserve our freedom – thank you, congratulations, and we wish you the best always! Steve
  5. recreating a chapter in Vietnam History...

  6. Dave, Dave, Dave...why I know my rusty programming skills are not the best in town, but I can still manage to whip up a thing or two. :wink2: It's not the prettiest thing you'll find out there, LOL, but it should do the job. Comes complete with 'Support Combat Ace' functionality, just like all good tools should! I'm putting the final touches on it, but should be ready for you to test in a few days my friend, hope this helps! Swambast
  7. How does that make you any different than some of the modders out there? I honestly don't see the difference.
  8. Answer "why" to that question for yourself, and perhaps you will find the answer to your other posted question.
  9. Darn, I missed this thread earlier. This is a must-have. Paul, your attention to detail is second to none, and this updated pack is absolutely fantastic...over 60 missions!!! Thanks much, you can truly tell it's a labor of love and always top quality...Congratulations on the release and this will be my new spare-time enjoyment!
  10. Hi all modders and thanks for reading. Anyway to get around this little problem I'm having or is this a game engine limitation? Thanks for your ideas...(and LOL...where is Stary when you need 'em?) Sorry, don't know why I can't post my image directly (keep getting this "You are not allowed to use that image extension on this board" so I must be doing something wrong or I'm not important enough...) Custom Tree Problem
  11. Hi Paul and All, I would like to offer this as an additional contribution... hope it helps, it's on it's way to you...
  12. Comrpnt, that is great work building off the foundation laid by PG and KRFRGE...I am eagerly awaiting the update of your VMFA-531 missions and looking forward to your next release...thanks!!!
  13. Great, thanks guys, appreciate it!
  14. Sorry Guys, I'm asking this because I don't have access to my WOV computer (v 8.30.06) or of course would test it myself: can someone please refresh my memory and let me know if the .Heading=0 and .Heading=360 values are both acceptable within WOV (v 8.30.06 if possible)? Thanks in advance...
  15. Congratulations Stary, wonderful and beautiful work as always...thank you!
  16. Damn man, that is creative thinking...I was looking to use it for a different purpose, but will try your proposed solution and see if it works...thanks for sharing!
  17. future_tuskegee_airman Sorry, no screenie but a request - how do I get a message to you? The messaging system says you "can not use the messaging system"...huh? - Steve
  18. Man, that is a significant improvement and looks real nice my friend, keep it up!
  19. Anyone have insight into which of these variables from the EnvironmentSystem.ini might most impact frame rates...? Obviously, they all are interrelated, but was wondering which of them cause the biggest impact? Thanks for any ideas... [CloudsBroken] MaxClouds=220 MaxCloudParticles=220 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=12500.0 3DCloudVerticalSize=2900.0 3DCloudSizeDeviation=0.4 3DCloudParticleDensity=2.6 ParticleSize=640.0 ParticleSizeDeviation=0.4 MinBaseAltitude=800.0 MaxBaseAltitude=1200.0
  20. Thanks Kevin, I figured it out using Gimp 2...I'm resizing HorizonClouds down from 1024 to 512 for better performance (I think...testing to follow) and the the trick with GIMP is that you HAVE to make sure you uncheck the default "RLE Compression" when saving, otherwise you will lose the alpha/transparency channels.
  21. Hmmm, OK - think I've got a solution going here with GIMP...
  22. Hi All, working on some cloud modding which is outside my wheelhouse....anyway, what really are .TGA files (e.g., special .bmps, .jpgs, etc.?) and how can I properly resize them to ensure that the transparency channels/layers are retained? Thanks in Advance for suggestions.
  23. Thanks for sharing the word, this is an incredible deal not to be missed, which is exactly why I already picked mine up...great work!
  24. Hey Guys, sorry one other question please: what would be an ideal polygon count range for STATIC aircraft?
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