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Everything posted by GwynO
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It seems a fair few here are no strangers to sailing and flying. I wonder what you real world seafarers and flyers make of the whole Bermuda Triangle mystery. Have you perhaps known someone, who knew someone who disappeared? Maybe you disappeared yourselves only to re emerge in 1968 where with your advanced knowledge of the future you set up to become the world's richest software developer. Huh Bill? That's what you really did isn't it? You sailed round Bermuda for years circling your cash before .. puff! You were gone. So yea, anyone believe there is something weird happening there?
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That was a quick response! Great news, it is one of my favourite addons so far.
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Plane appears invisible despite having its own lods, also no cockpit shows up, just the gunsight. I tried substituting the stock F-4 E (75) cockpit by putting that in the main ini for cockpit file, strange result. Cockpit shows up although facing backwards into the cockpit on the ground, the furthest I could look back was to see the front in the corner of my virtual eye so to speak. I let the auto take it up and gradually the field of view became moveable until the whole front of the cockpit was visible, however strangely it was skewed off centre around 7 degrees to starboard. All the lights are lit up on the panels also. Any ideas?
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:lmaosmiley: One was lower than the other too! Big balls, swing low, hit hard.
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Cheers! Ate more than enough to make up for 7 weeks of lent! Probably now wont see the toilet for 7 weeks after all the chocolate and dairy products.
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Happy Birthday!
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Yes!!!!!!!!! That's the business! That's what I was aiming for, huge long swathes of burnt out truck, but I can only get half that sort of damage from higher altitude bursts of staggering amounts of bomblets. Are you getting that from 10m detonation?
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Easter Greets to anyone celebrating today, have a good one! Χριστός Ανέστη!!
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Going to go back and test this out again, I must have flown at least 30 armed recce missions fiddling with different values for this last week, that's one thing that drives me nuts about "modding" (a few text edits) this game is that waiting time to load up the game, select mission and test then go back to the drawing board.. Anyway! In SF2, I had got the incendiary BLU-1 to destroy a good stretch of trucks, yet the remaining can dropped on a line of hangars did nothing other than cover them with orange. Same with CAS, I didn't get any tank kills but scored some AAA. The annoying thing though is with a high value of bomblets, the best airburst felt like 20 metres, but that's too close to my preferred level bomb dropping altitude for napes. There must be a solution to this, Napalm is just too cool and iconic not to be sorted.
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Just a thought, but the destructive value of my napalm clusters seems to work for me, just use incendiary type for the bomblets, keep the effect as napalm and make up for the wussiness of the incendiaries with sheer volume. Problem solved.
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I was fiddling along those lines too, I didn't take an exact note of the values before uninstalling SFP2 prior to SF2v. I chose napalm as the effect still, but with something ridiculous like 8000 incendiary bomblets, 12 metres detonation and I can't remember the dispersal, .5 possibly. Either way, result was way cool long nape effect, longer lasting than normal from the sheer amount of churning bomblets melding into one carpet of sticky flame. Armed recce is great for testing these sorts of fiddles because you often get a nice long convoy to test drop a couple BLU-1 on. My edits seems to kill trucks and the lighter stuff but not much damage to hangars or tanks, probably even 8000 incendiary bomblets isn't enough to destroy a line of advancing tanks
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Captain freed, brilliant news in itself, 3 of 4 pirates killed makes for a truly satisfying result. Justice has been served. Arghh
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A couple of days ago, the police "chief" that is in charge of counter terrorism in the UK was photographed entering 10 Downing Street. Nothing unusual in that... except this numbskull decided to leave a top secret document, text facing outwards, on top of a pair of folders under his arm. The newspapers agreed not to publish high res versions of the picture while police frantically rushed to catch those terrorists clearly named in the photograph. Result... several terrorists in the imminent phase of attack apprehended. Scenes of panic at Liverpool John Moores University as armed police storm the library to nab their mark, convoy upon convoy of armed police everywhere from motorways to takeaway restaurants taking these guys in. Surprise surprise they were all bar none Pakistani nationals, on student visas. Thank God we have some good police and SiS personnel! If they were all like the tool that jeopardised this case.. we'd have been hit hard again before now. Another suspected terrorist was also arrested separately in Wales, Mr. Chamchawala of Newport, Gwent, will have to explain to the magistrates court for what reason exactly he had 12g of HMTD under his kitchen sink. In other news, one of President Obama's half brothers was refused entry into the UK as his fingerprints matched a set recorded in a previous investigation into a sexual assault in Berkshire.
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Wrench, that's a great thread, that's the one I meant. However it doesn't cover how to change the radar parts of the avionics ini over from the 60 format to the 70 format. Sure people with enough time can guess what needs to be done, but perhaps a step 1,2 and 3 guide would be more useful. Again, something I might start myself if no answers materialise in the meantime. It might not be so easy to figure out to everyone, certainly took me a while to figure it out.
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Anyway with all this semantics, look, no disrespect meant. Flogger asks what needs to be done to change planes, radar included, from avionics 60 to 70. The answer is a hell of a lot of text based work that doesn't currently have an explanation anywhere on this site. Hopefully we can all contribute some solid solutions. Perhaps we could add to the existing KB to cover the different format for the radar data.
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Of course, but if you wanted to make a custom HUD with say a different shaped icons and so on, you would need to build a HUD directory, as most modders tend to do with their releases it seems. You are right, it isn't necessary to extract files, if you want to keep them the same as default ones. You are totally right that it is a LOT of work.
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"So, there is no need to improve the avionics in let say Skyraiders, early MiGs and so on?" "Not really, except for maybe a few rare cases." Without being anally retentive as to the dictionary meaning of "improve", I believe in this instance it was clear what the OP was alluding to, that being is there any need to change, alter, edit.. "improve", the data other than simply swap the dlls. The answer is unfortunately is yes, quite a lot of work as you say :yes: In terms of using stock tga and so on for the hud, one would have to know where to extract them from, how to set them up in the avionics ini and so on. A guide for this sort of thing would be really useful. Although there is a perfectly good one in the KB for adding ccip and some other HUD data, it's a start, but doesn't yet cover getting the radar to work.
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Sorry to contradict you here, but there is a total and complete difference between avionics 60 and 70. Look at the format of the avionics.ini file of a thirdwire plane that uses avionics 60, then compare with the avionics.ini of a plane that uses avionics 70. The way that the information for radar range, output power, scan rate, angle and so on are totally different meaning that in all cases, if you swap avionics 60 for 70 in the aircraft main ini, the result will be.. a porked plane. To get it to work, you need to add significant amount of information into the avionics ini for it to have a HUD for example, it wont just appear ready made. Also if you do add the HUD details, and the necessary files to the cockpit folder, you will still need to figure out how to translate the original avionics 60 format radar data in the avionics.ini into the different avionics 70 format. This is something I have been fiddling with in the past, for example in getting CCIP into the F-111s. The easy part is getting a HUD into the plane, but the harder part was figuring out the totally different "language" used to express the radar information between avionics 60 and 70. As it's the bank holiday weekend, I might have another crack at writing up a guide on how to do this. Also it might be worth our while asking TK what exactly is the difference between the way avionics ini should be written for 70 and 60 dll.. far easier than trying to second guess the answer.
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Sick and twisted people in this world. God rest her soul.
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Italy, Turkey and Greece all suffer from earthquakes due to their proximity to the edges of the European and African tectonic plates. Italy is particularly unlucky in that it has two major fault lines crossing in, ironically, the shape of an inverted cross. This map shows the considerable seismic activity in in Italy over the last 20 odd years map
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In what way?
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It does suck that cost is so often cited as the major block to the cutting edge (at least publicly known) military tech advances. But we are all eating the proverbial economic **** sandwich and will be for a few more years. Hopefully, by spending the trillions upon trillions needed to keep the global economy on it's knees long enough for it to pick up again, then eventually there will be a resumption of the programme. Who knows, maybe they will be even better in the future, whatever happens, I seriously doubt they would completely destroy the programme as they did the TSR.2 I hope one day the UK will have a carrier force and something good to put on them, when we afford them. Worth remembering regards F-22 project is the lessons learned by the fall of the USSR, when you have a choice between military spending or economic stability... choose economic stability or you won't have a country left to defend.
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Sun spots, increased tensions due to economic instability, post modern existentialist crisis... who knows why behind all this craziness. I just hope people start behaving themselves. Then again did they ever. Respect to the friends and families of the deceased.
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A handful of times, I have had small fires go out after cutting out the thrust, even before the engine toggle feature. However, the flames return worse if you increase thrust after. I haven't noticed this for a long while now.. I hope it wasn't disabled in the patch.
