-
Posts
574 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by gerald14
-
Kfir cockpit
gerald14 replied to DerAlte's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Errrrrrrr.. no not really. Go into your cockpit file and Find the RWR scope or what ever is it called and change the Type into this RADAR_SCOPE and it should show the radar unless you did some changes to the AVIONICS file ( radar screen bmp. and etc.) Remember to back it up. Delete the old radar box also. -
EF-2000
gerald14 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Sweet! I was gone two days and now I have too download all of these goodies. -
Here is my data for the two versions of the Archer: R-73M1 Archer R-73M2 Archer also the R-77 !!!!!!!!!!!!!!!!!!!!!!!!WARNING !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This does not work for WOI since I don't have it and not tested. This will work for WOE/WOV/SFP1 First open your Weapons Data and find R-73 and replace both the R-73M1/M2 and R-77 with this data below: Then place the next number in the "XXX" below and then click "Save". Now open your Weapons Ed. and open the weapons data and click save! [WeaponDataXXX] TypeName=R-73M1 FullName=R-73M1 Archer ModelName=R73 Mass=105.000000 Diameter=0.170000 Length=2.900000 AttachmentType=SOVIET,CHINA,W_GERMANY,YUGOSLAVIA NationName=SOVIET StartYear=1987 EndYear=2020 Availability=3 BaseQuantity=40 Exported=TRUE ExportStartYear=1991 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=7.400000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=90 MaxTurnRate=48.000000 MaxLaunchG=9.000000 LockonChance=85 LaunchReliability=85 ArmingTime=0.500000 SeekerFOV=2.500000 SeekerGimbleLimit=60.000000 SeekerTrackRate=60.000000 SeekerRange=15000.000000 MinLaunchRange=300.000000 MaxLaunchRange=20000.000000 Duration=72.000000 CounterCountermeasure=80.000000 NoiseRejection=90.000000 CapabilityFlags=0x100004c0 BoosterStart=0.000000 BoosterDuration=1.800000 BoosterAccel=46.810001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=60.000000 SustainerAccel=0.375000 SustainerEffectName=RocketFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponDataXXX] TypeName=R-73M2 FullName=R-73M2 Archer ModelName=R73 Mass=105.000000 Diameter=0.170000 Length=2.900000 AttachmentType=SOVIET,CHINA,W_GERMANY,YUGOSLAVIA NationName=SOVIET StartYear=1996 EndYear=2020 Availability=3 BaseQuantity=40 Exported=TRUE ExportStartYear=1996 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=7.400000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=90 MaxTurnRate=60.000000 MaxLaunchG=9.000000 LockonChance=89 LaunchReliability=85 ArmingTime=0.500000 SeekerFOV=30.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=200.000000 SeekerRange=30000.000000 MinLaunchRange=300.000000 MaxLaunchRange=20000.000000 Duration=90.000000 CounterCountermeasure=95.000000 NoiseRejection=94.000000 CapabilityFlags=0x100004d4 BoosterStart=0.000000 BoosterDuration=1.800000 BoosterAccel=46.810001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=60.000000 SustainerAccel=0.375000 SustainerEffectName=RocketFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponDataXXX] TypeName=R-77 FullName=R-77 Adder ModelName=R77 Mass=175.000000 Diameter=0.200000 Length=3.600000 AttachmentType=SOVIET,CHINA NationName=Soviet StartYear=1994 EndYear=2020 Availability=1 BaseQuantity=24 Exported=TRUE ExportStartYear=2004 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=22.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=90 MaxTurnRate=36.000000 MaxLaunchG=8.000000 LockonChance=85 LaunchReliability=85 ArmingTime=1.000000 SeekerFOV=15.000000 SeekerGimbleLimit=42.000000 SeekerTrackRate=80.000000 SeekerRange=70000.000000 MinLaunchRange=1200.000000 MaxLaunchRange=75000.000000 Duration=100.000000 CounterCountermeasure=95.000000 NoiseRejection=90.000000 CapabilityFlags=0x1000003f BoosterStart=0.000000 BoosterDuration=5.200000 BoosterAccel=29.170000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.660000,0.000000 SustainerDuration=32.000000 SustainerAccel=0.247000 SustainerEffectName=RocketFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.660000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 I increase both the Seeker Rate and etc. for the missiles. Also increase the CCM to match real life not set at "30" Go fly and kill some Eagles,Falcons or what ever you hate/ or like
-
Gunsight
gerald14 replied to gerald14's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I did check and I guess you are right. I guess I have to wait for the next patch. Thanks Wrench -
I need help because I added radar (using av file 7.0) and didn't add a HUD ( because I made new radar symbols for the Mig-21MF) but the gun sight doesn't show up. I didn't add a HUD since the Mig-21MF has a simple gun aiming system and gunsight. So I can't get the gunsight to show up in the HUD glass. Anyone knows?
-
I don't know if it was posted before but LMAO! You have to see this!
-
The KB obsession
gerald14 replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I understand what you mean MJ! Sometimes don't get mad or anything just ignore if you can't handle it. Other than that I agree. I understand if it is like a FM help and info for making a new mod but simple questions is what I ignore. -
Happy Birthday, man! Cheers! :drinks_drunk:
-
Joint Dual Role Air Dominance Missile
gerald14 replied to Silverbolt's topic in Military and General Aviation
Remember it is not always the size of the warhead to destroy a target. Just look at the size of a Hellfire! Three Main Types of a AG missile or AT missile: Speed, Type of Warhead ( not the size or weight of it ) , and Guidance. -
I guess it is thirdwire's new title: Wings Over Crayola Land: Where Combat and Crayola Collide You know with out the sewing and copyrights
-
Well that will be the radar settings man. I believe that they have a animation when you switch between the Search mode and Boresight mode. I am still working on the radar screens ( trying to find a real life photo of a working one ) Here is the video:
-
helma zrak and MiG-21MF/A & MiG-21MF-75
-
|Article| US military unveils heat-ray gun
gerald14 replied to Nesher's topic in Military and General Aviation
Cool, that's good for riots and etc. But in war I think nothing can't beat the old school metal bullets and gunpowder! -
Yes Wrench I was me! I put a HUD into the MiG-21MF's pit and use Gerpard's HUD data and add some of my own. It was the MiG-21bis pack that I made that it had the cockpit for it. Also I have the following MiG pits with HUDs: MiG-21bis MiG-23 Early Models with Radar Scope ( MiG-21MF pit) MiG-23P MiG-23 Late Models without radar scope ( Su-17 pit with Radar display on HUD ) J-7 Early models ( ones with HUD's) used MiG-21F-13 cockpit J-7E & G used Kfir C7 pit MiG-29A MiG-29 C MiG-29 S MiG-29K MiG-29SMT MiG-21-93 ( used repainted A-4F pit and added HUD and New radar features) And some other ones! Just like Wrench I am also waiting for the next patch for AG modes.
-
WOI arab planes
gerald14 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Or the bis pit which was in my MiG-21bis pack. Send me a pm if you want it -
JAS-39C Gripen
gerald14 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yay! I love the Gripen thanks! -
WOI arab planes
gerald14 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Still at least he learned some stuff hehe -
WOI arab planes
gerald14 replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup, the MiG-21bis L and N! The bis has a more powerful radar which is the RP-22SMA Sapfir-21M not the RP-21MA TsD-30TP Izdeliyie 830MA which the MiG-21M's and MiG-21MF's had. The RP-22SMA has a longer range and better scanning than the old RP-21 that was used on the Early Radar Mig's like the MiG-21PFM,PF,M,MF and etc. Plus it had way better radar modes which so far I was trying to do. The RP-22 also can with other aircraft like the Czech built MiG-21MF-75 which is a Mig-21 with a RP-22MA radar. Also other Migs like the Mig-21SMT,MT,early Mig-23's and etc. Other than the radar the bis had a bigger fuel tanks and can carry the R-60 (AA-8). The Soviet bis also had flares but no chaffs. Well in some later production Mig-21bis's like the MiG-21bis N had chaffs and flares. Early types of the bis like the "L" model had the cockpit as same as the Mig-21MF with no HUD but with a different aiming sight for the Guns and AG weapons. Later production MiG-21bis L's had HUD's with basic information about the speed,AoA,and G's. Not until the N model shows status about the Radar range,Ammo type,AA,AG modes for the weapons. Also the bis version is powered by a Tumansky R-25-300 turbojet engine, and carries 2880 liters of fuel. The engines are capable of "extreme afterburner" for up to 3 min - increasing the thrust from 7100 kgf to 9900 kgf. It can accelerate from 600 km/h to 1100 km/h in 18 seconds (the MiG-29 does it in 11,6 sec). The climb rate is 225 m/s. In comparison the F-14 has a climb rate of 152 m/s, the MiG-17F 65 m/s, the F-16A 215 m/s. So yeah some different stuff about the MF than the bis
