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ravenclaw_007

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Everything posted by ravenclaw_007

  1. EA-250 vom AG-51 auf Testflug
  2. warte mal bis du die decals siehst , ich mache pro skin 20 nummern das heist 20 linke und 20 rechte und bei allen habe ich jetzt die blechkanten mit drin und da damals die beschriftung wenn sie auf einen dunklen untergrund kam auf weiss gewechselt hat habe ich das auch in decals eingebaut das heist die orginalschrift ist auf dem skin und der farbwechsel auf dem decal und dann musst du das ganze noch übereinander bringen das selbe mit den linien , das funktioniert nicht immer aber doch ganz gut , die nieten lasse ich von denn decals weg sonst werde ich nie fertig das habe ich übrigens auch bei den balkenkreuzen gemacht sieht einfach besser aus wenn die linien weiter laufen als wenn die plötzlich aufhören nur weil da ein decal kommt übrigens der rote kreis gehört zum decal die linien der klappe die er umrandet zum skin
  3. genau wie bei mir , dann werden die silbernen halt nackt bis auf die vom jg71
  4. i do have all your terrains from razbam but what tiles do i need from the china terrain ? and what about the 100% philippine terrain is it to be free or from razbam
  5. flugzeugforum ? ist das die seite die mit dem f-40 herausgeber verknüpft war ?
  6. great news but the 100% terrain is not yet available for download right ? the problem with the trees poping up did you set in the flightengin.ini the highdetailoption to higher value ? if that is what you refering to [HighDetailOption] HorizonDistance=75000.0 DetailMeshSize=6 ---------you can go up to 15 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=0
  7. i used CA_Stary green hell mod and used it for the phillipine wwII terrain it works great thanks again to CA_Stary for that excellent work but as you can see on the picture belowe there are some water mountain or maybe it is a tsunamie? is there a way to remove the mountains or cover them with some texture? and the island of corregidor is rather flat in the game , if you where ever there and walked the way up to the Battery Way or Battery Geary you know what i mean , is there a way to increase the hight of this island ?
  8. HILFE ich brauch dringend fotos von sabres wo man die unten mit dem gelben pfeil markierten gebiete gut erkennen kann und vorallem die beschriftung darauf mir ist es erstmal egal ob es sich jetzt um eine deutsche oder andere sabre handeld wichtig ist nur das ich einen anhalt bekomme was da steht super wäre es wenn jemand aus dem gebiet brandenburg die dort abgestellte sabre fotogafieren könnte (letztes bild) die maschine ist so gut erhalten das alle aufschriften super zu erkennen sind leider habe ich nur wenige gute fotos von ihr falls hier jemand helfen könnte wäre ich echt dankbar
  9. ich glaube wir reden hier doch wohl von einem luft-betankungs-stutzen , da man die maschine ja auch in anderen nationen geflogen hat ist die möglichkeit mit dem "auswechseln" ziemlich gut florian hast du das mit dem fenster schon probiert ?
  10. no i have xp sp3 but i think i found the problem it is in my flightengine.ini i have to adjust some value
  11. excellent work as always but i do have a small problem as soon as i hit the esc button the game crash , if i go back to the original installation no problem with the esc button any idea ?
  12. View File F-4ES Cockpit & HUD Upgrade Version 1.0 F-4ES Cockpit & HUD Upgrade Version 1.0 by Ultramax This is my first serious attempt at 'cockpit conversion', so please be gentle guys! It was originally inspired by Doghouse's brilliant F-4ES 'Super Phantom II' upgrade and I thought to myself that the picture would be completed with a snazzy new cockpit to make the most of the Phantom's newfound versatility. Although I haven't tested it on them, I'm sure it would also make a brilliant addition to the F-4F ICE and Kurnass 2000 upgrades. Contents: Cockpit: Hi-Res cockpit by sundowner RWR Display: Radar & TV display files by Wingwiner Avionics and HUD display files originated from the Mirage Factory F-15A PS: If I've forgotten to mention anybody please let me know. If you have any queries please don't hesitate to contact me on the forum and I'll be sure to respond ASAP. Installation: Just place all the files into your aircraft ini file and place these entries in the appropriate sections: CockpitDataFile=F-4ES_cockpit.ini AvionicsDataFilename=F-4ES_AVIONICS.INI You'll also need to have the F-4E_COCKPIT.LOD from SFP1 or SFG. BTW, don't forget to change 'avionics60' to 'avionics70' - otherwise it won't work! HAPPY HI-TECH FLYING!! this mod is from Ultramax and was only uploaded by ravenclaw_007 all credit for this work goes to Ultramax Submitter Piecemeal Submitted 07/18/2008 Category Jet Cockpits  
  13. yap ch53fixer is rigth there you can find it if you have extracted it
  14. have you changed your flightengine.ini to the value below yet ? if not this could help you right a way [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0
  15. i was planing on releasing it as a complete mod with skins and chaff/flare dispencer but they are not finish yet so this is step one step two will follow when finish
  16. 669 downloads

    PTB-800 Drop Tank & SPS-141 ECM-Pod for Su-22M4 and Su17 included are PTB-800 drop tank camo/grey/blue/silver SPS-141 camo and grey Templates for both and 5 tank lods so you can make your one camo-drop-tank just name the .bmp file after the .lod data.ini and lodout.ini for su-17 data.ini and lodout.ini for su-22m4
  17. View File PTB-800 Drop Tank & SPS-141 ECM for Su-22/Su17 PTB-800 Drop Tank & SPS-141 ECM-Pod for Su-22M4 and Su17 included are PTB-800 drop tank camo/grey/blue/silver SPS-141 camo and grey Templates for both and 5 tank lods so you can make your one camo-drop-tank just name the .bmp file after the .lod data.ini and lodout.ini for su-17 data.ini and lodout.ini for su-22m4 Submitter ravenclaw_007 Submitted 07/17/2008 Category Single Ordnance Files  
  18. 406 downloads

    this is an early sps-141 ecm-pod for the Su-7BM included are the lod and bmp file as well as the lodout.ini and data.ini for the Su-7BM drop the content from the su-7bm folder in your su-7bm folder drop the content from the weapons folder in to your waepons folder add the weaponsdata to your weaponsdata and keep the sequence in order open the weaponeditor and save the new entry
  19. View File SU-7 SPS-141 ECM Pod this is an early sps-141 ecm-pod for the Su-7BM included are the lod and bmp file as well as the lodout.ini and data.ini for the Su-7BM drop the content from the su-7bm folder in your su-7bm folder drop the content from the weapons folder in to your waepons folder add the weaponsdata to your weaponsdata and keep the sequence in order open the weaponeditor and save the new entry Submitter ravenclaw_007 Submitted 07/17/2008 Category Single Ordnance Files  
  20. count me in
  21. the problem is not below or on top of the clouds , it is if you pass trough them with my setting it should start by 8000 feet and the sqaure disapears by 13 to 14000 feet
  22. yes , the highest value i was able to run is 20 but for now ihave set it to 15 because of that :angry2: square shape
  23. the HorizonDistance=200000.0 is not original i thing i came with some nuce mod but i changed the value and it has no effect on that square the only value sofar that has an impact on that square is the DetailMeshSize=with a value biger then 6 i started to play with this value because we have now so many goundobjects,trees,buildings,etc but they come popping up , out of nowhere , and with this setting it is much better and it looks more fluent in game then before except the side effect i have that square shape (CloudsScattered from 10000 up to 13000 feet)
  24. i did not change the HorizonDistance i changed the value in the DetailMeshSize
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