-
Posts
4,207 -
Joined
-
Last visited
-
Days Won
312
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by ravenclaw_007
-
i made some new upper and lower vents for the air intake , if they are not a big impact on the game performance i will use them on the new F-4G as well have to test first
- 37 replies
-
- 11
-
-
Thanks for that info , highly appreciated all i need now is an animation slot to get that door working , would it be ok for the public if i get both engine noozles on a single animation slot , dont know the impact in game if one engine is hit by missile or gun fire would the nozzle for the other engine still work or has someone an idee how to animate that door instead
-
found some more on this AN/ALE-29 chaff flare dispenser , but still no clue what year it enter service
-
i have a question regarding the Chaff/Flare dispenser used by the USN /USMC on the F-4 Phantom , it seams that the early F-4B did not have them , if so what year did this dispenser show up and on wich F-4 models was it used ??? i have pictures from F-4J / N /S with this dispenser , not so sure about the F-4B and i think the RF-4B / C used them to
-
Sidewinder wiring compatibility 1960s
ravenclaw_007 replied to macelena's topic in General Discussion
the problem was not so much the wiring the missiles are conneced with a quick releas connector to the launchrail , the launchrail in the beginnig was the AERO-3B and was used for the AIM-9B only all other AIM-9 including the AIM-9B used from ca.1966 onward the LAU-7A the wiring on the aircraft side was not so much a big deal some aircraft like the F-86 did get to a later point the AIM-9 capability other aircrafts like F-104G and F-4B or F-1 had from the beginning the capability some AIM-9 like the AIM-9C was only used on the F-8 others like the AIM-9D/G/H are only used by the U.S. Navy ( some are exported ) the AIM-9E/J/L/M/N/P are used mainly by the USAF and the NATO partners and Israel , but theoreticaly can a USAF jet launch the Navy AIM-9 and vice versa -
don't worry that will be changed later , is just a matter of seconds
-
- 37 replies
-
- 13
-
-
that is waht i was looking for thank you
-
i´m working on a new F-4B model for SF2 and need a bit help 1. based on the tactical manual from September 1972 for the F-4B was the AERO-3B launchrail used on early F-4B versions , antil when was this Aero-3B / AIM-9B used in the Navy ??? i assume that with the AIM-9D service start ( about 1966 ) the LAU-7A launchrail was used also for the AIM-9B 2. the F-4B was able to carry 1 AIM-7 on the inner wing pylon , did that continou for all Navy versions of the F-4 , i have pictures showing the AIM-7 on inner wing pylon on F-4N dont know with later versions 3. is there a way to limit the drag chute to be used on land based airfields only , i now that we have some entrys so the chute can only be dployed with a certain air speed dont know if there is a way for land based airfields to if anybody knows some answers please let me know
- 37 replies
-
- 23
-
-
-
its funy , i dont have that on my R.550 Magic 2 , maybe you got an early version but i cant remeber to have that problem on any of my Magic 2 versions can you please try this one and let me know if the problem is still there Matra550-2.7z
-
i will check that
-
i have material ( fligth manuals ) for many different F-4 Cockpits , some are in work already F-4B cockpits , early and late F-4C cockpits , early F-4D cockpits , early F-4E cockpits , early , mid and late F-4F cockpits , early and late F-4G cockpits , early , mid and late , and single windscreen F-4J cockpits , early and late F-4N cockpits , early and late still searching more F-4 Phantom flight manuals
-
that picture is great , Thanks i may start making all F-4 Cockpits based on my F-4G cockpit , but you may have to wait a long time until they are done
-
in the original TW cockpit are no tga objects assigned to this lights , so sorry but no
-
F-104S Centerline Bomb Loadout
ravenclaw_007 replied to MigBuster's topic in Mods & Skinning Discussion
the AERO-3B is the one on the Danish F-104G , dont know what type or manufacturer the Japanese launcher is by the way the italian and the japanese have different mountings but the same launch rail AERO-3B launcher -
F-104S Centerline Bomb Loadout
ravenclaw_007 replied to MigBuster's topic in Mods & Skinning Discussion
here an other picture of that pylon with AIM-9B launch rails mounted here are the AIM-9 fuselage launch rail of an Danish F-104G here are the AIM-9 fuselage launch rails of an Japanese F-104J -
F-104S Centerline Bomb Loadout
ravenclaw_007 replied to MigBuster's topic in Mods & Skinning Discussion
-
Distance Lod´s for Weapons not Working
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
Thanks , i will give it a try -
Distance Lod´s for Weapons not Working
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
the hierarchy looks ok but i have somebody who is checking it again , the change in the material maps happen automatically when i delete the not needed parts -
Distance Lod´s for Weapons not Working
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
Thanks , i changed the names but still no show of LOD2 -
Distance Lod´s for Weapons not Working
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
yap but i cant find any error -
Distance Lod´s for Weapons not Working
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
here is the AN/ALQ-184 3 Band pod with both lod´s and all the ini´s ALQ-184_3Band.7z -
Distance Lod´s for Weapons not Working
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
where can i change that ??? the only detail setting i know of is the object detail and there i´m on high -
Distance Lod´s for Weapons not Working
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
i changed the name to a shorter one , still not showing up what puzzels me a bit is that LOD1 is using the distance setting from LOD2 and if i add a LOD3 he is taking that distance setting as well -
Distance Lod´s for Weapons not Working
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
i only removed the details from LOD2 everything else is as in LOD1 , cant find any problem there , and i have this problem with other weapons as well [WeaponData] ObjectFullName=AN/ALQ-184 3-Band ECM Pod ObjectDataFile=ALQ-184_3Band_data.INI [LOD001] Filename=ALQ-184_3Band.lod Distance=3 [LOD002] Filename=ALQ-184_3Band_LOD2.LOD Distance=10 [Shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=100
