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Everything posted by ravenclaw_007
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	i only removed the details from LOD2 everything else is as in LOD1 , cant find any problem there , and i have this problem with other weapons as well [WeaponData] ObjectFullName=AN/ALQ-184 3-Band ECM Pod ObjectDataFile=ALQ-184_3Band_data.INI [LOD001] Filename=ALQ-184_3Band.lod Distance=3 [LOD002] Filename=ALQ-184_3Band_LOD2.LOD Distance=10 [Shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=100
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	i´m trying to get the distance lods i made for some of my weapons to work but what ever i try the only lod that gets displayed is the LOD1 all other lods are ignored , although every distance change i made on the LOD2 entry is regognized and the LOD1 is displayed on the respective distance i enter for LOD2 i check if the LOD2 is displayed at all by removing the the LOD1 and changing the entry , and yes it is displayed but as soon as LOD1 is back the LOD2 will not be displayed anymore anybody with a good idea what is wrong here , or do distance lod´s only work for aircrafts ????
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	looks like in december 03 the HOTAS Warthog will be available againe including the throttle for about 450 Euro´s , at least here in germany https://www.voelkner.de/products/196213/Thrustmaster-Hotas-Warthog-Flugsimulator-Joystick-USB-PC-Schwarz.html?ref=51&offer=fe8757d3d1b7bd4dc7a4f56065faa0b3&gclid=EAIaIQobChMIqZfapsjD7AIVj7h3Ch2qmgo_EAQYASABEgI9n_D_BwE
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	some more detail pictures of the R-13M that i made at the Wehrtechnische Studiensammlung Koblenz , check the last picture that missile has russian and english warnings on the wings and instead of a nozzle there is a cast ring with holes , maybe Gepard knowse what this part is for , on life missiles this part is not present also interesting is the holding mechanism for the front wings on the launch rail
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				TW or mod F-4 Phantoms?
ravenclaw_007 replied to Chugster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the extendet nose gear is a pain in the a... , i try it several times but in game it will not work , modeling it in 3ds max is not the problem but to get it working in game is , the nose gear should be only extendet on launching from the carrier not on landing one way i got it somhow working is removing al the unneccesary animations like open canopy , wing fold etc and use this animation slots for the nose gear maybe ant gets it working - 
	AN/ALQ-184 , 3 Band -pod ( long version ) , almost finish , some details are still missing , the 2 Band-Pod ( short version ) will be next
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	during a update the F-4E´s did get a iranien made chaff flare dispenser , i dont know exactly what year this started but there is one article from the swiss side Offiziere.ch , i post the important part below ( blue colored ) "It wasn’t until the early 2000s that Tehran made serious investment in the F-4s, as detailed by Babak Taghvaee in the latest issue of Combat Aircraft magazine. The first step was to repair the planes’ existing systems. In March 2010 the state-owned Iranian Aircraft Industries began upgrade work on the first F-4D, replacing the wiring and, with the help of Chinese technicians, adding new Chinese-made radar, radios, flat-screen displays and moving map with embedded GPS. The updated F-4D flew for the first time in February; testing of the new systems is ongoing. Further planned updates include a new Chinese Head-Up Display, radar warning receiver, chaff and flare dispensers and PL-7 infrared- and PL-12 radar-guided air-to-air missiles." here you can see the chaff -flare dispenser used by the Iranian Air Force i made the F-4E_01IRIAF that includes this chaff flare dispencer as well as the new antennas , if i find some pictures of the new cockpit i may be able to make that as wellbut it is very difficult to get any info on that , the pylon adapter in the picture above is includet already and the chinese C-802 missile is in work
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	i had some hard days , my 3ds max computer broke down , now i have that computer working again took a lot of money , time and new parts and since there are no longer updates for windows 7 i just have the basic windows 7 ultimate 64 bit instalation and no net ( is not really needed anyway ) here is the Matra Type 116MA , Matra type 116M is next
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	in the past days i was searching for pictures or drawings of a Double Ejector Rack also named Twin Store Carriage that was used on the Harrier GR1 and AV-8A and on the Alpha Jet , a similar model was used on the F-104G ( some small differences ) , on my search i found a Belgium Air Force Alpha Jet displayed with the Double Ejector Rack and German made LAU-51A rocket launchers , so i finaly can finish my LAU-51A launchers and i have some good pictures of that Double Ejector Rack , by the way does anybody know the exact name of that rack ??? or maybe the manufacturer i have now 2 versions of the LAU-51A a white one for the USAF and NATO and the green / silver one for the German Air Force , i may make a 3rd one in olive green for the USAF and Nato
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	i need some help with the Matra Type 116M and Matra Type 116MA , does anybody have some pictures of this rocket pods ?? especially of the Matra Type 116MA , for this one i only have a drawing i found some info that all 3 type 116 rocket pods where used by the RAF this is supposed to be a Matra Type 116M , no pylon and open rear cover with a electrical connector and tis is a drawing of a Matra Type 116MA , no pylon and open rear cover with a electrical connector and on the left side a cover for the intervalometer i found this pictures showing a type 116 pod on a RAF Canberra and this showing a Matra Type 116MA on a RAF Harrier to my surprise the USMC uses the same Matra pod on there Harriers i keep searching for better pictures , if someone has some good pictures please send them to me
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				BombBayFuelTank
ravenclaw_007 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
check the Buccaneer it has the Bomb Bay Fuel Tank and the Bulged Bomb Bay Door Fuel Tank and yes they work [BBFT] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=INTERNAL AttachmentPosition=0.0,-0.67,-1.06 AttachmentAngles=0.0,0.0,180.0 LoadLimit=4800 AllowedWeaponClass=FT AttachmentType=UK,RAF SpecificStationCode=BucCFFT BombBayAnimationID=3 BombBayOpenTime=1.0 BombBayCloseTime=1.0 ModelNodeName=BBRails MovingPylon=TRUE RotatingPylon=TRUE AutomaticDoors=FALSE MinExtentPosition=-1.00, -6.40,-1.41 MaxExtentPosition= 1.00, 0.46, 0.42 FuelTankName=BucCFFT NoJettisionTank=TRUE [Bulged_BBD] SystemType=WEAPON_STATION StationID=30 StationGroupID=6 StationType=SEMI_RECESSED AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=FT AttachmentType=UK,RAF SpecificStationCode=BucBBBD ModelNodeName=BombayFT FuelTankName=BucBBBD NoJettisionTank=TRUE - 
	
	
				Leg in cockpit
ravenclaw_007 replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the F-16 cockpits for the team viper are made by me , i can add legs but the one i have is from my RF-4E and showing the wrong flightsuit and boots for a F-16, i search textures but they are not working with the legs i have , if you have a better model with the correct flightsuit i can add them in no time the problem with the arm and hands of the pilot is to get a realy good and detail model , i dont have it , Florian try this with his pilot figure , so the only way is to make a new hig detail pilot figure or to buy a pilot figure but i dont have 200 euros just for pilot figure so you can see arm and hands in the cockpit - 
	
	
				F-4F TV display
ravenclaw_007 replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you use the F-4F made by me you have to fly with the F-4F_80 to have the AGM-65 working , the early F-4F did not have the AGM-65 they just used bombs and rocket pods i just check the F-4F_80 and it is working with out any problem - 
	
	
				Leg in cockpit
ravenclaw_007 replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
first i like to know from who did you get the 3ds max file of the F-16C Blk50 / 52 Series , or do you try to import the lod file to 3ds max , this would not work 
