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ravenclaw_007

+MODDER
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Everything posted by ravenclaw_007

  1. i did have the exact same thing on my Buccaneer there where 2 things that causes this - i had to remove the tailskid - i had to change the ShockStroke the shockstroke should be the the same as on the 3D model , if the stroke length is to long you have this catapult effect with some possible flip over [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.25//0.10 HideGearNode=FALSE ModelNodeName=NoseGearStrut InsideNodeName= ShockAnimationID=7 ShockStroke=0.256_____________________________________check this value SpringFactor=0.4--------------------------------------this can cause it to DampingFactor=0.90 WheelNodeName=FrontTire RotationAxis=X-AXIS RollingRadius=0.335 CastoringWheel=TRUE CastoringNodeName=Front_Steering CastoringAxis=Z-AXIS Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=60.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=99.61 MaxLoadFactor=9.0
  2. i take the fighter in the two-piece outfit
  3. soon , at a download station near you it is almost done
  4. i had a similar issue on the Bucc there was one value on the wing positive in stead of negative
  5. check my RF-4E models i use the Air-Brake to release the Chute , this works perfect and as Dels mention above the Chute needs his own animation slot [Chute] SystemType=AIRBRAKE DeployTime=1.0 RetractTime=0.05 AnimationID=10 ModelNodeName= DragArea=25.00 DeployWhenOnGears=TRUE // FullyDeployOnGround=TRUE
  6. He alles Gute zum Geburtstag , hätte ich jetzt fast vergessen
  7. yap that ´s it , normaly that thing should fly backward with all gun´s fired nice job
  8. i just had the same thing on a weapon i made and it was some object with no texture assigned to it , i could not see the error on win7 antil crusader send me picture from his winxp computer and it looks exactly like this one
  9. meinst du die flight ini oder die options.ini , in der options.ini kanst du die jahreszahlen fürs spiel eingeben die ini findest du unter GespeicherteSpiele/Thirdwire/strikefighters2
  10. Shout African H-2 Raptor1 glide-bomb , Raptor datalink pod and ELT-555 ecm-pod
  11. Buccaneer Mk.50 skins 1965 pre delivery 1965 1974 1980 1990
  12. ich habe den Logitech G940 und den gebe ich nicht mehr her ernsthaft endlich mal ein joydtick mit throttle und pedalen einzigster nachteil ist er kostet ein bischen was aber ansonsten kann ich den nur empfehlen
  13. i know but my riveting machine broke down i have to wait for a new one
  14. ravenclaw_007

    MF Mig 29

    ein screenshot währe schön das würde viel mehr leute anziehen und den mod herunterladen lassen ist wie beim essen das auge ist immer mit auserdem währe es hilfreich wenn du genau sagst was in dem mod ist zb. das das einfach nur die konvertierung von SF1 zu SF2 ist oder was du sonst noch dran gebastelt hast
  15. Happy Birthday
  16. after a long and quiet sleep i´m back the to finish the buccaneer templates , still alot of riveting to be done and some parts of the aircreft still look´s to clean
  17. for all who like to use this pod´s on the TW F-16 and on Wrench´s A-16 mod , this are the entry´s in the data.ini you may have to edit the data.inis of the pod´s and change from Exported=FALSE to TRUE
  18. just remember that the object you like to scale can not be directly animated in position=move and scale , to do this you have to link the brake-chute to an other object (box) so the position animation will be done by animating the box and the scale animation by animating the brake-chute
  19. no problem here you go animation i had a problem my self and posted this step by step instruction you can use this animation instruction , my error was 3d-object related
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