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ravenclaw_007

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Everything posted by ravenclaw_007

  1. what terrain is that
  2. only if you climb in to the backseat the radarscreen in the buccaneer is located at the rear cockpit , so all you can do is switch true the radar options that are available antil i have time (and desire) to make a rear cockpit for this mod
  3. for some obvious reasons i go for a Angola/Namibia or South African terrain
  4. i was thinking of that
  5. check the SF1 Forum and you know what is coming mid next week
  6. i just uploadet the SF2 versions and as soon as Cliff11 is back from his weekend we will finish the SF1 version expected upload by mid next week , so no more 2 weeks
  7. View File Buccaneer RAF for SF2 Buccaneer RAF and RAFG for SF2 includet -------- Buccaneer S2A Buccaneer S2B Buccaneer S2B RAFG , without refuelprobe Buccaneer S2/S2B Cockpit Weapons Mk6 Ejection Seat Effects Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ---------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for FAA/RAF Buccaneer now 23100lbs - typo error on AOA Indicator fixed - Decal issue for 12Sqn. S2B_1983 fixed have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 09/30/2011 Category Buccaneer
  8. Version vers1.2

    3,453 downloads

    Buccaneer RAF and RAFG for SF2 includet -------- Buccaneer S2A Buccaneer S2B Buccaneer S2B RAFG , without refuelprobe Buccaneer S2/S2B Cockpit Weapons Mk6 Ejection Seat Effects Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ---------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for FAA/RAF Buccaneer now 23100lbs - typo error on AOA Indicator fixed - Decal issue for 12Sqn. S2B_1983 fixed have fun ravenclaw_007
  9. View File Buccaneer FAA for SF2 Buccaneer FAA (Fleet Air Arm) for SF2 includet -------- Buccaneer S2 Buccaneer S2-Tanker / AI only Buccaneer S2C Buccaneer S2D Buccaneer S2 Cockpit Weapons Mk6 Ejection Seat Effects Refueling mission for Buccaneer S2 tanker Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ---------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for FAA/RAF Buccaneer now 23100lbs - typo error on AOA Indicator fixed have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 09/30/2011 Category Buccaneer
  10. Version vers1.2

    2,177 downloads

    Buccaneer FAA (Fleet Air Arm) for SF2 includet -------- Buccaneer S2 Buccaneer S2-Tanker / AI only Buccaneer S2C Buccaneer S2D Buccaneer S2 Cockpit Weapons Mk6 Ejection Seat Effects Refueling mission for Buccaneer S2 tanker Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ---------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for FAA/RAF Buccaneer now 23100lbs - typo error on AOA Indicator fixed have fun ravenclaw_007
  11. View File Buccaneer Mk50 SAAF for SF2 Buccaneer Mk50 SAAF for SF2 includet -------- Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe Buccaneer Mk50 Cockpit SAAF Weapons Mk6 Ejection Seat Effects the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - Thrustvector controll = RATO´s on/off the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ----------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for SAAF BUccaneer now 25900lbs - typo error on AOA Indicator fixed have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 09/30/2011 Category Buccaneer
  12. Version vers1.2

    1,079 downloads

    Buccaneer Mk50 SAAF for SF2 includet -------- Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe Buccaneer Mk50 Cockpit SAAF Weapons Mk6 Ejection Seat Effects the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - Thrustvector controll = RATO´s on/off the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel Installation ------------ for instalations please read the README Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 i hope i did not forget anybody ----------------------------------------------- vers 1.2 CHANGES from 10.oct.2011 ---------------------------------- - working/rotating Bulged bombbay door - BombBay Fuel Tank added - max fuel load for SAAF BUccaneer now 25900lbs - typo error on AOA Indicator fixed have fun ravenclaw_007
  13. Red Flag 1977
  14. you may have some problems with the Buccaneers in SF1 because of reasons i dont know the distance lod´s for all RAF and FAA versions dont work the only Buccaneer version with working distance lod´s are the SAAF Mk50 (one possible reson may be an max. vertex count per model) - so we will most likely upload the FAA and RAF Buccaneers with out the distance lod entry in the aircraft´s_ini antil we know what is causing this - this Buccaneers and the Cockpits are High poly models and on some computers this may result in FPS drop or worse , and there is nothing i can do about it - i have to export some versions of this Buccaneer from 3ds max with decals , resulting in lod size above 2,1MB the reson why i have to export it with decals are that otherwise you would have decal-bleeding all over the aircraft , models with lod´s below 2,1MB dont have decals that would cause decal-bleeding aircraft lod size - Buccaneer-S2 4,61MB - Buccaneer-S2A_1969 4,54MB - Buccaneer-S2B_1969 2,05MB - Buccaneer-S2B_1983 6,34MB - Buccaneer-S2B_1989 5,49MB - Buccaneer-S2B_RAFG 2,01MB - Buccaneer-S2C 4,61MB - Buccaneer-S2D 5,87MB - Buccaneer-Mk50_1965 1,42MB - Buccaneer-Mk50_1980 1,50MB Cockpit lod size - from 2,93MB up to 3,0MB i hope that i can finish everything this week
  15. ok this is the status , SF2 is finish i just wait for some loading-screens SF1 is almost finish Cliff11 is converting and adapting the RAF versions to SF1 as soon as i have the last loading-screens i will send the Buccaneers to the test pilots for a final test and then i will upload them , so it can only be weeks antil you have them
  16. over kamtchatka
  17. Happy Birthday
  18. some one should rework the hightmap for GermanyCE so that we dont have to use taiwan all the time , germany terrain is way to flat
  19. here you go this is how i set it up on the RF-4E and it works perfectly , i have 2 slimer-objects on the RF-4E one for off and one for on
  20. Happy Birthday
  21. Stary wait for the next update there are some more changes coming , some adjusted settings for the canopy and textures and the intake go´s up to the engine
  22. all Saints day
  23. thanks otto
  24. Buccaneer S2B , 12Squadron 75th anniversary Feb.14 1990
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