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ravenclaw_007

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Everything posted by ravenclaw_007

  1. back home
  2. es gibt da ein paar sachen die man beachten sollte , die geschwindigkeit , die höhe und entfernung zum ziel und dan brauch man übung , übung , übung ,...... , ach ja übung mit diser speed und diesem zielanflug solltest du hier die waffen auslösen , aber nicht alle vieleicht brauchst du noch ein paar für ein anderes ziel und dann hast du mit sicherheit einen treffer hier waren es drei im ziel
  3. ask DERK if he can send you his downscale skins this may help to and you can give me a PM anytime if you have still problems
  4. as mention in the README this are high-poly models (intendet for SF2) so nothing i can do about it you can try one of this - find a terrain where you dont have this problems - use one of the buccaneers with a lot sice of 2MB or less , like the SAAF buccaneers or S2B_RAFG - if this dont help you can downsice the aircraft and cockpit skins to 1024x1024 (Derk did this on his installation) regards volker
  5. kann da nur zustimmen , hole dir alle wenn es dein geldbeutel zulässt
  6. View File Buccaneer FAA (Fleet Air Arm) for SF1 only Buccaneer FAA (Fleet Air Arm) for SF1 only includet -------- Buccaneer S2 Buccaneer S2-Tanker / AI only Buccaneer S2C Buccaneer S2D Buccaneer S2 Cockpit Weapons Mk6 Ejection Seat Effects Refueling mission for Buccaneer S2 tanker Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper - not on the Mk50 Installation ------------ for instalations please read the README !!!! Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max i hope i did not forget anybody Known Issue ----------- The distance lod´s dont work on most of the aircrafts for reasons i dont know yet Have Fun ravenclaw_007 Submitter ravenclaw_007 Submitted 10/12/2011 Category British Aircraft
  7. View File Buccaneer RAF and RAFG for SF1 only Buccaneer RAF and RAFG for SF1 only includet -------- Buccaneer S2A Buccaneer S2B Buccaneer S2B RAFG , without refuelprobe Buccaneer S2/S2B Cockpits Weapons Mk6 Ejection Seat Effects Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper - not on the Mk50 Installation ------------ for instalations please read the README !!!! Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max i hope i did not forget anybody Known Issue ----------- The distance lod´s dont work on most of the aircrafts for reasons i dont know yet Have Fun ravenclaw_007 Submitter ravenclaw_007 Submitted 10/12/2011 Category British Aircraft
  8. View File Buccaneer Mk50 SAAF for SF1 only Description Buccaneer Mk50 SAAF for SF1 only includet -------- Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe Buccaneer Mk50 Cockpit SAAF Weapons Mk6 Ejection Seat Effects the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - Thrustvector controll = RATO´s on/off the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel Installation ------------ for instalations please read the README !!!! Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max i hope i did not forget anybody Known Issue ----------- The distance lod´s dont work on most of the aircrafts for reasons i dont know yet Have Fun ravenclaw_007 Submitter ravenclaw_007 Submitted 10/12/2011 Category British Aircraft
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  9. Version vers1.0

    997 downloads

    Buccaneer RAF and RAFG for SF1 only includet -------- Buccaneer S2A Buccaneer S2B Buccaneer S2B RAFG , without refuelprobe Buccaneer S2/S2B Cockpits Weapons Mk6 Ejection Seat Effects Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper - not on the Mk50 Installation ------------ for instalations please read the README !!!! Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max i hope i did not forget anybody Known Issue ----------- The distance lod´s dont work on most of the aircrafts for reasons i dont know yet Have Fun ravenclaw_007
  10. Version vers1.0

    553 downloads

    Buccaneer FAA (Fleet Air Arm) for SF1 only includet -------- Buccaneer S2 Buccaneer S2-Tanker / AI only Buccaneer S2C Buccaneer S2D Buccaneer S2 Cockpit Weapons Mk6 Ejection Seat Effects Refueling mission for Buccaneer S2 tanker Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - strg+8 = windshield wiper - not on the Mk50 Installation ------------ for instalations please read the README !!!! Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max i hope i did not forget anybody Known Issue ----------- The distance lod´s dont work on most of the aircrafts for reasons i dont know yet Have Fun ravenclaw_007
  11. Version vers1.0

    295 downloads

    Description Buccaneer Mk50 SAAF for SF1 only includet -------- Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe Buccaneer Mk50 Cockpit SAAF Weapons Mk6 Ejection Seat Effects the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe Funktions ---------- - strg+0 = canopy open close - strg+9 = nose and wing-fold - Thrustvector controll = RATO´s on/off the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel Installation ------------ for instalations please read the README !!!! Note ---- this are high poly models with high-res skins Credits: -------- - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory - testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 - Special Thanks to Cliff11 for converting it to SF1 and testing it to the max i hope i did not forget anybody Known Issue ----------- The distance lod´s dont work on most of the aircrafts for reasons i dont know yet Have Fun ravenclaw_007
  12. Happy Birthday
  13. das mit den 70% loading habe ich auch aber nur bei manchen terrains (hauptsächlich Anatolia) und ich bin auf win7 , ich kann daher nur sagen das einige terrains wenn man mit seinen einstellungen auf unlimited spielt echte killer sind und es gibt da eigentlich nur 2 möglichkeiten entweder man verzichtet auf die einstellung unlimitet und far (für horizont distance und ground objects) oder man muss auf terrains ausweichen die mit unlimited funzen ach ja ich habe noch ein prototyp vom anatolia terrain das läuft tadellos es hat ein paar andere einstellungen in der data.ini , die nachfolgeneden versionen 1 und 2 laufen bei mir nicht und mein computer ist wirklich kein low end product [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=12288 AlphaObjectIndexCount=18432
  14. i think the transition from the Farm to the desert tiles are perfect now
  15. for all who like to know how the tactics are with the real Buccaneer´s this are some pages of the S2B weapons manual and they show how it was done (if you like to have a copy of the Manual just give me a PM) the HUD funktion can unfortunately not be implimented in to the game because of limited ground objects targeting funktion , if we have in the future a better avionics for bombers available i may add this funktions
  16. no refuelprobe and the RAF Squdrons No.15 and No.16 , this two squadrons are the only ones with buccaneers based in germany even though the no.15 Sqaudron was formed in 1970 at RAF Honington shortly afterwards they moved to RAF Laarbruch in Germany
  17. we still work on them the conversion to Sf1 is not that easy and some funktions in the cockpit and on the aircraft will not be available i hope by end of this week the Sf1 versions will be done
  18. uploading the update right now Please overwrite all existing files , Aircaft and Weapons
  19. fit for a very , very long range bombing mission update will be up tonight with rotating bulged bombbay doors
  20. ok this is what i did in a very long night , the bulged bombbay door is now working and you have the bombbay fuel tank as well , so if you run out of fuel it is not my fault you can of course carry bombs instead of the bombbay fuel tank i will upload the update by tomorrow
  21. because of some changes regarding the bulged bombbay door the release for mid this week will be postponed antil all changes are made , sorry
  22. ok i just got some pictures of the bulged bombbay doors , this bulged bombbay doors are this what we have now as "Bombbay-Fueltank" and this bulged bombbay doors are rotating with the bombbay door so here is what i´m going to do now - first i make a model of the Bombbayfueltank (it is only a cylinder mounted on to the bombracks of the bombbay) - i add a new weaponsstation for the bulged bombbay door - change all the lods and add the entry in the data_ini - upload the version2.0 of all the Buccaneers i hope that gets everybody satisfied ps. please dont send me anymore PM about the HUD , as long as TK is not adding more ground/objects targeting capabilities to the games avionics this HUD is all you got and no the buccaneer did not have any CCIP , i have all the manuals and can prove that
  23. do you have open and closed bulged bomb doors pictures
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