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KnightWolf45

+MODDER
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Everything posted by KnightWolf45

  1. one wis in my point keeping the light sim features but add better AI maybe refueling, better clouds better naval etc
  2. look i dont know watt im talking about here legal in terms of work load skilss etc... but sereval outher games and neverwinternights comes to my mind had very good comunity pacths i dont if the add new features or not sorry but why not make something like that for SF2 any and all? of course its going to need and update from time to time to fix TK pacths lol just an idea.
  3. news update i add the missing entrys in the M4000 gears and animated the shock test flight will be done this afternoon
  4. good luck man hang in there
  5. any F-100 his great man no F-100 has radar iirc to get you need F-4C my advice load the gun pod asap. has for the 9b best his like SupGen says. my problem at moment his to many 3d max hours to fewe Sf2 hours!
  6. i to hit some migs i just need to get no manovering(turning) a be very close to them 70´s are very large improvent yes 9L and forward you can get 10/10 sometimes but remenber im guns guns guns kind guy!
  7. 9b should be free they dont hit a damn thing
  8. it worked thanks a lot Dels your are the man a fewe tweaks and its ready to go for the painter!
  9. ok going to do that later this after noon thanks!
  10. happy B-day
  11. Fennec progress a large but how do i make the rotor turn properly runway taxi and atitude his great btw
  12. extract a campaing ini from SF2E or donwload one of man available and in a unit add these lines [AirUnit008] AircraftType=some type for aircraft check both gen 1 and gen 2 KB UnitName=something ForceID=1<-- or 2 if want the red to use mercs Nation=MERC MercenaryUnit=TRUE PlayerOnly=TRUE or FALSE < in false they flight mission any way in TRUE they only apear if you selecet them StartingFunds=100000< how much $$$$$$
  13. dont spend money on that one i have in wip i just can say wend it will done since it the most easy one to make
  14. got an issue whit the front gear on Mirage 4000 can someone give a hand please front skin into the runway code below [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=4.0 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=Front_gear InsideNodeName= ReverseShockOrientation=FALSE ShockStroke=0.30 SpringFactor=1.50 DampingFactor=1.30 WheelNodeName=front_wheel RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.291 // 0.191 CastoringWheel=TRUE CastoringNodeName=Main_Susp Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=50 InputName=YAW_CONTROL ControlRate=2.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=138.61 MaxLoadFactor=9.0 ini issue for max issue? thanks in advance
  15. deleted the old options and version ini also
  16. in your save folder there his a options ini at bottom there his this [Mods] ModsEnabled=TRUE Directory=C:<----------------------to D: \Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters2 Editors=StrikeFighters2 [screenShots] Directory=C:<--------------same thing \Users\r\Saved Games\ThirdWire\StrikeFighters2\ScreenShots Format=JPG and watt MigBuster sayed
  17. thanks i send to friend to see if he fix some runway attitude problems hope i can fix that. wend it comes back i shoot and outhers that want help me a PM so that we can all work on it.
  18. debugging one problem at the time frist flight well! pilot his in place now btw
  19. may use the wing fold only in the parked animation?
  20. whit stock formations it does happen IIRC WW II future in SF 2 its still possible but the work load on models of all kinds air ground land his off the roof.
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