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KnightWolf45

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Everything posted by KnightWolf45

  1. viggen and SK60 that for SF1 it no problem it just a matter of using the old exporter to make gen 1 lods
  2. check a stock types ini or from another terrain and see how its done
  3. ok sin problemas
  4. from watt aircraft are you get ccip?
  5. cool i was born in the year of the fire dragon 1976 guess it new cicle for me
  6. cocas_3dworksfor_tw_sf@hotmail.co.uk
  7. e el msn?
  8. [PaveTack] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=INTERNAL LoadLimit=0.0 SpecificStationCode=F111<-------delete this and you be able to load any laser pod AllowedWeaponClass=LP AttachmentType=NATO,USN,USAF NumWeapons=1 AttachmentPosition=0.0,-0.181,-0.868 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.0 LengthLimit=0.0 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 since that the bluit in version his not working SystemName[026]=PaveTackSensor<--------delete also and renumber back up your files frist
  9. [quote name='Muesli' timestamp='1326974816' post='548007' I made a booboo somewhere in the main program. I'll trythough, thanks Cocas! most likely
  10. http://combatace.com/files/file/5046-mustang-tutorial-8-animations/ http://combatace.com/files/file/5048-mustang-tutorial-9-assigning-key-controllers/
  11. add to the avionics iin file just the end rwr lines [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.80 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.145,-0.125 ViewportBottomRight=0.145,0.28 GunBoresightAngle=0.0 RocketBoresightAngle=-0.09 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont]
  12. da miedo solo de ver hecho quannto mas hacer-lo
  13. una camo en wip e umas tiras desde del cielos de germania.
  14. entao tenemos que tener uma idea projecto en concreto para enpezar toy pronto para todo ou quasi todo
  15. take the avionics lines from another aircraft and put then in the tornado the add to cockpit folder the hud folder or tgas
  16. no lateste export works only in max 2009 that the one you need
  17. any version that has an exporter but for the later features like bump maps etc Max 2009
  18. lo link http://combatace.com/files/file/11984-peninsula-iberica-beta-version-01/
  19. Tonix tinha um terreno em beta para espanha cierto?
  20. supgen his right do you have any outher plane whit ccip?
  21. uno portugues puede entrar en la fiesta ofereco my capacidades com skinner e modelagem 3D
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