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KnightWolf45

+MODDER
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Everything posted by KnightWolf45

  1. Right now even props are slowly going in to 2 gen games like in KAW or Cliff11 for O-2 that works on SF2 also the same for the beta that his made for my Gladiator i now since tested in SF2 i no longer have 1 gen install and all my work his most likely going in to SF2 or be SF2 compatible prophead like and outer also need to move on and little bye litle FM issues are been solve no future 1 gen games his going to hapen very shortly so start saving money to get SF2 guys or you going to be whitout new mods soon. Edit im still XP and no problem whit SF2 that his a fact
  2. look data_campaing inis his ok shot me your carrier locations on targets.ini please i think i now watts his wroung but i need to see it before can fix it.
  3. ai uma outra solocion troca estas lineas GroundObjectRole=WARSHIP para GroundObjectRole=Cargo_Ship hasta 5 se nao me engano assim os barcos aparecem de tempo em tempo
  4. feliz por ajudar
  5. no only standy in the donwload seccion faziias or someting like eagles but it use stock desert map real Indo-pakistan mod his in the works for SF2 Cocas
  6. borra el tga e ini e voltaras a tener el efecto stock
  7. qual es la data em começas a mission? teins de ter adversarios en la miesma data tenta um strike e ve se sucede lo miesmo
  8. well in KAW there going these props in SF2 standrars Yak-9U/P Tu-2 and La-9/11 whit new models the problem his im making then so they may not be has good has they cloud be if made by beter 3d guy there outer props in this mod since im making them im not reaveling them. Cocas
  9. small update Gladiator FM by Cliff11 Screens done by RAVEN. beta testing for the KAW mod Tu-2 model done just needes some minor ajustementes fm in the works by Cliff11 skins by Paulpanz Yak-9U/UT/P model the same has the TU-2 only small stuff needed FM in work by Baffmeister skins by Paulpanz beta testing soon that all for now Cocas
  10. KnightWolf45

    Pearl Harbor

  11. its the wire that bugs me the most who to make go away wend its retracted?
  12. his right our we cloud start carryng the wrong type off bomb i think.
  13. para esso resultar tem de haver um mesh com o nome "missile_rail_L01". e no mesmo sitio que o rail para bombas e isto que querias saber? muito obrigado (muchas gracias)
  14. play its this numbres SlowPropRPM=600 FastPropRPM=1825 MaxPropRPM=2450 IdlePropRPM=25 in the engine part of the FM hope that this helps you Cocas
  15. RIP and thanks for everytingh Leslie
  16. one of the best skinner around

  17. onde esta el Berkut?
  18. certo solo hacer um novo pit em 3d max sin los marcos
  19. es para partes de las partes interios del mesh dela fuselagem aparecam a vista do cockpit como aqui lo pit es del spitfire mas assim funciona perfeictamente para el Gladiator com esta img que Cliff11 me envio demonstra. es puesto en el Cockpit.ini solo funciona com patch out08. Daniel Cocas
  20. bring donw graphics settings a bit all off them expect cockpit that should help out the FPS
  21. happy brithday my friende
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