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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. its been flying for over a year now. took a long time to get it to the states, because it was shipped in pcs and some of the crates were confiscated at the border.
  2. its on location with the F-35s to begin filming for Top Gun 2.
  3. hrmm, i wonderz if TK fixed the dynamic/tabled/velocity effects axes....
  4. 400 Series Cards are dirt cheap, and offer alot more performance compared to the widely discontinued 6 year old 8800s
  5. if .. only... we... had... .access .... to.. the.... .fx .... file......
  6. TK already confirmed that the Mission Editor wasnt updated to use the new Ship Formations, which causes groups of ships to spawn inside of each other.
  7. i know i promised the edited AWACs voice this weekend, however, i've spent about 80% of the time from Friday night to this afternoon at Portsmouth Naval Hos. w/ my father. Will continue working on it in my time after work during the week.
  8. typing on smartphone, half of my sentences have words that are flipped/reversed. haha, or missing letters.
  9. I was working on that, will be done this weekend, can only run so many wavs a day before i get a head ache listening to "asp one, asp two, asp lead, cowboy one, cowboy two, cowboy lead............................) Im done with all the other wavs, just have to finish the Flight/Leads/Groups. so are crazy quiet after being filtered too. ~330 wavs... run them through eq board during playback, record filtered wav, cut and edit to match original's length, add white 2% noise, save.
  10. why does that look a bit scaled up to me?
  11. Which Horizon MOD is that? I cant find it in the SF2 Downloads.
  12. 2nd one definately.
  13. is it black or is it blue./
  14. The waves are a secondary .LOD animated over top of the water plane.
  15. does you make shift maps show up correctly when you press "M"??
  16. i havent found a tower view line, it prolly relys on viewpoint for radar position or something. i just happen to press F11 for giggles one day while on the deck. Also, if the ground texture is shader rendered, there's gotta be another layer for the IceCaps.
  17. can we stick the new shaders for water on the water int eh old terrains? you have a link?
  18. ok, how do you make a hieght map from say, the sat. images on the EarthExplorer/USGS site?
  19. yeah basically model the shelf, and find a way to make it a lil bit visibile by lowering the sea mesh a teeny bit or something.
  20. even if you use the "L_meshname.lod" but remove the shader info from the INI? thats what i meant by export (each individual lod). i might tinker this weekend, as I can google some decent HFD BMPs to use. hide water plane, extend parts of the island and create a slope around all of the edges to force the pixel shader to draw the "Sand" looking texture to simulate beaches.
  21. no one has mentioned it, but i just remembered, the Carriers in SF2:NA have an "Tower View", looks more like its on top of the tower by the radars though.
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