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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. what would happen if you were to say: build the terrain with HFD in max, cut the terrain into perfect squares (like the terrain editor would) and map them with their own BMP (like you would with Tiles). make the Sea Plane, detail w/ airbases, trees, donkeys, stargates, whatever, export, do the INI configuration for each Tile. Remove the Shader for the LAND texture. shouldnt we (In theory/ concept), be given a Terrain w/ LOD detail, but using Tiles/BMP Textures on the land instead of the shader?
  2. FE2 is technically not part of the SF2 engine.
  3. Awesome!
  4. remove the ### Fake Bombsight ### View and Viewclass from the Viewlist.ini ?
  5. just a lil progress update on the AWACs Voice edit, im down to just filtering the last 160 or so (the flight names etc), but i had to stop for the day to run errands.
  6. im sure theres a way to use our own Texture maps.... i'd ask TK.
  7. to keep us from modifying the game to the point where it doesnt run on laptops, and the users go whining to TK. which is the reason why other things in the engine get locked, 3rd party mods push the limits, and people whine to TK that it causes issues on their system, so he locks it in a patch to keep it from being changed. AFAICT, the terrain shaders have a W_ (water) and a L_ (Land), so... Terrains was never my "area" and seeing how most of it is locked away and no docs to support creation, I'll leave it alone and continue with what Im good at.
  8. i have an old extracted files folder from before TW locked the LODs, as for the Iceland.cat, there's prolly alot of LODs for each section of the map, or one big one, plus the LODs for the objects.
  9. i cant seem to get Stary's Viewlist mod to work, lol... Errrrrr.. Or I'd be taking screens left and right.
  10. Im about to hit the sack for the night.
  11. that's the default/TK's sounds w/ Studio Board Filtering. not me. i went through every wav to pic the wavs that played in the static event of the saved mission (this case the location of home plate), then edited those wavs, I havent touched the other 300 or so, and will start on those tomorrow. Me?
  12. i added some white noise, but i think when i passed it through the board the filters filtered most of it out.
  13. i forgot where to put the modded WAVs, lol, I wanna do a dry run with a pre-set line in the mission and record before/after video. might be less than 333 actually, as some of the T1 prefix waves are the old Female Snoopy voice. (edit, brain fart, remembered folder structure). Uploading a vid to Youtube.
  14. then i'll spend all day tomorrow on it, I already saved the settings in the studio board, so i just turn it on, flip to preset52, play the sounds 1 at a time, while recording mixer board output, save them as new wavs and put them in whatever folder.
  15. 333 AWAC Voice Overs to re-record.... now, should i voice over them or run them through filters to make them actually sound like radio transmissions? Example: Original: T1BDAP008.WAV Edited: T1BDAP008b.wav
  16. i just use the mission editor, select ground group, and choose CVN75 from drop down.
  17. i wonderz if this would make flight decks work better?
  18. Epic Idea!, someone get the Hieght Map for Libya!, Might need to re-do the Auto texture/.fx file for land though
  19. thats my weekend project, extract awacs voices, and record them over....
  20. SF2: WDHTFFT aka SF2: We dont have the funds for that.
  21. Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
  22. when it places aircraft as parked, it plays that animation, or if you really wanna see it, just make a Animation key and Map it to Animation 9.
  23. TK changed the shadow engine to allow for Max Properties for Shadows, so you can build the Clouds, right clock and de-select cast shadow/receive shadow.
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