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Everything posted by Centurion-1
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	Ok, I'm at a complete loss as to why the naval units don't work.. I've tried to set NavalCampaign=TRUE in both the _DATA and main ini, then only the DATA ini, I've set NAVALMAP=TRUE in the Darwin.ini, i've removed some ship groups, I've added jammer and naval search air sqns... And no dice.. It is doubly annoying since it is based on another campaign for another third party map and there it works, magically.. Anybody have any ideas?
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	Ah yes I might have phrased it a bit unclearly, the problem is that there are no Indonesian skins to use, so the use the Soviet Silver ones.. If anyone of the Decal and Skin masters would like to help, that would be great! Especially since some of the mig schemes are quite dashing! Yep the navalmap and campaign statements are present and are set to true..
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	DISCLAIMER: I am literally from the other side of the planet, so my knowledge of the RAAF, RAN, and Indonesia is mostly from reading Wikipedia. Errors are to be expected.. Hi all! A few weeks back is started to work on a small campaign based on the Modern Darwin terrain, to get to use all the Aussie DLC planes I just bought I settled on the year 1970 as the time to get an interesting mix of aircraft. Here is my backstory, which is a pretty big "what-if" but maybe necessary for the time to explain all the airworthy Indonesian MiGs: Features: RAAF, RAN, RAF and RN vs. Indonesia Two carrier groups Three surface groups Ground war Aircraft: Mirage IIIO F and A RAAF (DLC) A-4G RAN (DLC) F-4E RAAF (mod) F-4K RN (DLC) Buccaneer RN & RAF (mod) Harrier GR.1 RAF (stock) Canberra Mk20 RAAF (mod) Requirements: Above mentioned aircraft All SF2 titles merged (probably) Ships, most notably the aircraft carriers and some british escort ships, Komar patrol craft, Riga cruisers.. will post list. Modern Darwin terrain, with the two tweak packs applied.. Known bugs/problems: The naval groups are not currently showing except carriers. Possibly related to the Naval Campaign statements.. will investigate. They worked previously.. The Indonesian MiGs are using generic skins The RAN and RN carrier groups are just guesswork as I couldn't find any refs on what escorts they should have Installation: 1) Make sure you have the necessary bits and bobs 2) Extract the IndonesianGambit folder to your campaign folder 3) Add the statements NavalMap=TRUE to your Darwin.ini, and place the included Darwin_water.bmp file in your Darwin terrain folder.. Here is the link, this is only a beta so far thats why its not in the download section yet: https://rapidshare.c...nGambitBeta1.7z Please report any bugs and problems here, as well as fixes or tweaks if you have them! Screenies: Assets still needed: Indonesian Skins A bunch of them, I've compiled some resources here: http://postimage.org/gallery/505l0gu/ Ships Most notably the KRI Irian, but maybe some RAN stuff? Well, that was a long post.. enjoy!
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	Well, simple enough, I was wondering if anyone else had a bunch of mercenary skins made just for the heck of it or some what if flying. I am going to start off, I would love it if it would result in some kind of merc skin pack! There are very few merc skins for DL, which is too bad. Ultimately, I would like to make a campaign of just merc units against each other, if we can amass enough skins! If you got back storys or proposed mods share them! I personally try to keep it somewhat viable, like the real-life Omani Hunters avaliable as DLC, who are just upgraded with more IRM rails. Other things I think are viable include chaff/flare dispensers and uprated engines.. but don't let this hamper your creativity Harrier mercs: Tunnan:
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				What If Screenshot Thread.......
Centurion-1 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
1979:In an attempt to give the aging MiG-19 airframes a new lease of life, a modest modernization program is launched by Cuba in co-operation with the MiG design bureau, based on the MiG-19PT prototype and the experience gained by the MiG-17AS multirole fighter in Cuban service. DAFAAR personnel, recognizing the MiG-21s problem in a subsonic, low altitude dogfights, turn to the readily available MiG-19 which excels in these parameters. The outboard IRM pylons are complemented by the older inboard pylons, and these are wired to carry more modern IR missiles like the new R-60 dogfight missile, giving the previously guns-only interceptor an ability to carry six modern IRMs. Tasked with point defence of Cubas airbases to allow high speed and altitude interceptors like the MiG-23 and 21 to scramble, these uprated MiG-19s give any low level fighter bombers a run for their money! - 
	
	
				SF2 Realism Mod
Centurion-1 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I was wondering if anyone cared to look at the (albeit third party) MIM-23 HAWK sams that are used on a lot of terrains, I find them overly effective compared to WP SAM systems which as far as I've understood should be at the very least equals in performance, if not more effective. I've taken a gander at the inis but maybe someone more versed in weapons editing could give them a lookie? At the same time the WP sams could get some TLC. When flying I find that the only systems that is really dangerous and continually engages is the SA-8. The SA-6s and SA-3s rarely fire, while the HAWKs are expending munitions like rabid badgers on crack. - 
	
	
				Slovak MiG-29
Centurion-1 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks nice! As Soulfreak pointed out there are some "seams" visible. Are you going to do the digital camo as well? Does anyone know if there are any weapon packs floating around which might include the more advanced R-27 varaints, like the ER, EM or AE? Found these to be missing when fighting for OPFOR in 2000+ enviroments.. - 
	
	
				Strike Fighters 2 Screenshots
Centurion-1 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I would maybe tone down the panel lines just a bit, if too wide and noticeable they make the plane rather look like a plastic scale model, but other than that looks good! Wish we could have normal mapped ground tiles... - 
	Well TBH not well. Or rather, a lot of the heavy lifting is done now I am fighting with annoying small niggles, a lot of which relate to animation and ini stuff. And fixing it is not really my cup of tea or idea of fun, so work is slow. But I started to make a more concentrated effort now after a while of idling, so maybe.. Again, if some pro-modder would like to take a look at my files that would be gold. Probs: -Major stability issues on the runway -Loadout problems (for the players it puts both outermost AAMs on the same station but not for AI...) -Animation issues: speed brake wiggles about on takeoff but not in flight -Gear doors does not close fully even though they are animated that way in max Again, I hate the technical bit so I would gladly team up with someone so I could focus on more relevant stuff like finishing up model and texture and start making RBT variant etc..
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				Mirage F-1C-200
Centurion-1 replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok, good to know whose work im working on. You should not sell yourself short thoough, I think the cockpit is quite good actually! But there are couple of minor things, and for me it would be a lot faster to have something to work from rather than starting completely from scratch.. But if the original files are a no go then I would be open to collaborating on making a new one. That is if you want any help - 
	
	
				Mirage F-1C-200
Centurion-1 replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Brain32 does that mean you have an actual 3ds max file for the cockpit? I'm aboard to work on the cockpit a bit and there are a couple of adjustments to the 3d i'd love to make! - 
	
	
				F-5a
Centurion-1 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I visited Crete a couple of weeks ago and there was at least one Blue Ghost painted F-5 as a gate guard outside Iraklion airport (air base?). - 
	
	
				Mirage F-1C-200
Centurion-1 replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I feel like a broken record asking about cockpits, but what are the plans for them? If you have some old files I could help updating them. The external model and textures look great! It's a great time for Miragophiles like myself, first the 2000 pack and now this! - 
	
	
				F-5a
Centurion-1 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Superb model! Looks very very nice! Do you have plans for a cockpit as well? It should not actually be super difficult to do, I got some refs pooled together as I was kind planning to do the F-5 some day. I am relieved I don't have to :D Got so much on my plate already. - 
	
	
				del1
Centurion-1 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey those look great Veltro! You seem to be getting the hang of the mapping process. Some constructive criticism: -Just above the nose behind the prop there is some texture stretching, it is easily remedied by ensuring that no two vertices are behind each other in the UV map, ie find the "middlemost" vertice and move it upward just a notch! -You could pretty safely increase texture resolution by a factor of 2 or 4, to 2048x2048 or even 4096x4096 (though a 4096 texture is a bit extreme it is a good way to future proof models) A very good job nevertheless!! - 
	
	
				SF2 Screenshot Thread
Centurion-1 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't really get the whole locking away process or paranoia, if games like Skyrim or all the other big budget modder friendly titles don't mind users getting at every possible game file and importing them into 3ds Max to modify them, I think the SF2NA approach is a bit draconian. But good work Stary! Also, I think TKs new terrain format is still a work in progress, as there definitively seems to be developing potential all around and there seems to be some efforts to "future proof" it. But some more open discussion and info about what TK is doing, has done and is planning to do would be nice. - 
	
	
				New entrys on SF2 NA
Centurion-1 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Copied from NA campaign into mine: [AirUnit058] AircraftType=E-2C UnitName=VAW-112 Golden Hawks ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=USNGrey1 StartNumber= RandomChance=100 MaxAircraft=6 StartAircraft=6 MaxPilots=6 StartPilots=6 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=100 UpgradeType=NEVER and [NavalUnit001] UnitName=Nimitz Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=7 Experience=100 Morale=100 Supply=100 Intelligence=40 StartPosition=469726.56,650390.62 ObjectivePosition=738281.25,487304.68 HomePortPosition=0.0,200000.0 Ship[01].Type=CVA-63 Ship[01].Name=USS Independence Ship[01].Number=63 Ship[01].Texture=USNGrey1 Ship[02].Type=CGN-36 Ship[02].Name=USS California Ship[02].Number=36 Ship[02].Texture=USNGrey1 Ship[03].Type=CGN-36 Ship[03].Name=USS Texas Ship[03].Number=39 Ship[03].Texture=USNGrey1 Ship[04].Type=Spruance Ship[04].Name=USS Caron Ship[04].Number=970 Ship[04].Texture=USNGrey1 Ship[05].Type=Spruance Ship[05].Name=USS Comte de Grasse Ship[05].Number=974 Ship[05].Texture=USNGrey1 Ship[06].Type=Spruance Ship[06].Name=USS John Rodgers Ship[06].Number=983 Ship[06].Texture=USNGrey1 Ship[07].Type=Spruance Ship[07].Name=USS Peterson Ship[07].Number=969 Ship[07].Texture=USNGrey1 - 
	
	
				New entrys on SF2 NA
Centurion-1 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I've got early warning working, well at least an E-2 Hawkeye is buzzing around getting ignored I've been mostly flying for Cuba while testing, I really want to sink a carrier in a MiG-23BN. The lack of anti-ship missiles is a bit of a downer but hey ARMs work surprisingly well. I also got sidetracked to make some Caribbean migs skins for the Thirdwire MiGs, which was intially supposed to be a quick and dirty job. Now I have full 2048 templates in the works. I need to focus more EDIT: Has anybody managed to change so that the AI attacks in a more sensible way using low level penetration tactics? Flying into florida at 5000ft is a sure way to get shot down by the bazillion Hawk sites Wrench placed there - 
	
	
				New entrys on SF2 NA
Centurion-1 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I've tried to add task groups to a Cuban campaign I'm making just for fun, but so far no dice getting naval attack missions in the campaign. The task forces are copied from the NA camp and show up just fine, but are just ignored. I've added various units which have Naval attack mission chance defined but nothing. Also, the campaign engine does not seem to give any priority to destroying the carrier or other naval groups. I've gone through all variables, including setting NavalCampaign=TRUE to true, adding NavalMap=TRUE to the cubaotc.ini files, changed the cuba_water file... The only file i've not found thus far is this, called for in ICELANDNA.ini, is LocationMap=IcelandNA_Location.bmp. But maybe it is possible that the naval stuff is somehow defined in the actual iceland campaign map through nodes or something? Though that would be fairly odd. Also, you can see this in the ICELANDNA.ini, wonder what it means? [AllowedMissionTypes] FriendlyMissionTypes=SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,RECON EnemyMissionTypes=SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,RECON,ANTI_SHIP anyways, anybody had any luck with engaging the new naval groups in other terrains? - 
	
	
				New entrys on SF2 NA
Centurion-1 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
From the NA campaign, DLC coming maybe: [AirUnit007] AircraftType=RF-8G_77 UnitName=VFP-63 DET. Eyes of the Fleet ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=USNGrey1 StartNumber= RandomChance=100 MaxAircraft=6 StartAircraft=6 MaxPilots=6 StartPilots=6 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=100 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER - 
	I don't know, but how about something altogether different, like a red invasion of the USA using the Cuba or other such maps? Or maybe using the awesome anatolia camp a greece vs. turkey, or even a soviet invasion in the med. The new naval features of NA should make such a fight awesome. Just ideas, you are doing some kick ass work Jonathan! And yeah a viggen camp is a given, I'll make a cockpit for sure if that's the only thing thats missing!
 
