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Everything posted by Sheriff
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Targets in anti-ship missions
Sheriff replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Campaigns or missions? For anti-shipping missions, I save the mission then edit the resulting mission file replacing the enemy unit with a more formidable ship type. For example some of the versions may spawn a couple of ocean liners as targets. I save the mission, then edit mission data by changing "GroundObjectType" from ocean liner to Kashin DDG. Just makes sure the ship type you enter is in your Ground Objects folder and consistent with time frame. For campaigns I suspect you could change naval unit types shown in the campaign data file. -
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Are all aspect missiles too deadly?
Sheriff replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I agree with comments above regarding sim vs real world accuracy but ,as with in-game aircraft performance, they seem to be about right in comparison to contemporary in-game systems. They are designed to be VERY effective . When all aspect missiles were evaluated in ACEVAL/AIMVAL the findings drove the AIM-120 program to develop a launch and leave longer range missile. However, they still have their limitations. Firing at targets with high angle off and close in results in some missiles not being able to "square the corner" and they miss. And they are vulnerable to counter measures. It would be interesting to see if effectiveness of AIM 9s, Archers, Pythons , Aphids improves decoy response in later models . I think I'll look a data inis to see how the :CounterCountermeasure= and NoiseRejection= entries compare between various models . My main complaint is AI launches CM as soon as I fire IRM as Snailman says above. Even when firing from low 6 o'clock with no other bandits around. In 4th & 5th gen fighters an array detecting missile launches is possible but on Mig21 and 23 (?) I don't think so. -
How Smart is the AI? ..Really
Sheriff posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lately when I'm involved in 2 v many / 2 v lots more engagements, I'll fire a Sparrow down range without a lock-on to stay offensive, break up bandits, get them to react. Does the system know I'm taking an out of parameters shot and disregard? it appears that it's acting more human. Or have I just been lucky? -
How Smart is the AI? ..Really
Sheriff replied to Sheriff's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for your comments. I guess I'll have to test a few more of those no lock shots to see how long luck holds. I especially like going with dirt simple F-5s against F-14s. Lots' of slick moves ( lots of decoys helps)required to even get a shot off. -
How to do a merge install?
Sheriff replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
While they can be merged as stated you may want to keep installs for distinct time periods. That way you avoid having anachronistic opponents spawn in quick missions. For example ,despite operational usage dates ,you may see Mig-17s spawn in a WW2 scenario. -
Military Question a point of accuracy for a sci fi short story
Sheriff replied to Skyviper's topic in Military and General Aviation
What is the time frame? If too far in future we'd be looking at totally non-vocal comms. Fast but not very dramatic. -
This is too Cool!! Finally a real challenge with SAMs actually trying to KILL YOU instead of just being eye candy. Main resaon I bought SF2 North Atlantic was to engage Soviet SAGs but SAMs were lame. NOW with this mod they work almost too well. Run a few anti-shipping missions and save the mission set ups you like. Then edit the saved mission files removing that poor ocean liner the game puts in there and replace it with Krestas, Kirovs etc. Then try taking them out with an aircraft lacking jammers and decoys!!!! . Even with ARMS and heavy ECM you will be challenged. PLUS new aircraft ,great new skins! Hooray!
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Carrier Duel: KNM Norskehavet vs the Kiev
Sheriff commented on JonathanRL's file in User Made Campaigns
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Carrier Duel: KNM Norskehavet vs the Kiev
Sheriff commented on JonathanRL's file in User Made Campaigns
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Carrier Duel: KNM Norskehavet vs the Kiev
Sheriff commented on JonathanRL's file in User Made Campaigns
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Carrier Duel: KNM Norskehavet vs the Kiev
Sheriff commented on JonathanRL's file in User Made Campaigns
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Mirage Factory IDF F-4E Kurnass 2000 for Strike Fighters 2
Sheriff commented on dtmdragon's file in F-4
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Mirage Factory IDF F-4E Kurnass 2000 for Strike Fighters 2
Sheriff commented on dtmdragon's file in F-4
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NATO Fighters 5 - Part 1 of 8
Sheriff replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Question-If you follow instructions as shown below ,specifically "Move the contents of the \To_Mod_Folder directory from all eight unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)" You'll see folders identified as Part 1.Part 2 etc" in the Mods Folder. Did you mean to say" Open PartX folder in zip application window then extract those subfolders to the Mods Folder? Thanks, -
New You Tube Video Series inludes F-14 & F-35 info
Sheriff posted a topic in Military and General Aviation
We recently produced this new You Tube series. "Bogies and Bandits" on the Northrop Grumman Channel. It talks about AIMVAL/ACEVAL, ROE, Link 16 and new systems that have developed over the years. There are 4 parts. F-14 features in parts 1-3. F-35 Info in part 4. Check them out. Part 1 [/url]Part 2 [/url]Part 3 [/url]Part 4 [/url] -
Targt rich environment
Sheriff replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Could you not edit accuracy setting of missile in Weapons data file ,or does patch override that? -
Sidewinder high aspect shot: warhead effectiveness or lack thereof
Sheriff replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The earlier versions are not as reliable. Some wander off. Some run fine and don't fuse correctly. Review weps data files for the AIM-9s. Note the "lock-On chance", " countercountermeasure",and "accuracy" ratings. Remember there is some randomness factored into all this. My experience with the AIM-9L and later versions is it's a death ray unless the target pumps out a bunch of flares, regardless of taget aspect. If I see flares are ruining my shot I fire two 'winders about 3 second apart.