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Wrench

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Everything posted by Wrench

  1. actually, carriers were used quite a lot in The Med. Just not as much as the Pacific (given the vast difference in size of the theatre, and the distances involved) And there were many raids staged from RN CVS in the North Atlantic, particulary against Norway (read: Tirpitz, although that map doesn't go as far north as I wished it would for that...) Unfortunately, like you said, most the IJN CVs are either "stand ins" (built from something else) or those only available from the DAT or YAPs 'rising sun' mod -- and the RS ones needed a lot of editing to bring them to NA levels. Hinch's Zuihio, iirc, is the only "purpose built" IJN carrier we have here (other than the aforementioned stand ins. they DO work, they just don't look right). And don't get me started on USN carriers -- I'm still waiting for a straight deck Essex! But we DO still need Japanese Naval aviation -- Kates, Jills, Judys -- most of which wound up flying from land bases in the last year of the war.
  2. not so much the NF, but a regular 17z bomber version would be nice!!
  3. WW2 fighters turn rate

    I would think clean. the performance curves I've seen mention nothing about flaps, excepting in landing and take off specs. don't know how relevant this may be, but THIS site, has some fantastic data http://www.wwiiaircraftperformance.org/
  4. never in a game, but MOST definitely on the 405 freeway at 80 mph at 1 am!!! (can't do that today ... it was a looooooooooooooooooooooooooooooooooooooooooooooong time ago)
  5. that's one of wingwinner's building paks. although at the moment, I can't recall which one. I do know they're in the SF1 downloads section attached is converted to jpg, so you'll have to re-convert to bmp
  6. File Name: SF2 WW2 PTO "What If" Ki-201 Karyu 'Fire Dragon' File Submitter: Wrench File Submitted: 20 December 2014 File Category: What If Hangar SF2 WW2 PTO "What If" Ki-201 Karyu 'Fire Dragon' 10/25/2014 = For SF2 (Full 5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. It was built for SF2 ONLY!!.* This is a re-issue of my WW2 "What If..." Ki-201 Karyu IJAAF jet interceptor. This mods uses Veltro2k's Me-262 as the base, and is designed to COMPLETLY replace the (now unavailable) version I'd built many eons ago for SF 1stGens. If you still have that original in your WW2 PTO-1946 style mods folder, you should delete both the aircraft and decals folders. THIS version =will= replace it totally. There is just one skin, "representing" the (fictional) 100th Independant Air Company, and it's 3 attendant Chutai (squadrons). Each Chutai is designated by the color of the 'plane in group' numbers. See "Notes" for further enlightenment. The skin is in jpg format, and the damage textures are DDS. All markings are decals, and decal randomization is set to TRUE. All items needed (guns, drop tanks, rockets and their mounting rack, NEW pilot figure) are included. EXCEPT the "usual suspects" Japanese bombs and such. The original 1stGen hangar screen has been converted for SF2, and fits that styling. When in game, you'll see on the aircraft selection drop down... Ki-201 "Fritz" (v2k) As the other is no longer available, this is just a 'saftey net' so there should be no conflicts. I've given it the Allied code name "Fritz", as a knod to its German origins. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Also, please give the "Notes" section a read as well Good Hunting!! Wrench Kevin Stein (this is a mod that I'd sort of forgotten about, what with being busy building Real Life ™ things! Enjoy!) Click here to download this file
  7. Version

    117 downloads

    SF2 WW2 PTO "What If" Ki-201 Karyu 'Fire Dragon' 10/25/2014 = For SF2 (Full 5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. It was built for SF2 ONLY!!.* This is a re-issue of my WW2 "What If..." Ki-201 Karyu IJAAF jet interceptor. This mods uses Veltro2k's Me-262 as the base, and is designed to COMPLETLY replace the (now unavailable) version I'd built many eons ago for SF 1stGens. If you still have that original in your WW2 PTO-1946 style mods folder, you should delete both the aircraft and decals folders. THIS version =will= replace it totally. There is just one skin, "representing" the (fictional) 100th Independant Air Company, and it's 3 attendant Chutai (squadrons). Each Chutai is designated by the color of the 'plane in group' numbers. See "Notes" for further enlightenment. The skin is in jpg format, and the damage textures are DDS. All markings are decals, and decal randomization is set to TRUE. All items needed (guns, drop tanks, rockets and their mounting rack, NEW pilot figure) are included. EXCEPT the "usual suspects" Japanese bombs and such. The original 1stGen hangar screen has been converted for SF2, and fits that styling. When in game, you'll see on the aircraft selection drop down... Ki-201 "Fritz" (v2k) As the other is no longer available, this is just a 'saftey net' so there should be no conflicts. I've given it the Allied code name "Fritz", as a knod to its German origins. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Also, please give the "Notes" section a read as well Good Hunting!! Wrench Kevin Stein (this is a mod that I'd sort of forgotten about, what with being busy building Real Life ™ things! Enjoy!)
  8. New Industrial Objects

    just a small correction, it was Gerwin that built the TFD tool
  9. The January, 2015 issue of Aviation History has an article on the Jules Verne, and the Bombing of Berliln. Unfortunately, I couldn't find a link to it at their site.
  10. File Name: SF2 WW2 MTO P-40L Pak by Raven File Submitter: Wrench File Submitted: 19 December 2014 File Category: P-40 SF2 WW2 MTO USAAF P-40L Pak by Raven 12/18/2014 -- Something for the WW2 MTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization and FM adjustments and several other things) will =NOT= be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use =ONLY= in a MTO-Centric mods folder** At first, (as usual!!) I was just going to do a simple skin/decals pack. But with all the "modifications" made to fit into SF2 chose to take the "lazy man's way out" and am just uploading the entire aircraft. So, if you already have Raven's P-40L in your MTO-centric mods folder, best to back it up someplace. This is the full aircraft, with my 'tweeked' sf2-ish data ini. The skin included is for... 317th FS, 325th FG (the Checkertails) as seen from late 1943 in North Africa and points North. This is the timeframe BEFORE the 325th converted to P-47s. The original "OD_Green" skin is included, as the #2 texture, and has it's decals randomized. It carries the "star-and-ball" of 1942 thru Sept 43 insignia. As a second option, I've included a "generic" MTO light earth/dark earth/grey unders camo skin. If one wants to use that type in place of the OD, I'd advise moving or renaming the OD skin maps !!BEFORE!! doing anything else. All Skins remain in their bmp format. New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included. All markings are decals, and Decal Randomization is TRUE. There are no nose arts. No weapons are included, excepting SF2 Version of the 2 drop tanks required (for those that haven't converted yet). New theatre-specific Hangar and Loading screens are included, too. When in-game, on the aircraft selection drop-down, you'll see P-40L-10 CU (Raven) This will diferentiate this for any other Warhawks you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Also, please give the "Notes" section a read as well Good Hunting!! Wrench Kevin Stein Click here to download this file
  11. SF2 WW2 MTO P-40L Pak by Raven

    Version

    222 downloads

    SF2 WW2 MTO USAAF P-40L Pak by Raven 12/18/2014 -- Something for the WW2 MTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization and FM adjustments and several other things) will =NOT= be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use =ONLY= in a MTO-Centric mods folder** At first, (as usual!!) I was just going to do a simple skin/decals pack. But with all the "modifications" made to fit into SF2 chose to take the "lazy man's way out" and am just uploading the entire aircraft. So, if you already have Raven's P-40L in your MTO-centric mods folder, best to back it up someplace. This is the full aircraft, with my 'tweeked' sf2-ish data ini. The skin included is for... 317th FS, 325th FG (the Checkertails) as seen from late 1943 in North Africa and points North. This is the timeframe BEFORE the 325th converted to P-47s. The original "OD_Green" skin is included, as the #2 texture, and has it's decals randomized. It carries the "star-and-ball" of 1942 thru Sept 43 insignia. As a second option, I've included a "generic" MTO light earth/dark earth/grey unders camo skin. If one wants to use that type in place of the OD, I'd advise moving or renaming the OD skin maps !!BEFORE!! doing anything else. All Skins remain in their bmp format. New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included. All markings are decals, and Decal Randomization is TRUE. There are no nose arts. No weapons are included, excepting SF2 Version of the 2 drop tanks required (for those that haven't converted yet). New theatre-specific Hangar and Loading screens are included, too. When in-game, on the aircraft selection drop-down, you'll see P-40L-10 CU (Raven) This will diferentiate this for any other Warhawks you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Also, please give the "Notes" section a read as well Good Hunting!! Wrench Kevin Stein
  12. Every time it's under maintenance, I'm worried it's about be closed. ============= Open the TOR's data ini, and change the availability to VERY_RARE. Now, as I haven't looked them up to see who uses them in Real Life ™, one could change the exported = to FALSE. Which I know not to true. It that case (exported=true), one also needs to edit the Userlits for availability and run down all the users and how many they had/have
  13. Later that day, in another part of the world.... The Checkertails get into the air over Tunisia
  14. iirc, a Super Fury for the navy when we get finished with the Thunderbolts and Beaufighters!!!
  15. it should not be. December 1st??? Wilches, man, you need to check your history books!!! your allowed dates should read: StartDate=12/7/1941 EndDate=12/8/1941 I've updated mine to full NA coding, and it's a bit broken. I don't feel it's worth fucking around with. not for a terrain that only good for 18 hours. Pity too, there's some good things in there, like Ford Island that Geezer made for me. Oddly, using the CV zones, IJN birds work fine. AAF (ok, USAF), USN and USMC aircraft will (sometimes) lock up the game and crash it. I've tried the "switch nation01" trick This, above, seems the best compromise. OTH, Strike missions (when flown by the Navy), don't seem to generate any escort fighters. AT ALL. the main ini should look like this, especially with reference to the cat pointer it's designed to use the VNSEA stuff. In truth, there's a LOT to be desired with the NA coding. It has a very unfinished feel to it.
  16. You need to adjust these as well, from the Kashin.ini. These will take precedence over anything in the data ini and yes, EVERYTHING in these games is metric (meters, mps, etc)
  17. Nick, I moved your post, once again!!! You keep asking SF2 questions, but posting in the SF/Wo* forums!!! -------------------------- After downloading, I'd suggest reading the enclosed readmes before installing, but AFTER unzipping. The information needed for installing, should always be there!! --- nice cartoon, btw!!
  18. since we have this nice little bird, lets see what we can do with tweeking it out for better Player Use ™ I plan on putting together a pak, with my IDF decals, when we get it dialed in a bit more ------------------- russ noted the slats not retracting; i took the statements from Monty's , and they stated working. Speed numbers may have been too high. This, of course, may also need further adjustmenting Original statements are commented out: also switech to the AvHistory Jumo 211 sound, cloned a new center station, added the 300 ltr tank, "atached" tail light to the rudder upped the jounce/rebound on the tail wheel ---> DampingFactor=2.0 it also feels like the tail is stalling in turning duels. keeping speed above 250KMPH (indicated) seems to help
  19. I'd forgotten I had this list, provided by one of our exceptionally talented members. This is a list of the mesh name for the S-99. It's possibly it may be for the S-199 as well, but I can't say for certain. Hopefully, this can be useful to someone.
  20. The A model in question (SWP) was used from 1942 through late 43, when it was replaced by the G. so, a separate call out for a "different" glass tga? or different mesh, mapped solid? when you're ready, let me know and I'll assemble all the Havoc/Boston books I have for you. Which dive bombers were you thinking about?
  21. yes. remember, you'll need the extractor for whatever patch level you're at.
  22. down in the core files, in the MenuData.cat when you make and install new ones, you'll have to Create a "/Menu folder within your mods folder However.... if one does a 'generic' loading screen to replace the original, THAT goes in the /Flight folder (don't know why, it has since 2003 in SFP1 !!) For a specific aircraft's loading screen, that goes into that particular aircraft's folder, and the main ini (example, F-4E.ini) gets edited.
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