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Wrench

ADMINISTRATOR
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Everything posted by Wrench

  1. I would look at the nodes/meshes first. what you're attempting may not be possible on that aircraft, based on HOW the pylons/rails are constructed
  2. Yup. been using it for well over 12 years. Utterly useless for making skins, however. Only good for lettering for decals (CONSTANTLY using it for that as it handles text MUCH better than Photoshop)
  3. re-approved, and ready for downloading
  4. I get it!! It's Capun's Kangaroo!!! (lets see who else gets it)
  5. I guess no one's ever heard of Eritrea
  6. nope, no one has ever done that. It'd be cool to have Western battlefield rockets!
  7. the aircraft needs a permanent camera built into the airframe
  8. SF2 F-111B "Dominator"

    Version

    534 downloads

    GD F-111B Dominator, Fleet Defense Fighter = For SF2, Any and All = A "What If..." for your enjoyment. A full(ish) SF2 upgrade pack for the F-111B Fleet Defender, assuming it had reached serial production and entered Fleet service in multi-squadron strength. This pack contains 2 skins; one East Coast and one West Coast Squadron: VF-84 "Jolly Rogers", USS Roosevelt (including CAG markings on #100 Bird) VF-161 "Chargers", USS Coral Sea "Accurate" BuNums, extrapolated from the protypes, reflect production versions. All markings are decals. Decal randomization is set to "TRUE". All needed weapons (excepting the Sidewinders and Sparrows -which use stock in-game items-) are supplied. The AIM-54 supplied herein will NOT conflict with any others, stock or add-on. New, SF2 versions of the hangar and loading screen are supplied. The aircraft is fully carrier rated, and the data ini incorprates the 'parked' wingspread statements for use in SF2NA or Post-April 2012 patch levels. Canopy animation is controled via manual animation keystroke, the Usual Susped ™, Shift/0. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too. Happy Landings! wrench kevin stein
  9. it's actually called 'de-spawning" it's usually caused by trans-dimensional rifts created by non-fully calibrated phase-shift hyperdrives
  10. approved, and ready for downlaod
  11. Yes, what Nyghtfall said. PLEASE use the proper text size and formatting? It's harder than hell to see what's been written, and even harder to edit and bring back to NORMAL size
  12. Just a reminder -- we have a pinned "Masquerade" thread at the very top of this forum. Just saying
  13. none of that matters. have you actually examined the aircraft, either in game or via the Lod viewer?? You'll probably find that NONE of the pylons you require for conventional strike exist on the model (LOD). Oh, sure, you can create 'new' stations, and adjust loadouts, but what are you going to hang the racks & bombs from??? There's no pylons (actual meshes on the physical model itself that are the pylons/mounts/etc), other then those required for the Real World (tm) mission of nuclear strike. To do what you wish, would require a completely new model.
  14. Steampunk and Petrolpunk era vehicles

    in particular, Scarlett's aircraft at the end
  15. Version

    543 downloads

    as stated, the inis covering WW2 Nations, and the WW2 Formations ini install instructions inside (ie: unzip, and drop in /Flight folder in you WW2 Era and/or Theatre specific mods folder) Important Note: NOT compatable with an 'all is everything' SF2 base install!!! You must use this in a stand-alone WW2-based mods folder
  16. I forgot that limit! ran into that heavily when we did the first ODS terrain in 2008.
  17. Never been a problem for me placing them anywhere on the map. Obviously, they're in logical places; new airfields, outside of cities, oil fields. Even inside a countries border, facing the likely approach routes for E/A. So, I can't explain or understand the issue your presenting
  18. as i stated earlier in another thread, the engine is NOT friendly to BLUE side SAMS. also, if you use a direct call out for a type of unit -- ANY SAM unit, launcher, EWR or SAMRadar), they disappear from ALL RWRs. You must use generic terms. Which causes other problems -- even networked units (HAWKS, Patriot, SA-2/3/5/6/etc) will mix and match. This is an issue we terraformers have been dealing with since the early 2000s. THERE IS NO FIX FOR THIS -- experts have already trod the ground you walking on. I know for a fact, there are already modified Desert targets and types inis that have added Blue AD units. Instead of beating your head against the wall, why not just search those out, and take advantage of the work of your forefathers <gr> I should know, I buit, or rebuilt, most the terrains around here over the last nearly 20 years
  19. if we can get them, and a 3d guru is willing to finish, i've no problem with that. in relation to the Havocs, there no template. the skins shown have no panel or rivet lines, and the lower gunner position is also missing. Now, buliding a template isn't that hard, just time consuming. I would reccomend taking the 'easy way out', and just do panel lines. Rivets, at that scale, even with a 1 pixel brush, would be about 2-4 centimeters in size. Given the actual rivets use about about 5mm (I've measure them on the P-47N once), they're best done away with.
  20. And his A-3B Skywarriors. I've got like 5 variants sitting here, all painted and decaled but they need more LOD work, and FM work (can't catch the wire on the boat)
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