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Everything posted by Wrench
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IAR / PZL P-11F
Wrench replied to Jan Tuma's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
you mean Zur's old model??? It's not in the 1stGen downloads??? I know I have it, give me a few days. Lots of serious personal real life (tm) issues with the wife health right now .... -
Desert Terrain problems - Enemy does not show up anymore... (SOLVED)
Wrench replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
<cough> LimitedNations = TRUE on the IsrealME map. Only nations in the IME_nations ini will show up during campaign play. And mostly, in single missions as well (ie: no USMC A-7s, for example). This is what the limited nations statement in the terrain, AND aircraft user lists are for. -
Anti-Radiation missiles from bomb bays?
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if you have the SF2 weapon's editor, yes. it works -
"Proud Bird" resturant, just outside of Los Angeles International (images from 2017)
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Anti-Radiation missiles from bomb bays?
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Found it... it's a mod of Pasko's 1stGen Hustler -
Anti-Radiation missiles from bomb bays?
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I guess you haven't tried the SEAD version of the B-58 I did, like 10 years ago. Based off the #6 ship from "FailSafe" (movie and book). They're externally mounted anti-radar missiles (4 of them), with a special (weapon) touch. I'll see if I can't find the link again ... it's been a (quite) a while. As to your ARM armed Stratojet ... my suggestion is to clone the original bay/hardpoints for ARMs only. See if that works. A hell of a lot easier than screwing around with the 'main' bay. Also, by default, iirc, 32 is max number of "carrying items" for any single station -
HOw to increase loadout of weapons
Wrench replied to Deepeshsingh's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, and doing ACTUAL research on the Real World (tm) aircraft ... well, we all know that's impossible -
Anyone knows how to change aircraft in single mission editoror
Wrench replied to Deepeshsingh's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
a picture is worth 1000 words click on the airplane icon, and you get a drop down. the rest should be self evident -
Anyone knows how to change aircraft in single mission editoror
Wrench replied to Deepeshsingh's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
can you at least TRY and use some punctuation?? You're post are almost unreadable. Help us out here, huh? -
HOw to increase loadout of weapons
Wrench replied to Deepeshsingh's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you can't. that's all it can carry -
Aircraft refuses to land on auto
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
VS: you mean MPS in the FlightControl statements, yes?? (thats what they're calibration is) If it's the bird I thinking of, ground landings are pretty "ok"'; its just getting back on the boat where the issue is. -
Anyone knows how to takeoff from a aircraft cariier
Wrench replied to Deepeshsingh's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
can we try using some punctuation, please?? without it, makes the posts difficult to comprehend. thank you -
Please, gentlemen!! In these days of political correctness, they are NOT retarded bombs. The new term for them is "vertically and horizontally velocity challenged bombs" If fact, "bomb" may also not be correct, it should/could be replaced by "multi-weight explosive package". thank you for you time and consideration
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How to set wapon station to allow only for heavier bombs , and ignore smaller ones ?
Wrench replied to MacGalin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
6 groups is the limit I'm just curious, as to WHY the loadout ini, with it's specific mission tasking statements, is NOT working for the loads the OP is trying to customize. and, maybe, we should know WHICH aircraft he's trying to modify??? Experts abound around here -
limit of tiles in maps?
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the biggest map i know of, WW2 CBI (i never finished it) given it's size, must have WELL over 1/2 million tiles, but there are only 204 different types. I would double check the texture list against the _data ini and make sure they're all in numerical order, and in the SAME order. I've never heard of what you describe happening. -
Help making my decal tga transparant, sorry if this is a stupid question.
Wrench replied to MechaStalin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
all decals are tgas; 32 bit, nothing else works -
Sailor Who ‘Hated’ Navy Torched $1.2B Assault Ship: Warrant
Wrench replied to GKABS's topic in The Pub
i hope they throw the fucking book at him. we need to bring back keelhauling for shitbirds like that -
Moon & Mars
Wrench replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
"Footfall" by Niven and Pournelle spurt bombs were fusion detonation-pumped x-ray laser devices -
Moon & Mars
Wrench replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
any spurt bombs yet (see who gets the reference ) -
I want to edit the squadronlist.ini
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
into the /Flight folder, iirc! -
Depressed gunsight for angled guns in a/g gun hud mode?
Wrench replied to MacGalin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, that's not what I said. the US Canberra's have their guns angled DOWN (a certain number of degrees). Setting them to zero, on the up/down axis will bring them closer to the gunsight. They also did NOT have lead computing gunsights, as they are bombers, and don't need them. the boresight stuff dtm posted is actually for the AI usage, it won't do anything for player controlled aircraft. Leave the avionics ini alone as well. -
Depressed gunsight for angled guns in a/g gun hud mode?
Wrench replied to MacGalin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
put the gun aim angles to zero. leave the cockpit alone we found this issue out about 15 years ago -
F-14 VF-31 custom skin
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
your randomization is off by one DecalNumberStart=0 DecalNumberEnd=11 0 - 11 is twelve numbers (0=1) what you're showing is 13 decals -
Cat File, what to do once extracted?
Wrench replied to LondonDan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Read my post above, dated August 2017. Pretty straight forward LOOK at the screenshot below, you'll notice a folder named "Extracted Files". Do something like that, and you can't fuck up the game mods folders