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Wrench

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Everything posted by Wrench

  1. that's what Julheim did on his F4D Skyray. Oddly, I've gotten AI wingmates to fire their rockets in Scorpions (possibly because of the aformentioned cheat. As it's an A-A rocket, think "HasGrowl=TRUE". read the data ini for the MMHE1)
  2. What is this B-52 carrying?

    they're skybolts, but I can't cut the image out of my SSP book (stupid pdf reader....) the "Boeing B-52 In Action #1153" has a couple of picture of those missiles.
  3. that's how they work -- they were mass fired at the target, from a "crossing angle" (90 deg deflection) and one hoped for a hit or two. No prox fuses were ever used on any of the unguided rockets, from F-89 through F-86D and F-102s Are you using the original MMHE?? There is a 'better' one in the F-89 Scorpion v3 pack. It's called "MMHE1". Did them almost 10 years ago. It's a bit of a cheat, but they have a sustainer that keeps them flying straight, so they act more gun like. It's still a crap shoot, but with practice, you can get some hits.
  4. why didn't you just use the data ini from the Canadairs I did?? They have the updated KAW FM
  5. you don't repack them. you extract to a "location" (ie: a folder called, let's say 'extracted files'). Take out the ones you need, put them in the relevant folder withing the game's mods folder, and ignore the rest.
  6. SF2 NAA B-45A & B-45C Pack

    No, it wasn't. I think you're confusing strike aircraft (this bomber) with it's recce cousin (RB-45) but thank you for your compliment
  7. Having had to do that 3-4 years ago with an HD crash, I can tell you can't migrate the exes. The installers have to be run, just like the first time you got them. OTH, saving the mods folders is a brilliant idea; then you can copy/paste them over the (newely) created mods folders from the (new) installs IIRC, once the new mods folder are generated, you should (the operative word!!) be able to re-use the original (archived) Options and Version inis. What I did when I had to reinstall, I didn't. I wanted new everythings until I could copy over all the other folders.
  8. That is all far too much work, for far too little reward. Just let the game engine handle it. That's how it was designed. The userlist ini for all the aircraft, and the limited nations & nations list in terrains it there for exactly that reason. Why add more confusion? Also, nice to see you back again!!
  9. no disturbing, legitimate questions. THOSE are always welcomed!! glad you got it fixed!
  10. Ok, I have the lamp placed where it's supposed to go, but its not illuminating the runway in front! For some reason, it's lighting up (seemingly) sideways!) below are the specs for the light: //left nacelle only landing light// [LandingLight] SystemType=LIGHT Position=-4.97,6.55,-0.12 LightSrcOffset=0.0,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.05 LightSrcRange=65.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE the image below shows what it looks like. Can some one kindly steer me in the right direction in aiming the headlights?? (I was once licensed by the State of California (tm) to inspect and certify lighting malfunctions & repairs, but this one's got me!!) TIA!!
  11. not exactly perfect, but close enough to what I wanted!! (it's also a cool shot with the moon!!) thanks guys!
  12. (facepalm) duh!! it's been a hard year....
  13. yes, the fuck ups are included in the new games. July 2013 is the final version of the games
  14. I don't have that terrain, so can't really help in this instance. It does sound like a bug, but I"ll have to check my SF2I install to test. However, I'll only be using the stock IsrealME map, as that mods folder is strictly middle east/israel only
  15. these are what is meant by generic tags. the game, based upon year dates, user lists and availability, will populate the region with (approximately) appropriate units. That's pretty much all there is to know!! :)
  16. yah, I removed the node name, as it's just "stuck" between the left nacelle's 2 intakes. Does anybody remember the "SRC" bits actually stand for?? It's been years since I've see the defination (might have been on the now closed and vanished 3W boards) I'll make some experimental changes and we'll see what happens! thanks folks!
  17. remember, there's 3 rudders: 2 outer fins, and the right inner fin. Don't ask me why!!
  18. don't bother adding them to terrains, just let the game engine populate them itself. If you place a SAM, ERW or SAM Radar DIRECTLY CALLED OUT BY NAME on a terrain, it goes into "stealth mode". It will never show on your RWR. (yet another fuck up created by one the later patches) Just let the game generate them in already specificed generic listings. (ie: "SAMLauncher", or "AAA"). Seriously, don't mess with terrain editing.
  19. as has been stated before, one of the patches fucked over the AI routines. This is a continuing problem expecially with guided munitons. There is no fix
  20. not quite correct... only those aircraft with the TEWS type of RWR need to have their RWR list edited. All other types (3 ring and vector) do not require that, as they don't use specific symbology for their displays. irrc, the edited ini goes in the aircraft's MAIN folder (ie: Aircfaft/F-16A)
  21. that just might work... leaving "ExportedToEnemy=TRUE" (in the case of Lebanon, fer instance)
  22. So, that's Alex Rogan and Grig??? ------ would have thought they might have bought re-furbished 104S from Italy and Turkey, to replace the G (H) as their airframes timed out
  23. yah! on the ov-10a, the tractor beams are coming form the elevator mass balance horns, which is why i removed them from the revamp.
  24. as stated: my guess would be, just them 2 places!! You might have to use the mission editor to change 'start location' when flying a single mission to see them. Or, if close enough, use the free camera view to wander over and have a look see
  25. well, Kev, I'll send you the 707, and you can see for yourself! I just didn't want to undo any of your hard work!!! BTW, we do have some Red Airliners, thanks to Veltro, in the D/L section. I revamped them a few years back
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