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Wrench

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Everything posted by Wrench

  1. Steve Canyon ...

    funny thing is, the RAF W/C is Paul Frees, the "man of a thousand voices". actually kind of nice to SEE him on screen; you usually just hear him. https://en.wikipedia.org/wiki/Paul_Frees (those that have been to the Haunted Mansion at Disneyland -Anaheim will recognize his voice over from there as well)
  2. Steve Canyon ...

    while looking for something else, I found this on YouTube. I have vague recollections of seeing some episodes as a verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry young boy in the early 1960s I'll have to search around, and see if the rest of the series is on YT
  3. remember the missioncontrol ini is a GLOBAL controller. I'm wondering if some of that there stuff might be hard coded in one of the dll. I know manually flying, you can be as low as you want, but wingmates tend to "wander". yes, everything is in metrications
  4. I'm so jealous!! I've never even SEEN the Grand Canyon!! Back to the matter at hand: what about trying to adjust the AI routines by specific, tailored statements in the data ini?? You might have to add the "pilot" experience statements as well. Extract the "AircraftAIData.ini" from the cat 001, and examine it. You can copy/paste various statements (LevelBombAI), and so forth into the data ini, and then adjust the altitudes. You can even adjust the "minimum and maximum" experience of AI flghts/pilots as well (we did this on the KAW Sabres). A LOT of experimentation will probably be needed.
  5. View File SF2 Canadair Sabre Mk.6 (GAF) Update Pack SF2 Canadair Sabre Mk.6 (GAF) Update Pack 2/26/2021 -For SF2, Any and All (Full 4/5 Merged Reccomended) "Quarantine Approved - Essential Mods" This is an update pack for the GMG's version of the Canadair CL-13B Sabre Mk.6, when in service with the German Air Force of the 1950s and 60s. This package to be applied to the GAF Sabre Early and GAF Sabre Late mods, available at the following URLs: https://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/ https://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/ You =MUST= have these 2 mods installed first =BEFORE= applying this Update Pack. This pack consists mostly of inis, with a few other "interestering" bits thrown in for good measure. Many things have been changed/updated/messed with; most importantly they recieved the Fubar512 FM from the KAW Sabres. Plus many other changes, see the Change List below in the "Notes" section. Backups of the original data inis are included, so you don't have to. The loadout inis included are the most recent supplied by RavenClaw_007 on the CA Forums as of 2/23/2021. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! The Full Changelist is in the "Notes" section As this is NOT the full, aircraft, it's been placed in the 'Object Ini Edits" section of the SF2 downloads. Happy Landings! Wrench Kevin Stein With many thanks to RavenClaw for allowing me the chance to work on these! Submitter Wrench Submitted 03/04/2021 Category ini File Edits  
  6. Version 1.0.0

    90 downloads

    SF2 Canadair Sabre Mk.6 (GAF) Update Pack 2/26/2021 -For SF2, Any and All (Full 4/5 Merged Reccomended) "Quarantine Approved - Essential Mods" This is an update pack for the GMG's version of the Canadair CL-13B Sabre Mk.6, when in service with the German Air Force of the 1950s and 60s. This package to be applied to the GAF Sabre Early and GAF Sabre Late mods, available at the following URLs: https://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/ https://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/ You =MUST= have these 2 mods installed first =BEFORE= applying this Update Pack. This pack consists mostly of inis, with a few other "interestering" bits thrown in for good measure. Many things have been changed/updated/messed with; most importantly they recieved the Fubar512 FM from the KAW Sabres. Plus many other changes, see the Change List below in the "Notes" section. Backups of the original data inis are included, so you don't have to. The loadout inis included are the most recent supplied by RavenClaw_007 on the CA Forums as of 2/23/2021. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! The Full Changelist is in the "Notes" section As this is NOT the full, aircraft, it's been placed in the 'Object Ini Edits" section of the SF2 downloads. Happy Landings! Wrench Kevin Stein With many thanks to RavenClaw for allowing me the chance to work on these!
  7. and always, ALWAYS read the enclosed readme. (unzip to a temp folder or your desktop or somewhere that's easy to find.)
  8. "gave me the rats" !!!! that is hysterical!! I have to remember that, and use it!! I'm glad it back working!!
  9. no, you can't. once you're at the 2013 level, there's no going back. since everything is always withing the various cats, dll, and whatnots, they can't backed to an earlier date. Hence the term "full ***(number of) install" also, SF2v never had a locations.bmp or a briefing ini. Briefing are generated from (iirc) the various mission data cats We have to ask this next question, as there's a lot of pirated/warez installers running around, so don't be offended: Where did you get SF2V? Direct download from 3rdWire??? If so, I'd uninstall the ENTIRE SF2 set up (not just the mods folder), reinstall ALL your SF2s games, and start completely fresh. There is something very wrong going on in your install
  10. Wrong thread, buddy. Create a new one (thread) and ask the question there. This not the right place (thread-wise) for that. Also, when you do that, clairify EXACTLY what you mean. The aircraft are always pre-loaded with what they can carry
  11. Humpday Heavies

    Delivery guaranteed!!
  12. Good for you!! I d/led it last night, but hadn't had a chance to install it. I'd have had to renumber the _types.ini entries, as I was putting it in a stock VNSEA terrrain. I have a whole mods folder for just testing things (mostly the aircraft we build)
  13. did you ADD the new targets to the END of the VietnamSEA_Types.ini??? You have to extract if first from the VNSEA.cat file, then place it INTO the VietnamSEA terrain folder (you DO have a VNSEA terrain sub-folder in you /Terrains folder, yes?) This is just a simple copy and paste, it's kinda hard to mess it up
  14. maybe that should be used to fix the J-10, and give a more 'workable' bird. They (Insky) always did do things a bit 'strange'
  15. yes, we do! (actually, a reskinned navigator for the unfinished A3D). I can't get his lazy ass to show, though -- i'll bet it's an age thing or I'm putting him in the wrong place, or a simple typo in an "pilot" ini
  16. growing up, one of my best friends older brothers (he had 4, plus a older sister and younger brother) served on those boats. He's never really talked about. thanks for this movie!!
  17. Just a quickie spelling edit of the title GREAT film! Thanks!!
  18. New in FE2

    Sr. Dresam: did the effects and such work on the STOCK game, before you added anything? Just checking that things were working 'as advertised' before mods were added.
  19. New Flanders

    I forgot about this "fort" (couldn't remember the terrains i'd used it on). I comes in several pieces, fortgatehouse, fortwall and fortturret. They can be overlapped with no visual in-game artifacts. For Dover, you'd still need a new, specific central building (keep?) I don't remember who built them originally, but the date from June 2005 and came for the 1st version of the SF1 North Africa WW2 map. But like everything else, they MUST be used on a completly flat surface. I've got lots of stuff, from varying sources; docks, piers, etc. Some are in the SF2 downloads, some not. If I can help, let me know!
  20. F-12 Action view

    I didn't feel that I came off as agressive, even considering my pure dislike of how crapun does business. sorry you took it that way. =========== VonS: yeah, it's a pain to the FE2 aircraft into SF2, but it's doable. I'm just sorry I couldn't get the SPAD close enough to the Sabre, to see the "Hat in the Ring" on both. The caption would have been something like "only 30 years seperate them". Both are 94th FS
  21. New Flanders

    iirc, there used to be a mortar team in either the SF1 or SF2 download section "Angled harbor walls" - you mean breakwaters?? I've found 2 ways of doing them. One is to paint them on the harbor tile itself. (see images below). One disadvantage, is the alpha layer in the tga don't like being curved (hence my use of straight lined breakwaters). It causes artifacts in the water fx. The other is, it's laying 'flat' on the sea. The other way is acutally have some build a lod, or find something to use for an elevated breakwater. There's a lod called "plattform01" that angled somewhat up, and 100m long. But again, as these are straight, they can be very diffucult to work with in making a turn, even in Mue's Target Area Editor (hence, they're being straight again). I know Dover has a very unique harbor set up; I couldn't replicate in the SF2 WW2 Euro map either!
  22. Seems like it's time to reiterate what is known to many, and remind others as to what we do and stand for here at CombatAce. The following has been copied from the original post in the SF1 Forums. =============================== Most of the best modders in the community have agreed to make their work freely available with few restrictions. These modders have granted blanket permission for you to use their work under the following conditions: 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. The work may not violated any terms of release by converting payware to freeware or freeware to payware. 3. You must give proper credit to the original author in your readme file. 4. If feasible, included the original author's readme along with your new mod file. 5. You must contact the original author for permission of use if more than 30% of the original release is affected by your work. 6. A Mirage Factory file may not be altered or included in a new mod withOUT the permission from a Mirage Factory (or now Mod Mafia) Member. 7. Any scenery or map tile modifications by Wrench require permission to edit, change, or use. 8. Any uploads of mods to Dev A-Team products are limited to ini edits, and skins/decals. They have requested that NOTHING of theirs be stored or shared or passed around outside their own members-only website. 2/28/2021 Update: As you all can see, there are name of many Modders who are no longer part of the SF/SF2 community. Rather than run down each name, it's being left in it's original state. Those wishing to make changes on products produced by the retired Modders, should consult one of the Admin Staff or other SF series Modders. We will judge each upon it's own merits for community upload and sharing. Don't take it upon yourselves to arbitrarily do something without at least consulting via PM or posting in the Mods/Skinning or in the General Discussion Threads Thank You Signatories to this agreement are (latest additions in bold): 101tfs 542Tiger (aka 331KillerBee) 76.IAP-Blackbird AleDucat allenjb42 AmokFloo baffmeister Baltika bender41 bobrock Brain32 CA_Stary Caesar Capitaine Vengeur ChampionsVA56 charley111 CIACHO Cocas column5 comrpnt CoolHand29 (MiGbuster) Corktip14 craigbrierley (Bongodriver) CrimsonRoamer Deadhead Dels Deuces Doghouse drdoyo dwcace erikgen EricJ Erwin_Hans ext FalconCAF FastCargo Firecage FLOGGER23 Fracture Fubar512 gambit168 Geezer Gepard ghostrider883 gillg Gocad GrinchWSLG Heck hgbn hi ho silver HrntFixr JA 37 Viggen Jan Tuma JAT81500 Jarhead1 jeanba JimBeamer#5 johnrey JRBeers JSF_Aggie Jtin Jug Julhelm kct Kesselbrut KingAlbert Klavs81 Krfrge Kulbit80 Longestpants littlesmoke LloydNB Major Lee malibu43 mikeymead MontyCZ mppd muesli PACMAN pcpilot p10ppy Paladrian pappychksix pcpilot PFunk pureblue Rambler 1-1 Raven ravenclaw_007 Red Dragon Designs Royohboy Russouk2004 scouserlad13 Shaolin Sheriff001 Signum Silverbolt Spinners Soulfreak Spitwulf STORM suhsjake SUICIDAL Syrinx Tailspin Talos The Trooper thundercheif Timmy Tristan Typhoid USAFMTL (Dave) ValAstur (ex - NazGhul) Veltro2k Viper63 WarlordATF Warwolf01 whiteknight06604 wilco wingwiner WombRaider wpnssgt Wrench, The *** Special Cases ONLY X RAY yakarov79 Zurawski UllyB Menrva *** Special Cases *** Daddyairplanes This applies only to work released individually as freeware. Not as part of a team (unless the team name is listed) or anything released as payware. If you have any questions, please get in contact with the modder and work things out. If a person's name (handle) is NOT on this list, it is rightly assumed that they =DO NOT= want any of their work used in any way, shape or form without their having given permission for it to be modified and uploaded. This does not mean you can't fiddle to you heart's content FOR YOUR OWN PERSONAL USAGE. It just means you cannot share it, here, there, or anywhere. Violations of this agreement are grounds for permanent banning of the offending users. There will be no exceptions or appeals Any Modders wanting their names removed, or added, simply contact one of the Admin or Moderating Staff, and we'll take care of. ========
  23. *** Wrench Special Cases ONLY means that I'm removing my permission for modification to any and all my terrain work. I'm tired of seeing hundreds of hours of research and build time get tossed around like a cheap soda can. Every one of my terrain works is heavily researched to nth degree, and are the best possible product, given the Engine Limitations. When one of my terrains is finished and released, you can bet your ass it's 98.6% True to Life IF such modifications/changes & whathaveyous are needed, they'll have to go through ME first, and have a pretty good, and powerfully convincing reason as just why they are needed. However, all my aircraft, skins, groundobjects, etc are STILL covered under the Freeware accords, and may be used as freely as they've ever been; just spell my name right in the credits. *** Special Cases 2: Menrva *** "I wish to state that my terrain packages (and also the ODS comprehensive mod I released) are not part of that licensing. "
  24. F-12 Action view

    Cntr/F12 is the free camera view. In all 3W games. Never heard of an "action view", unless you're following an object with the F6 (view object) or F8 (view ground object) also, we try not to discuss DAT "products" on this site
  25. SF2 Update/Patch July 2013

    Version

    1,513 downloads

    SF2 series patch/update July 2013 (this is the only readme bits I could find) ================================= Strike Fighters 2 Jul 2013 Update Readme File ================================= This update is for Mar 2012 or later version of Strike Fighters 2. If you have an earlier version, you must update the game to Mar 2012 version before applying this update. If you have installed any mods to the game, please check the ChangeList.txt for a list of updated files. If any data files you've extracted have been changed, you must manually delete and/or updated these files, or the patched game may not run correctly. Previous campaign saved data may not load after installing this Update. List of changes in this Update include: Jul 2013 -------- * Reduces menu screens flickering on some video cards when running on Windows 8. * Additional minor performance tweaks.
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