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Wrench

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Everything posted by Wrench

  1. approved, and ready for downloading! thanks sokol!!! since it was a 'lost' file, you've only done as an Admin requested! No worries, man!!
  2. make sure it's zipped up as tight a possible. once we get it, i'll upload it to the SF1 downloads section OR... you can just upload it to the SF1 Terrains -- might be an easier solution!
  3. YAAAAHH! The Globemaster is probably the last transport we're missing in the SF series!! Now, where did I put those reference book pdfs...
  4. We (CA) had a crash some (many?) years back. I think might have gotten lost, like KB's SEA tweeks you were asking about in another thread. I wouldn't even know where to start looking in the archives ...?
  5. Didn't I see these in a kaiju movie!??? Great job, Spinners
  6. G'day mates! Why doncha come up and have a drink, on us!!
  7. By default -- as has been stated over and over to many people.... EVERY SINGLE ONE OF THE SF2 SERIES MERGES WITH EVER OTHER ONE UPON INSTALLATION. THIS INCLUDES AND PURCHASED DLCs. This means that everything from each individual executable will be / is available in every single one. (example: you can acess the VietnamSEA terrain from withing the SF2I game) You can only create seperate mods folders for the individual games (ie, SF2, SF2I, SF2NA, etc) by running each individual executable (SF2I.exe, SF2E.exe, etc). This creates the individual games, although, again, all things from all games are accessable from within each one You have to start exploring your machine, and start finding the mods folders. Until that happens, there's not a lot we can do
  8. Did you NOT read the thread linked above by EricJ, and the one I linked in one of your other threads?? The Mod Folder is automatically created when the game is run. THAT's where you'll find all the bits YOU can modify. IIRC, that thread also explains where it can be found in Winge10. You seem to still be poking around in the CORE FILES INTSALL --- where nothing is accessable and changeable. Start looking in the higher upper relems, like looking for a SavedGames folder, above the C drive
  9. you won't be able to delete them from SF2, as the SPEECH folder does not exist. All voices are drawn from the cat files. Seems like it's time for hardware upgrades. Baff: you had an integrated sound card? (ie: built into the motherboard?)
  10. I see in this forum, and the SF1 forum, NOBODY has asked the question: what is your sound card??? (built in to the motherboard, or a seprate unit aka Soundblaster, etc) What TYPE of computer (laptop, desktop?) all these make a difference
  11. a new mentor will come in handy for anyone (re)doing the Falklands, too
  12. not that I've ever seen in 17 years ...
  13. I'd wait on installing the old ODS mod. There's a new one coming. But NA WILL be a must
  14. you all know that, even with the 'blue language' we let through, this is still a family site. Talking about your "shock stroke" is pushing the limits ... this isn't YouP0rn or Literotica!!! sorry, guys, just COULDN'T resist!!!
  15. The Knowledge Base is your friend... while some info may be slightly dated, the basics area all there. Familarize yourself with the game's folder structure and mechanics BEFORE trying to add things. You'll find it's pretty similar to 1stGens, with some minor exceptions (ie: some folders not being present in the mods folder, that will have to be created by the End User). And the fact the Mods Folder is NOT in the expected place as 1stGens, due to program differences from Win7 and up
  16. I'd heard the show was cancelled after 1 season, and replaced with re-runs of Dr. Who =================== Nice screenies, Spinners! Get better soon man!!
  17. I doubt an answer will be recieved, but hell, give it a try
  18. there are many terrains that do that as well ( suck up resources). I should know -- I'm the cause of it!!, object wise) They also increase loading times, usually around the, what it is ... 60-80% mark?? it still sounds like lack of video memory. Unless the laptop is specifically designed for gaming, this has been an issue for the last 17 years that I've been involved with this game.
  19. what about using the Metor F.8 cockpit? It's stock, has 2 sets of anunciator gauges, and has a somewhat 1950s steam gauge looks. Been using that one since TK gave it too us. extract the cockpit ini, drop it into the Vulture's folder, and adjust the cockpit position from there. Don't forget to make the main ini read-only, or it'll revert to AI only and wipe out the added statements (of course, everyone knows this already)
  20. There are literally 6 more uploads of this type (below) from Paulopanz Christmas week. All are flyable, using a MUCH closer cockpit PLEASE check the download sections! It'll save you a boatload of work!!
  21. this has all been done before. a quick check of the D/L sections would have saved you some work, Mac (hell, even I did the DLC 104Cs after they first came out --)
  22. thank you! approved and ready for download
  23. Searching planes

    to answer the 2nd question .... yes == sure they're not DAT birds?
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