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Wrench

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Everything posted by Wrench

  1. the one that's here was rebuilt by me. so, you know what to expect. I'm very sure theirs is based of the same inaccurate one by Edward from around 2005, and probably stripped out. Given what I've seen, especially in their Persian Gulf terrain -the same one that's here by Gepard and stolen -let's call a spade a space- and used without permission, has NOTHING on it. While my rebuild, well...you see the point. All in all, they don't have a good reputation. Some of their models are good, even passable. But they're all optimized for the 1stGen 06 patch level. All need extensive work to get them "sf2 ready". Ie Shima is there on my rebuild - I should know, I put it there. Along with the anchorage at Karama Retto. The Pacific War is my thing -- most of my family was there (well, perevious generation)
  2. I have no idea!!! Even using the old data ini from the TWA Connie, it's still doing it. I'm lost!!
  3. LOL! and you're saying this to the ex-car mechanic (-cough- excuse me, automotive repair technician!!) There is a problem with the steering linkage on all 3 however... do both sides need linking through the axle? (broken tie-rod?? )
  4. Since it was originally for the AAF CBI Jugs, looking in the downloads section, one can find this: you can throw out the rest, all you'll need is the adf nm and fake pilot folders in the /Objects/Pilots folder. and you should thank Russ for building it, and reminding me what I did with it!! (some other people don't seem to do that anymore) OUt of curiosity, why YAP map?? They're terrains are fucking horrible! There's one here (Okinawa) that has much more detail, even if it has numerous flaws. At least the cities have things to bomb, and stuff is actually IN (or very close to) Real Life (tm) locations. Given the game and terrain engines limitations
  5. I think I got it ... it was the rudders & fins! Now it flys straight thanks guys! now, I just have to have Russ fix the nose wheels...they look funny
  6. wing tanks can easily be hidden by the 'remove mesh' trick in the data. easy peasy (been there, done that lots of times) I'll still send the books along. I mean, why not, right?
  7. The Phantom was the FH-1, the first USN jet. my profiles also show a short nosed -3, so I must correct myself (Naval Fighters #2 & #73). If you need those, Ed, just ask!
  8. the -3 & -4 had longer noses. Veltro's showing a -2 hell yes, finish it!! I've got lot's of decals I can reuse from the RazBam kit i did some years back.
  9. Thanks Russ; I just couldn't remember, and thought it Raven!!!
  10. Raven, iirc, did the loop for me for CBI Warhawks. It's added via fake pilot.
  11. looks like something from Gerry Anderson!!! Nice Mariners Russ!
  12. View File SF2 P/F-51D/K Mustang Pack by FastCargo SF2 P/F-51D/K Mustang Pack by FastCargo 8/7/2020 -For SF2, Any and All- "Quarantine Approved - Essential Mods" This is the long delayed release of the P/F-51D/K Mustang by FastCargo. This aircraft was originally built for use in the "Korean Air War" mod, circa 2011. As we'd chosen to use the stock 3W Mustang, this one was shunted aside. A little while ago, one of our CombatAce members contacted me, and asked what happened to it. So, I went ahead and finished it off. With FC's permission, it's now being released for General Usage (tm). Originally built with (the problematic) DDS textures, the LOD has been hex edited to take jpgs. This aircraft is issued with 3 skins: USAF1 - generic NMF, for USAAF WW2 & post-war service from 1945-1947 USAF2 - generic NMF, with post-1947 USAF markings 12th FBS, 18th FBG as used during the Korean war. The SF2 'date switch' is used on all skins: the 12th FBS will activate in 1951. Almost all markings are decals, excepting where needed for painted-on squadron markings (12th FBS flashes and sharkmouth). 100 serial & 'buzz number' decals are provided for WW2 and post-WW2 use, and decal randomization is TRUE. All sounds, weapons, and the pilot figure are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero). When in-game, on the aircraft selection drip-down panel, you'll see: F-51D/K Mustang (FC) This will differentiate THIS model from all the other Mustangs available, both 3rd Party and Stock. Even though the "P" wasn't changed to "F" until October, 1947, this is easier. The D/K Mustangs are identical, differing only in production location (D = Los Angeles, CA. K = Dallas, TX) The "FC" is obviously for 'FastCargo', the Maker. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. It's also suggest to give the "Note" section a read as well. Just for grins and giggles, obviously. Good Hunting! Wrench Kevin Stein With many thanks to Harold 'FastCargo' Saunders for permission to share with you all!! Submitter Wrench Submitted 08/11/2020 Category P-51  
  13. On the North Atlantic Barrier Patrol, VW-11 out of NAS Argentia
  14. sounds like a twat. guess we stick to in house
  15. oh, you mean the DAT one??? Has lots of issues, least of which are the shapes Russ, I've got a buttload of reference books ... just tell me when you need them
  16. Ok, here's the deal -- English is the main language used on this site. It's perfectly OK to have PART of the announcement in Spanish, the MAIN announcement MUST be in English. Also, can you PLEASE try and put your uploads in the proper place???? "What If" aircraft and skins have their own sections. Otherwise, we (moderators and admins) have to keep moving from where you put them, to where they actually go. thank you
  17. which means "no longer for sale". It is a nice model, with a good cockpit, but has MAJOR shadow issues. We were promised a fix, but it never happened.
  18. while going through my Sabre archives, I stumbled across this. I'd completely forgotten Zur had sent me this (along with his incomplete F6F Hellcat), ages ago. Meaning, he sent me the MAX files for these birds. I know there's several people (well more than I few I'm guessing) that would like to see the last Sabre in their Hangars It needs skinning, FM work, animations (possibly) straightened out. Maybe even world center reset (as the view in game is shifted forward). But the control surfaces have been cut and animated, landing gear & flaps work (oddly, not listed when seen in the LOD Viewer!!!). So, is there any 3d Guru that might be able to finish this off? I can handle most of the other stuff (skins and FM can't be too hard, if the FM is based off the F-86F) Only fully capable interested parties need apply! Let's see if we can't bring this one home!
  19. how did I miss these??? My apologies to all!! I must be getting old ...
  20. Moved to correct "What If" category
  21. and... is there a textureset ini??? NO skins show in game without one. Been that way since 2006 or so also, why would you waste time painting on national markings when TK has given us the most fabulous decal system in gaming?? The only reasons one would need to do so 1) weathering. decals are (somewhat) difficult to get that worn look 2) need that mesh for additional decals (4 max per mesh) just my thoughts on the matter
  22. there IS a trick to getting sea/float planes to work -- and can't remember the details. Something about having a fake invisible gear or skid??? I know Capun had working floatplanes, but - mind you - that was for 1stGens
  23. sound like improper formatting of the exported skin. Like, not having a textureset.ini, perhaps/?? The black color you see in the the 3d material the model (LOD) is made of, and how it appear "naked" in game. Can you give us, step by step, the actual process by which you create the new skin, for the painting the layers on the psd, to exportation to the game??? You really haven't given us enough (or anything) to go on to even start figuring what you're doing wrong.
  24. so, Russ, will we see the "Songbird", as well?? ======== required screenie; Nationwide.Worldwide. Depend on TWA (now with historic registration numbers)
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