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Files posted by Wrench
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3rd Wire Parking Enforcement Vehicle
By Wrench in Ground Objects Mods
3rd Wire Productions, Parking Enforcement Vehicle
= For SF/WoV/WoE/WoI and all SF2 games =
This is a modification of RussoUK's VW 'Follow Me' van into a, well, "ticket tagger".
What started out as a joke in the SF2 forums, about not having enough parked aircraft; someone had made a comment about "maybe they'd been towed away for illeagly parking", grew into this little mod.
It still uses the basic yellow/black checkerboard skin, with the addition of 'identifer placards' on the roof, front, back and sides of the vehicle. Yes, the front ID Placard IS supposed to reversed, just as one sees on other Emergency Vehicles.
The vehicle's nationality has been set to "GENERIC", so it can be used by both sides. It's GroundObjectRole has also been set to TRANSPORT, which will allow it to show up on ARMED_RECON missions. If this is unwanted, I'd reccomend changing it to RECON, in the data ini.
Fairly simple install instruction are included; with data for Terrain builders as well, on how to include them scattered around maps as sort of an 'Easter Egg'.
Have fun with it!! And remember the 3W Parking Enforcement Bureau's Mottos:
"Move It, Or Lose It"
and, BTW, the fines associated with the ticket and towing are EXPENSIVE!!! They go up with the size of the aircraft towed. Plus storage....
Enjoy!
Wrench
Kevin Stein
116 downloads
0 comments
Submitted
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F-104, SF2 Hangar Screen
F-104 Hangar screen for SF2
This is a modification of the stock, SF/Wo* F-104G hangar screen to match the format used in SF2.
It's a rather simple addon, but adds just that little 'something' for you to look at whilst in the Hangar.
These screens can also be used on the CF-104, CF-104_72 and CF-104_76.
(sorry, no screenie!)
As always, full instructions in the enclosed readme. So read it!!!
Have Fun!!
Wrench
Kevin Stein
143 downloads
0 comments
Submitted
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3rdW P-51 Decals and Ini Tweek Pak
3rd Wire SF2 P-51D, USAF Decal Fix, and Data ini Tweeks
=For SF2, Full-4 Merged Installs and/or SF2:I, with Expansion Pak 1=
This VERY small mod to the P-51D from SF2 Expansion makes a couple of changes to the stock USAFSilver1 skin, adding the tail tag to the vert fin, and NationName to the wings, as is Historically Correct after October, 1947.
The data ini tweeks add a landing light, the 3 formation lights under the starboard wing, and activate the canopy via a manual animation key (shift/0).
A ww2 pilot figure is included, as I used this figure in the data ini. More appropriate figures would be either of Deigo's USAF50s figures, as by 1948, USAF pilots had done way with the soft leather helmets, and were using the new 'bone domes'. These ARE reccomended replacements.
Full, easy to follow instructions are included. You =WILL= be adding a new pilot folder, and a new sub-folder to the game's main /Decals folder for the "U.S. AIR FORCE" tail tag decal.
As always, it's reccomended you read this document through before installing. It's actually QUITE simple, for a change!! <grin>
Happy Landings!
Wrench
Kevin Stein
200 downloads
0 comments
Submitted
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Republic P-47D-25 Thunderbolt, 1 GAC, Força Aérea Brasileira, Italy 1944
Republic P-47D-25 Thunderbolt, 1 GAC, Força Aérea Brasileira, Italy 1944
= for SF/SFG/WoV/WoE WW2: MTO Installs =
For Wolf257s "BubbleTop Jug", this skin and decal set represents the FAB squadron as seen when attached to the USAAF 350th FG, 12th Air Force in Italy during WW2.
The skin accuratly represents the colors and marking of 1oGAVCA, with correct Flight call letter/numbers, and with the excpeting of 5 or 6 serial numbers, the acutal aircraft as flown by them at the time. The only departure from pure historicality, is that the Squadon Command and Squadron Executive Officer flew aircraft left in their natural metal finsh, which is here shown in the OD/Gray. Sorry about that, folks! So, historical ratting drops to about 94-95%, due to that fact, and the 'missing' serial numbers. Rest assured, however, the serial shown are for the proper sub-variant of the Jug.
As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions. As this is simply a add-on skin/decal set, you shouldn't have any problem installing it.
Good Hunting!
Wrench
Kevin Stein
64 downloads
0 comments
Submitted
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WW2 Midway Terrain Upgrade/Enhancement Pak
Midway Terrain Enhancement/Rebuild Pak, For WW2 PTO Installs
= For SF/SFG/WoV/WoE = for 06 Patch Levels ONLY! =
This originally started out as a 'quick fix' for some small issues, that for some reason, grew into a Major Overhaul !! So, this became an ENTIRE terrain mod, fully equiped with (almost) all items necessary. You'll still need some of the ships supplied with Gepard's Original Terrain . Hopefully, you have it around somewheres ....
The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level at minimum, also usable in 08). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.... But, as always, due to the WW2 aircraft "flight model issue", is NOT reccomended.
The targets ini has gone through a semi-major overhaul as well, combining an eariler version, with Gepards Release Version. Essentlly what I did was scrap several target areas on Sand and Eastern, and then 'filled' in the blanks. This was done to try and control "target area overlap" that made it difficult to move or place objects in semi-historical positions (and it's still not quite right, but closer!)
A new planning map has been generated (1 level only), and the tiles have been cleaned up a bit. Also several new and edited versions of existing tiles have been created to try and smooth thing out a bit. All new tile-specific _HM.bmps have also been created, to create a 'hard surface' ground. A new 'waternormal.bmp' is also included, as are all the newly added Terrain Objects. And there are now trees...lots and lots of trees on the islands...
Included are the WW2 Formations ini, and the WW2 Nations ini, as it seems that some folks can't find them
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE WW2 WEAPONS PAK FOR THE WW2 WEAPONS!! =
It has been tested in SF, WoV and WoE, (mostly my WW2 WoE PTO install - the best version to use, IMHO) using each of their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT been tested in 08 1st Gen SF/Wo* -expecially WoI- or any of the SF2 series. Most likely, it would be unusable due to the airfield size being 'small', and runnning out of runway for jets.
Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod
Good Hunting!
Wrench
Kevin Stein
531 downloads
0 comments
Submitted
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DBS Water Fix
By Wrench in Environmental Mods
DBS Water Upgrade/Update for SF/Wo* (08+) and SF2
This is a little package contains newly rebuilt sea and sea/land transition tiles for Major Lee's "Bering Straits" terrain, and is designed for use on the enhanced targets upgrade I released Nov, 2008. It can be used on either the original OR the upgrade. If you don't have the upgrade, it's available at the following URL:
http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/
What this package is, are all the 'waterish' tiles rebuilt with new alpha channels, thereby allowing for more water action to be visible (even with all that cursed ice!!). A new waternormal bmp is also included, for enhanced wave action.
It has been tested in all 1st Gen Sims (SF/WoV/WoE/ at 10/08 patch levels) and SF2 (merged, 2/10 patch, withOUT SF2:I).. But, as I'm on XP, I can't take advantage of the DX10 shaders....
As always, READ the enclosed readme FIRST for full, detailed instructions for BOTH 1st and NextGen sims game installs. It reccomened you read this document through before installing to either SF/Wo* or SF2 series, to make sure you know what's to be done, and how to do it.
Consider this as my birthday present to all of YOU!!
Good Hunting!
Wrench
Kevin Stein
ps: the screenie above was taken in SF2, with me piloting that CF-104 (easily made flyable), so I know it do work in NextGens!! I'd like feedback from our Vista/Win7 DX10 users, with screenies if possible, so I can see it looks OK there, as well.
TIA!
W
402 downloads
0 comments
Submitted
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GermanyCE Road Tiles for TE Usage
GermanyCE Road Tiles - for use with Terrain Editor =ONLY=
This little mod, as stated above is for use with the WoE terrain editor ONLY. It will allow Terrain Engineers a MUCH easier time in trying to place and link the various road tiles, without going crosseyed and blind in the process.
What's been done, is after extracting the stock road tiles, I've painted the actual 'road region' a bright yellow (as seen in the accompanying screen shot). Now, when you load you textureset, the roads will show up so' s you can see them.
As always, unzip to a temp folder somewheres that easy to find, and READ the enclosed readme for full, easy to follow instructions for useage
Have Fun -- this'll help keep you sanity (just a little bit!)
Wrench
Kevin Stein
86 downloads
0 comments
Submitted
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P-38J Lightning, 20th FG, 8th AF, ETO
By Wrench in Allied Fighters
P-38J Lightning, 20th FG, 8th AF, ETO
This is a semi-complete aircraft mod, recreating the J Model Lightnings as used in the ETO in 1943/44 by the 20th FG.
I say 'semi-complete', because as per Wolf's wishes, the aircraft LOD file is NOT included. However, everything else is.
You =MUST= have Wolf's WW2 Planes Pak to copy the P-38H.LOD that this mod requires
This package includes skins/decal sets for the 3 squadrons of J models Lightnings that composed the 20th FG, up until they converted to Mustangs at the beginning of 1945. Unfortnately, Invasion stripes are NOT painted on; this is a simpler, cleaner version for either before OVERLORD or after, when they were removed (ok, I'll admit it...I was just too lazy to actually plot their positions, and paint them on the skin bmp. Ya got me!!<grin>). I give this set a rating of 98.6% for historical accurary, for with the excepetion of approx 6 aircraft between the 3 squadrons, every single serial number has been matched to it's aircraft, based on the radio-call/Plane-in-Group letter. These other serials, while regarded as 'filler', ARE actual serials issued to aircraft assigned to the squadrons of the 20th, but that had no particular call letter, or the letter was undiscoverable. But rest assured, these are 100% accurate serials for J Models, as used by the 20th.
The 3 squadrons represented are:
55th FS
77th FS
79th FS
On the loadout screen, each squadron is represented by the Squadron Patch as the Paint Chip. It should be noted the 55th and 77th are done up in OD/Neutral Gray and the 79th is in Natural Metal. Every marking or color blob you'll see on these aircraft -is- a decal, excpeting the anti-glare panel on the 79th skin. There is nothing painted on anywheres. Unfortunately, there is no nose art, due to a) not being able to find good examples per each aircraft, and b) decal bleed on the nose mesh.
As stated, this is a complete pak, minus the LOD, that incluces the cockpit (with a new N-3 gunsight tga), and all the inis, including my experimental 'updated' data ini with some small flight model tweeks. Damage tgas are included. It is designed for use ONLY in 06 level SF/SFG/WoV/WoE. It has NOT been tested in in 08 1st Gens or SF2 Series sims. You use it in these enviroments at your own risk, and completly unsupported by me. You are on your own. (btw, for you nut jobs that don't listen, and actually DO fly this is 08 or SF2, I'd like feedback on 'how it feels'. I actually HAVE flown it in an 08 install, and it felt 'pretty good'. This may hold us until the AvHistory Guys get us realistic FMs)
You MUST also have the WW2 Weapons Pak, available at CombatAce at the following URL:
http://forum.combatace.com/index.php?app=downloads&showfile=8495
As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions.
Good Hunting!
Wrench
Kevin Stein
589 downloads
0 comments
Updated
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P-47D-20, 61st FS, 56th FG
P-47D-20 (Razorback), 61st FS, 56th FG Skin for SF/SFG/ WoV/ WoE, WW2 ETO Installs
A reskin for Wolf's Razorback Jug, depicting aircraft from the 61st FS of the Famed 56th FG as seen in late 43 through early 45 (depending if the Razorbacks were still on inventory or not!)
This skin depicts the OD/Gray paint scheme, but NOT with D-Day Invasion Stripes. It's just a rather standard ETO paint job, without the color diferentiation between the squadrons (as it didn't seem to be used, or had been replaced with regular paint, according to my references)
Decals are included for 26 aircraft, letters A-Z, with serial numbers matched as close as possible to the actual aircraft they were used on. Some nose art is also included; again as close as possible to Real Life . Given some inaccuracies, I'd be forced to rate this as somewhere between 90-95% historically accurate.
Also included are an updated data & loadout inis, with corrected light placements (formation, landing, tail, etc).
This mod has NOT been tested in 08 level 1st Gens or ANY SF2 NextGens. There are some issues with flight models and
other things that haven't been resolved as of yet. If you insist on using this mod in said environments, you're on you own. No assistance is available from me for any issues you will encounter.
As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed and fairly east to follow install instructions.
Good Hunting, Wolfpack!
Wrench
kevin stein
***First Upload of the New Year!***
edit: corrected model sub-type
90 downloads
0 comments
Updated
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SBD-3, VS-41 'Operation Torch' Ver.2
By Wrench in US Navy and USMC
SBD-3 Dauntless, VS-41 "Operation Torch"
Skin and Ini Pak for SF/SFG/WoV/WoE MTO Installs (06 Level ONLY)
Version 2
This skin represents aircraft from VS-41 "Tophatters" as seen aboard USS RANGER during Operation Torch, the Invasion of North Africa.
This is a complete and utter replacement/revamp of a skin I released 2005; it has been completely redone using my
enhanced template, repainted in the proper Non-Specular blue/gray, and has all new decals of the proper font re-created.
All new Modex/Plane-in-Group numbers for 18 aircraft, 'generic' BuNums and aircraft type name decals have also been
made. I say 'generic', as they ARE SBD-3 BuNums, but could find no information on the aircraft assigned VS-41 during Torch.
A new 'carrier deck' hangar screen, more specific for TORCH, is also included.
Included is a modified data ini, with a 1942 start year, for use in a MTO =ONLY= style install. More info is below in the 'To Install' section.
-= NOTE: You MUST have the WW2 Weapons Pak from CombatAce to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE 06-patch levels (actually 06 WoE) of the aformentioned sims. It has NOT, however been testing in the SF2 Series. But it if works in 08, it works there, too.. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch/SF2 Environments at YOUR own risk ==-
As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions. It's also required that you actually READ the enclosed readme....
Good Hunting!
Wrench
Kevin Stein
174 downloads
0 comments
Updated
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PBY-5A Catalina, Generic USN, 1942-43
By Wrench in US Navy and USMC
Consoladated PBY-5A, Generic USN 1942/43 Skin and Ini Tweeks Pak
-For SF/WoV/WoE WW2 PTO Installs (and maybe SF2, too!)
A reskin, redecaling and some ini mods for Veltro2K Catalina amphib/flying boat.
The skin, made from pappychksix's EXCELLENT template (meaning: I didn't have to repaint anything!), represents the 'generic' style used by the US Navy from May 1942 to approx Sept 1943. That is to say, the standard non-specular blue over gray. New decals have been created for the US Star, now in all six positions, individal Modex, BuNums and the aircraft ID tag. ALL markings seen in the accompanying screenshot ARE decals!
Several Ini edits, and a new avionics ini, tweek some weapons placements & loadouts, control movements, and to simulate the ASV radar that was standard on all new build -5As from approx July/August 42. Full details of the modifications/tweeks are elaborated in the "Notes" section below.
A new WoE-style hangar screen is also included (something I failed to do for Veltro for the initial release! My apologies!). A new damage tga is also included.
=IMPORTANT: You WILL need the WW2 Weapons Pak (or equlivant BunyPak of 06) to get the WW2 weapons, bombs and such. (but you should already have that, yes??)
The WW2 Weapons Pak is available at CombatAce at the following URL:
http://forum.combatace.com/index.php?autocom=downloads&showfile=8495
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It is VITALY important you read this document through FIRST before installing this mod, as you'll be backing up several of the inis.
Good Hunting!
Wrench
Kevin Stein
129 downloads
0 comments
Submitted
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F9F Panther, VMF-311, Korea
By Wrench in F2H/F9F/F3H Skins
F9F-2/2B/5 Panther, VMF-311, Korean War Era skin 12/11/09
=For SF/SFG/WoV/WoE and probably for SF2 series sims
This package is an upgrage/replacement skin and decal set for the VMF-311 skin that comes with Pasko's original F9F-5 Panther release package.
The skin repesents VMF-311 flying in Korea. What has been done, basiclly, is simply create all new decals for Modex, BuNum/manufacturers ID/Service call out, and other items. The skin bmps themselves ARE still the same ones as issued with the release package from 2004. You'll have numbers, etc for 24 aircraft. Also included, is a 'clean-Nose.bmp', as historical, photographic evidence points to only ONE aircraft having the face painted on (Personally, I LIKE the face!). Instructions on how to switch to the clean nose are below in the "To Install" section.
It should be noted at this time, my researches have shown a more-or-less mixed bag of models as used by 311; so the BuNums/ID tag reflects this -- some will be labeled F9F-2B, some as F9F-5. Rest assured, the BuNums ARE correct for the models indicated (other than the 2/2B having a shorter tail fin). I can, unfortunatly, only claim 100% accuracy for modex #s 2, 6, and 16, as these can be clearly seen in photos in the sources listed below. The rest should be considered as 'filler'.
As always, unzip this archive to a temp folder or your desktop, or somewhere else that's easy to find, to gain access to the rest of this readme, for full, simple-to-follow (for once!) instructions.
Happy Hunting!
Wrench
Kevin Stein
141 downloads
0 comments
Submitted
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Pasko's Yak-3RD
By Wrench in Soviet Union/Russian Aircraft
Yak-3RD pak -includes upgrades for 08 Patch Level and SF2 Sims
Fulfilling a request to make the aircraft available again, as the links at Pasko's Mostly MiGs and Etc seem to have disappeared.
Some ini mods are:
moving the cockpit up slightly to hide some gaps;
A Soviet WW2-style PB1 gunsight tga (from Pappa Romeo's EAW sight pack)
VERY small FM tweeks for 08+ level games (btw, a few more tweeks are necessary hint-hint to our FM guys);
Canopy is now operational via an animiation key (Shift/0)
A new WoE-style Hangar screen (didn't have one before)
The "CRSPRP.wav" in-line engine sound -- has a nice V-12 buzz (used on many WW2 mods)
Damage tgas for that 'shot full of holes' look
Included are a second data and loadout ini, for an "operational" interceptor version, in the "What If..." worlds, with the additon of 2 nose 12.7 machine guns, ala the standard Yak-3. An 'operational' Loadout ini, with the additon of drop tanks is included. Instructions for swapping them out are below in the "To Install" section. Sort of an experiment I performed.
I've also included a 2nd skin for the 'operational' variant, which is a basically the gray/blue skin from the Yak-3. Be advised of some small mapping issues, as this skin really wasn't designed for this LOD.
Pasko's original readme is also included
Note: for the 'operational' variant, I've used as much stock weapons as possible; even the guns are pure 3W stock. However, the drop tanks used are the 75 gallon Mustang ones; so you might need one or another of the various Weapons Pak available to get them. They are NOT included.
= IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI (mostly 08 Level WoE). Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Of course, the usual 'Notes and Ramblings' section
With thanks to Pasko for creating this interestering little aircraft!
Wrench
kevin stein
NOTE:
I didn't assign a NATO codename to the aircraft for several reasons:
1) Couldn't really think of one; even with those assigned to other experimental birds that didn't go into production, or Lend-Lease aircraft that went out-of-serivce rather quickly after WW2, and
2) The ones I'd thought of, while being rather descriptive (what with that rocket engine in the tail and all) probably wouldn't get used, even in 'impolite' company (well for a couple I came up with, at any rate). If you want to know what they were, just ask!
End users are encourged to come up with one, and let everyone know.
319 downloads
0 comments
Submitted
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F9F Panther, VF-781, Korea
By Wrench in F2H/F9F/F3H Skins
F9F-2/2B/5 Panther, VF-781, Korean War Era skin 12/11/09
=For SF/SFG/WoV/WoE and probably for SF2 series sims
This package is a complete redecaling for Marcfighter's F9F Panther skin, representing VF-781 during the Korean War. For Historical Correctness , a 'new' aircraft should be created, but there are some fairly major physical & other differences between the F9F-2/2B and the F9F-5 that we have. We'll just pretend they got the -5s a little early, or pretend these are -2Bs, as all the BuNums/ID tage decals I've created ARE for -2/2Bs. Mmmkay?
The original Marcfighters skin bmps ARE included -so full credit MUST be given to him on this-, with all new decals for 24 aircraft (this MAY not be historically correct, but photographic evidence exists showing #121 in flight over Korea). The new decal are the Modex, BuNum/ID tag, and the Air Wing letter. I reused one or two of Marcello's original decals. Chalk it up to laziness...
As always, unzip this archive to a temp folder or your desktop, or somewhere else that's easy to find, to gain access to the rest of this readme, for full, simple-to-follow (for once!) instructions.
With special thanks (you can't say it enough!) for Marcello for creating this skin in 2004!!
Good Hunting!
Wrench
kevin stein
131 downloads
0 comments
Submitted
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QF-100D Super Sabre Target Drone
By Wrench in Fictional Aircraft, Experimental and UAV's
NAA QF-100D Super Sabre Target Drone
-For SF/SFG/WoV/WoE, and mabye SF2 Series Sims
A modification of the stock F-100D Super Sabre, into the Target Drone as used (up) by the USAF.
This is a semi complete mod, no aircraft lod is included as it uses the stock F-100D lods included in all games excepting WoI. If wanted for use in WoI, you'll need to extract the aircraft lods from any of the other sims, and drop them into the aircraft's main folder.
All other parts are included.
The cockpit has been extensivly modified by using the "moves" pioneered by ArmorDave, and greatly expanded upon by Lexx_Luthor. These moves remove the gunsight, armament panels and other items associated with weapons/weapons controls. The data ini has been edited to add the 08/SF2 advanced AI sections; but ALL weapons have been removed. This aircraft can carry NOTHING other than the drop tanks. Using the AI sections assures it will act in an 'aggressive' manner when confronting Blue Forces. The aircraft has been "nationalized" as Soviet, to doubly assure this. So, don't be surprised with seeing them parked on Red Force airfield ramps. The pilot figure has also been edited out, but the seat remains, which is correct, as these aircraft were STILL human flyable.
The skin supplied herein, whilst highly innaccurate, is based off the original natural metal. In reality, all QF-100s were left painted in their SEA camo, with the addition of hi-viz International Orange markings. I just couldn't quite figure out the exact placements for the Orange on the wings, so didn't bother with the camo skin (even on this skin it's not quite right). I welcome Skinners to create a historically correct one. The decals ini has been edited to only show the aircraft serial numbers; again this is innaccurate, but like the skin itself made for a quick and dirty mod.
It has been tested in an 08 patch level install of WoE. It should work just as well in SF2 'NextGens', but I've not tested that. Some adjustments may be necessary.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
This mod is dedicated to Delta6Actual, who came up with the idea, but who's computer 'went west'.
Good Hunting!!
Wrench
Kevin Stein
176 downloads
0 comments
Submitted
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Ju-87R Stuka, 4/StG.2, North Africa
By Wrench in Axis Bombers
Junkers Ju-87R Stuka, for SF/SFG/WoV/WoE MTO Style Installs
-06 Patch Level Installs ONLY
This is a mod of Pasko's Ju-87B Stuka into the slightly later, long range version, the Ju-87R. The main difference is the 'duplication' of 2 of the under-wing hardpoints for the use of 2 300 ltr drop tanks. The 'stock' stations for the 4 small bombs are still intact for short-ranged use for CAS type mission. No other changes in the flight model or other data have been effected.
A completly new skin, from home-made templates based off the original skins, represents 4/StG.2 in North Africa in the approximate 1941-43 time frame. The aircraft carries a MTO/Desert finish (see Notes below for more info.) All new decals are included for individual aircraft, however research has shown that some letters were NOT used on the call sign/ID, so there's only 23. No number list is included; this will force the Game Engine to cycle back to the beginning of the number set, when the last number is reached, allowing all aircraft to have -something- on their fuselage.
Data ini and loadout edits included all the lights being dialed in to their (more or less) proper positions, and the landing light now works. (see Notes below for just how). As stated above, 2 of the wing stations now carry drop tanks, but all are usable for bombs on shorter ranged missions. This is handled via the Loadout.ini. I took a 'SWAG' as to the STRIKE and Anti-Ship loadouts, and used the heavier 1000kg bomb. My research has been unable to determine if this is historically correct, but switching back to the 500kg is a simple text edit.
A new WoE-style Hangar Screen is included, as are the damage tgas I did some years back.
= IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
=This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, guns, etc. They are NOT included in this package.=
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.
Happy Landings!
Wrench
Kevin Stein
447 downloads
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Ju-87B Picchiatelli, Regia Aeronautica
By Wrench in Axis Bombers
Junkers Ju-87B Picchiatelli, Regia Aeronautica, for SF/SFG/WoV/WoE MTO Style Installs
-06 Patch Level Installs ONLY
This is a mod of Pasko's Ju-87B Stuka into the version as used by the Italian Regia Aeronautica in the Med and North Africa.
This is a complete aircraft mod, with all the parts needed to just unzip, install and fly away.
The skin, while not perfectly historical (see Notes below), is based off the standard Luftwaffe splinter pattern of 70/71/65. It represents aircraft from 236 Squadriglia, 96 Gruppo in the timeframe of approximately 1940-42, when these aircraft were retired (ie: replaced with D models). Since no RA bombs exist, the aircraft uses 'standard issue' Luftwaffe weapons.
All the lights have been dialed in to their (more or less) proper positions, and the landing light now works. (see Notes below for how)
A new WoE-style Hangar Screens is included, along with a new Loading Screen, as are the damage tgas I made several years ago.
= IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
=This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, guns, etc. They are NOT included in this package.=
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.
Good Hunting!
Wrench
Kevin Stein
274 downloads
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D.520 Tweeks Pak
By Wrench in Allied Fighters
Tweeks for Veltro2k's Dewoitine D.520
This package contains some replacement files, a different cockpit, and a new gunsight for the rectently released French fighter.
Whats been done? Well, I swapped out the pit for something a little more contemporary (ie: looking like late 1930s/early 1940s), and didn't have side canopy framing. Some relettering and recalibration to metric units has also been attempted.
The machine guns have been changed to French 7.5 MAC, as seen on my AdA Hawk 75 and DB-7 mods, the cannon changed to the Hispano 20mm and round counts adjusted, all lighting has been adjusted and where needed, new ones added. The canopy has been switched over to use an animation key (shift/0) and not much else changed.
As always, its reccomended you unzip the package to a temp folder or your desktop to access the rest of this readme for fairly simple, easy to follow install instructions.
Happy Landings!
Wrench
kevin stein
330 downloads
0 comments
Submitted
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MontyCZ's A-1H Skyraider, version 6
By Wrench in A-1 Skyraider
A-1H Skyraider, USN/USMC by MontyCZ Ver. 6
for SF/SFG/WoV/WoE/WoI and SF2 Series, 06, 08 and Up Patch Levels
This is a complete revamp of MontyCZ's Original Skyraider . Historically, this aircraft was the VERY first add-on aircraft available for Strike Fighters 'way back when. At my request, Monty was kind enough to revisit this aircraft, and cut several new mesh faces for ease of skinning and decaling.
This aircraft mod is designed to REPLACE all eariler versions; however, there will be some small modifications YOU, as the End User will have to make in the various skin bmps and decal inis if wishing to convert older skin mods to this newer LOD.
Full instructions on the how-to are in the accompanying Word document, "Updating Older Skins". Now, it should be noted, some of the very old skins may NOT take to the new lod. They, therefore, may need replacement.
This aircraft also makes use of the "prop-pit" mod I created for the WW2/Korean Era Skyraiders, and is based off the existing Skyhawk's. It is included.
The new skin accompanying this mod represents A-1H Skyraiders from VMA-331 "KillerBees" in approximatley 1958-60 time frame.
The aircraft has been EXTENSIVELY tested in 08 Patch Level and SF2 "NextGen" series games, and has had several changes in the data ini to try and update it as much as possible. It could still use some fine tuning of the FM, but it seems to handle pretty well, considering the last update for the FM was in something like 2005!!! It is also fully usable in 06 level game installs, with some minor back-tweeking (documented in the "Notes" section below). It is fully carrier capable, and now has folding wings. ECM capability has been updated, with the addition of chaff and flare dispensers. The aircraft also makes use of an audio-only RWR.
Weapons fit uses all stock in-game items; no weapons pak is needed, but feel free to make whatever changes you wish. The shadow statement in the main ini has been updated to post-08 standards, and will work in SF2s as well. All aircraft lighting has been adjusted as per real aircraft, with properly placed formation, running and landing lights. Wingfold is now active, and controlled via an animation key (shift/9). There are a few issues with the canopy still but it's quite livealbe with.
3 Hangar screens, and a USN loading screen are included. The "sf2_A1H_Hangar.bmp", while obviously desinged for SF2 NextGenners, can also be used for TOS games as well. It's a 'generic' carrier-deck style, with no blackboard. My original 'boxart' style for TOS games is also included, as well as the carrier-deck style, WITH blackboard. Your choice!!
The aircraft folder and main ini have been named in such a way as to differentiate =THIS= A-1H from the stock 3rdWire unitin SF2:V or the Razbam versions. Do NOT change these names!!!
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. There's an extensive "Notes" section, detailing various and sundry things of interest, including an appeal to our 3D modelers....
Happy Landings!
Wrench
Kevin Stein
2,010 downloads
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93rd FS, MTO P-39 Airacobra Skin/Ini Pak
Bell P-39D Airacobra, 93rd FS Skin & Ini Pak
For SF/SFG/WoV/WoE WW2: MTO Installs -06 Patch Levels ONLY!!
This package contains a new skin, and some minor data & cockpit ini mods for Wol257's P-39D Airacrobra. You will be using this pak IN the P-39D, as the external differences between the 'mid-series' K/L/M/N models are really too small notice. If wishing to recreate the L/M models, instructions are in the "Notes" section below.
The skin represents aircraft from the 93rd FS, 81st FG as seen after Operation TORCH, and in other operations in North Africa, Sicily and Italy in the late 1942 through late 1943 time frames. The aircraft carries a 'non standard' camo pattern, similiar to that used on RAF and other USAAF aircraft in North Africa, the 'yellow surround' cockade. Serial numbers ARE accurate for L & M model Airacobras, but I could only find 100% accurate data for aircraft T & V. All other serials should be considered "generic" in nature.
For those that haven't updated their MTO install's Airacobra, I've supplied the inis and cockpit necessary to update to a pit with the reflector gunsight (like as used in my P-400 mod), and corrected all the lighting (again!) -- there are new formation/ID lights under the right wing, tail ID lights have been repositioned to their proper placement. It should be noted these lighting fixes can easily be applied to all other Aircobras via simple text edits of the data inis.
Also, just for fun, is a NEW WoE-style hangar screen, MTO themed for this aircraft.
As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions.
Happy Landings!
Wrench
Kevin Stein
126 downloads
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DH Mosquite NF.XII
By Wrench in Allied Fighters
DH Mosquito NF.XII
- for SF/SFG/WoV/WoE WW2 ETO/MTO installs Patched to 06 Levels =ONLY=!!! -
This is a mod of Pasko's Mosquito FB.VI into the dedicated Nightfighter version, the NF.12. This is a complete aircraft mod, with all the necessary parts to unzip, install and fly away.
A new skin, based off the originals, from newly home-made, resized (to 1024x) templates represents aircraft from No.96 Squadron, RAF. New serial and 'call letter' decals have been created/provided for approx. 26 aircraft. The serials should be considered 'generic', as I was unable to ID any as used by 96 Squadron, but they ARE NF.12 serials.
A new, WoE-style hangar screen is also included.
The 'radar thimble nose' has been added via Fast Cargo's Patent Pending Fake Pilot method; weapons fit and mission statements have been adjusted accordingly. A new avionics ini is included to simulate the AI Mk.VIII radar (more below in the Notes section). A new 'slipper type' drop tank has been included, so warm up those weapons editors.
= IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested in post-08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
=This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons (excepting the new slipper tank) . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era guns, bombs, torpedoes, etc. They are NOT included in this package.=
Reminder:
= MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
Good Hunting!
Wrench
Kevin Stein
427 downloads
0 comments
Submitted
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Mitsubishi/Kawasaki Ki-109
By Wrench in Axis Fighters
Mistubishi/Kawasaki Ki-109 "Mike" - A "What If.." aircraft for WW2 PTO Install
For SF/SFG/WoV/WoE Patched to 06 Levels =ONLY=!!!
This is one of those fun little mods, based upon little tid-bits of data one comes across while doing other research. This makes the assumption that the few Bf-109E's that the Japanese Army Air Force had looked at (and this IS true), before the outbreak of the Pacific War, had actually be accepted for production. Also, if one does the historical legwork, one can find several documented "sightings" by Allied pilots of an inline engined fighter, that many called 'a Japanese Messerschmitt'. Obviously, some of these turned out to be the Ki-61 "Tony" (and many were later discounted due to our own lack of intell), but Air Technical Intellegence Units in SoWesPac gave the unknown aircraft the nickname "Mike", which really WAS assigned to suspected IJAAF Bf-109s. (If you don't believe me, Google "Japanese Me-109", and get ready to be surprised...)
This is a complete aircraft mod, with everything needed to simply unzip, install and fly. I have NOT included the 109 ltr drop tank, as it's included in the WW2 Weapons Pak, available here at CombatAce.
This mod includes 2 complete skins, representing Ki-109s from the 11 Sentai, 4 Chutai (which actually did exist). These skins are:
Standard overall green, circa late 1941/early 1942, with yellow ID bands
Mottled/Spotted green over natural metal, for 1943 through 1945 (the end service year), also with yellow ID bands.
The aircraft are depicted as if serving in the South West Pacific areas of the Netherlands East Indies, Malaysia, Southeast Asia (French Indo-China), and later as fighter protection for the Fleet anchorages and fuel depots at Brunei.
As historically, 11 Sentai did NOT use any individual identification numbers on their Oscars and later Franks, I've followed this trend, with only the Chutai designator displayed on the vertical fin and rudder. Yes, the bright green color IS the correct one for this Chutai.
A new WoE-style hangar screen (only available with this mod!!!!) is included. Also, the canopy has been switched from the old-style "auto-speed" control, to one of the animation keys. It's set for key 10 (ie: Shift/0), that'll open and close it. NO other changes have been made to the flight model other than switching over to IJA machine guns and cannon (7.7mm and 20mm). A damage tga is also included, for that shotup look.
-= NOTE: You MUST have the WW2 Weapons Pak to get the WW2 weapons and guns and such =-
= IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2 'NextGen' series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised...
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Good Hunting!
Wrench
Kevin Stein
352 downloads
0 comments
Updated
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Empty Desert Terrain
Empty Desert Terrain
for SF/SFG/WoE/WoV, possibly FE & WoI, and SF2 Series
This is a 98.6% stripped down version of the STOCK SF desert terrain map. By that, I mean that every target area, citywise is still there, and all but 2 airfields -one large airbase for each side- has been removed. The cities themselves have been cleared out of all 'targets of value'.
This creates a fairly 'clean' map, and still allows for ALL mission profiles. However, Strike missions will be confined to the enemy airbases, as no 'valued' targets exist elsewhere on the map. CAS, Armed Recon, Recon, Anti-Ship and all the Fighter mission statements, CAP, Sweep, Intercept are all still valid.
This was done to create a fully operational map, where mission/campaign/terrain targets builders can have a relatively clean slate to experiment and test their various projects.
This package ONLY contains the inis necessary to get up and running -- there are NO terrain tiles included. As the cat pointer line 'reaches around' back to the existing Stock Desert.cat, this should pose no problems for End Users that already have the needed stock terrain. However, edited Planning Maps for all 3 levels are included.
For those End Users WITHOUT the stock SF/SFG/SF2 desert terrain, you'll have to obtain terrain tiles. There are plenty to choose from in the CombatAce downloads section. My preference would be Photo-Real desert by Polak:
http://forum.combatace.com/index.php?app=downloads&showfile=4461
These are REALLY nice tiles, and enhance the look. The additional cat pointer lines for GermanyCE and VietnamSEA exist, but are commented out. See below for more information of "Selecting the Proper Cat File".
It has been tested in SF, WoE and WoV, post 08 patch levels. It should work in FE & WoI (also post Expansion Pak and Post 08 Patch) with the correct cat pointer and existence of the stock SF Desert Terrain -- this has NOT been tested, however. It also works in SF2, as long as you adjust the cat pointer lines in the main ini.
It should also be noted the inis herein are in ANSI coding, and may need conversion to Unicode for use in SF2 NextGen series games. This has NOT been tested, as the stock SF2 desert inis ARE still in ANSI.
As always, it's reccomended you unzip this archive to a temp folder, or you desktop, to gain access to the rest of the readme for full, detailed install instructions.
Happy Landings!
Wrench
Kevin Stein
706 downloads
0 comments
Submitted
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Okinawa/Japan - Version 3 (WW2)
Okinawa Terrain Upgrade, Version 3.0
For SF/SFG/WoV/WoE WW2 PTO modded installs, 06 Patch Levels
This mod is a extensive rebuild to Edward's WW2 Okinawa terrain, and is designed to COMPLETELY replace any and all eariler versions. This is the COMPLETE terrain, with all tiles, TODs, inis and terrain objects necessary to (almost) just unzip and fly over. YOU, the End User are still responsible to locate the various and sundry Ground Objects and Aircraft needed for you PTO flying pleasure. I've supplied MANY, but more are not included. This map has been re-designed with Operation Olympic in mind, hence the island of Okinawa itself should be consided "nearly" secured; ie American and Allied forces have pretty much taken the island, and are building up for the Invasion of Japan. The time frame I have in mind in Mid-1945 to approx late 1947, or even into 1948 if needed. To that end, expect a Runway 4 (large airfield, albeit -NOT- historically correct) at Kadena for Bomber Operations, and several smaller auxillary fields to 'activate' themselves based on the year flown (ie: 1946).
Many completely NEW target areas have been added, and the map has been extensively retiled to create a more Japanese looking environment. This retiling 'resets' several cities, adds some rivers, creates clear zones around the various airfields, and corrects some other issues. The targets ini itself has been almost complety rebuilt, adding LOTS of interesting things to look at and blow up. TODs and tgas from "Green Hell" and another terrain project have been used to create forests and such, and several brand new custom TODs and and several new tiles have been created. These are based off the stock VietnamSEA tiling, so these new TODs are usable in ANY map that uses the WoV VietnamSEA tiles, or can easily be imported for any other terrain type.
This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also HEAVILY defended - so watch out for the flak. As expected, I added the 'Rising Sun' Japanese flag, and the Stars and Stripes. Several 'new' parked aircraft have been added; you'll see them if you look for them. There are also other bits of 'eye candy' floating around... :) I've included several updated data inis for some ships, as they now have semi-proper effects (IJN DDs now have smoke coming out the stacks)
You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships. See below in the "To Install" for more information. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
== MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 patch WoI or post 08 patch SF/SFG/WoV/WoE; nor has it been tested in the SF2 Series - it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. However, it IS usable ... it's just 98.6% of the aircraft are NOT!
As always, it's reccomended that you unzip this package to a temp folder or your desktop to gain access to the rest of this readme.
Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod. In other words -- read this damn thing, or you'll get yourself in a jam!!!!
Good Hunting!
Wrench
Kevin Stein
ps: like the recent Solomons V3 pak, there are still a few new parked aircraft that are NOT finished yet, and therefore not included (doh!). When and as they are done, expect a VERY small update.
1,075 downloads
0 comments
Submitted
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Solomons Islands - version 3.0
Solomon Islands Terrain -Version 3-
For SF/WoV/WoE WW2 PTO mods, 06 Patch Level ONLY
This is a COMPLETE and TOTAL rebuild of Edward's WW2 Solomon Islands map. It has been completely retiled (pretty much by hand!) to use the VietnamSEA tiles, and the Green Hell trees/jungle TODs; several of which are NEW, and only availalbe in this mod. This is a FULL terrain, with just about everything included for you to unzip and use, with minimal difficulty. It has been fully upgraded to make use of the 06 level terrain effects, so Vista users please take note. It is designed to TOTOLLY replace any and all eariler versions.
This is a fairly 'target rich' environment -- the types and targets inis have pretty much been rebuilt from scratch, and the 'locations' in the Solomons_Nations.ini has been divided up into the various island named regions of this Theatre. There are also several completly NEW ground/terrain objects, creating via edits of pre-existing terrain objects.
You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Some items are included (see below in the 'To Install' for details)
There ARE some historical flaws, which as most of you know cheeses me off to now end; they are somewhat detailed in the "Notes & Explinations" section below.
The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor additions/changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
== MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line).
Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
Note: There are several new terrain objects still in the works (some parked? docked? moored? seaplanes); they just aren't ready yet. So, rather than wait until they're done, I've chosen to release this "as-is". Expect an update with these 3 objects are finalized (those are actually the only thngs missing -- everything else is done!). This will, at least, give the Campaign Builders something to work with.
As always, it's reccomended you unzip this to a temp folder or your desktop to gain acess to the rest of the readme.
Good Hunting!
Wrench
Kevin Stein
670 downloads
0 comments
Updated