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Files posted by Wrench
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RAF Phantom FGR Mk.3
By Wrench in Fictional Aircraft, Experimental and UAV's
RAF Phantom FGR Mk.3, for SF/WoV/WoE/WoI and probably SF2
This is a mod of TMFs Phantom FGR.2 into a "What If..." FGR.3 upgraded variant that might have been used by the Royal Air Force in the 1990s through the early 2000s. One can assume "difficulties and issues" with the Tornado ADV and GR variants, that forced the MoD and RAF to upgrade and keep them operational until either the Tornados were sorted out or the EF-2000 Typhoon came on line.
This is a semi-complete mod, as I've included everything EXCEPT the aircraft lod files. You =WILL= be needing the original FGR.2 to copy these critical files from. All other parts, inis, the HUD equipped cockpit from the F-4EJ-Kai mod, and some weapons are included. You can get the FGR.2 from the following sources:
CombatAce:
http://forum.combatace.com/index.php?autoc...p;showfile=1421
C5:
http://www.column5.us/miragef.shtml (the FGR.Mk2 -NOT the one marked EARLY)
CheckSix! (TMF Home Site)
http://www.checksix-fr.com/
The aircraft data ini has been 'updated' with some of the newer data from post-patch Phantoms, but remains essentially the same. The FM has NOT been touched.
The original Spey engines have been swapped out for the more powerful P&W F100-PW-220s from the Eagle, and you will have a noticable, but not overwhelming, gain in power.
Loadouts have been adjusted for a more "British" feel, and make use of as many 'stock' 3rd Wire weapons as possible (wing and centerline fuel tanks, SUU-23 gun pod, dumb bombs). Other weapons have been included.
The original skins, hangar screen, and decals are included. 2 new "patch.bmps" were created by me, depicting the individual squadrons represented (92 & 111).
This mod is designed for use with, I'm hoping, ANY weapons pak. You will just need to add a few things, which I've included (borrowed from both TMF's weapons pak of 1/09 and the BunyPak of ?/06. If you're already using the TMF pak, you needn't bother to add the weapons I've supplied, excepting the 3pak rocket pod mount.
= IMPORTANT: This aircraft has been tested, and is designed for use in Post-Patch SF/WoV/WoE/WoI. It should also work in SF2 and later iterations - this has NOT been tested, however.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. You'll need to be reading it...really!
Happy Landings!
Wrench
Kevin Stein
264 downloads
0 comments
Submitted
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Weapons Pak for WW2 Installs
By Wrench in Weapon Packs
WW2 Weapons Pak: for SF/WoV/WoE
FOR USE -ONLY- IN INSTALLS PATCHED TO 10/2006 LEVELS!!!
Since there seems to have been a small upsurge in interest in WW2-based installs of the 3rd Wire series, and a distinct lack of a 'dedicated' weapons pack for such usage, this is a project that I'd been working on for some time, albeit very slowly.
It is based off the '06 Bunyap Pak, pared down to the bare bone with ALL other weapons removed that have a start date later than 1950. I've tried to include everything I could find that fits this era, and without a doubt probably missed a few. You can search out and add any of the missing items, if any, yourselves. OOTH, I've probably left in a few 'era inappropiate' devices as well. As their service dates are beyond the time limit of WW2, they should create no interferences.
As was with the BunyPak, all the weapons are 'nationalized' to the best of my ability, to the WW2 Nations ini. You'll have the usual suspects, Nazi Germany, Japanese Empire, RAF (ie:UK), France, USAF, USN, etc. Please note that WW2 Italy uses Luftwaffe weapons, as no one has ever created any RA specific types.
It is designed to cover all the WW2 Theaters of Operation: PTO (including Southeast Asia), MTO, ETO (incuding all WW2 Soviet in case the Eastern Front ever open up), and some allied nations, for both sides.
Included is also a GunData.ini and GunData.dat that should contain ALL the guns, from all eras, most expecially all the large caliber naval guns for the battleships and such like.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. These instructions are CRITICAL to installation, so it's suggested you REALLLLLY read them through.
Happy Hunting!
Wrench
Kevin Stein
1,995 downloads
0 comments
Submitted
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A little decal creation turorial
By Wrench in SF/WO* Utilities/Editors
Just a little, illustrated word doc, as I was asked how I create decal tgas. Based on using Photoshop 6, most of the informations should be applicable to any and all other image manipulation programs. (that is, those that can handle 32 bit tgas)
If it need expanding, just let me know!
I hope you find it helpfull!!
Wrench
kevin stein
(editatated and fixed by Mrs. Wrench, as expert with M$ Word :yes: )
287 downloads
0 comments
Submitted
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Canadair Sabre Mk.6, Fuerza Aérea Colombiana
By Wrench in F-86 Saber
Canadair Sabre Mk.6, Fuerza Aérea Colombiana (Columbian Air Force) for SF/WoV/WoE/WoI and probably SF2
-Part of an on-going series of mod recreating Central American Airpower
Modifications, and a complete reskin of the Zur's Canadair Sabre into those as used by the Columbian Air Force.
This is a aircraft mod, with everything included to (well, pretty much ) just unzip and fly away with!!
The skins, from templates supplied by Zur about a milliion years ago, represent an "RAF Euro style" of coloring and pattern. The pattern itself might be considerd "interperative", but follows fairly closely to what few photos I was able to find in the research phase of this mod..New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game' (as they only had 12 aircraft, I made more decals than is actual historicaly accurate, but still.....). It's just renamed, so it's easy to reactiveate it.
You also get a new WoE style Hangar screen, all the weapons are included (well, ok just the drop tanks in this case...) in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...)
Cockpit mods are the inclusion of the "K-14" style air-to-air and air-to-ground sights, as seen on some other Sabre mods I've released.
IMPORTANT: a NEW Nations.ini is included with the mod that superceeds the previously released version. Simply put, I'd totally forgotten to add Columbia to the listing; which would cause MAJOR issues!!! Sorry! So, just replace the pre-existing versions with this one.
This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. If you've already added the Sabre tanks from another mod or weapons pak, you need not add them again.
= IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Happy Landings!
Wrench
Kevin Stein
198 downloads
0 comments
Submitted
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IAI Sa'ar, Fuerza Aérea Hondureña
By Wrench in Mirage and Dassault
IAI Sa'ar, Fuerza Aérea Hondureña (Honduran Air Force) for SF/WoV/WoE/WoI and probably SF2
-Part of an on-going series of mod recreating Central American Airpower
This is a compliation mod, mixing and matching several bits by 2 very good authors into one, nationalized aircraft.
This package included the IAI Sa'ar by ErikGen and the Honduran AF skins by museli, combined with some ini edits by me to recreate the Sa'ar as flown by the Hondurans in the late 1970s through the mid 1990s.
This is a complete aircraft mod, containing all the parts necessary to just unzip, install and fly away (excepting you'll still need to add the drop tanks)
This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. The drop tanks are included, in the new folder format for SF/WoV/WoE/WoI, and includes a _data.ini for possible use in SF2 (this is untested by me)
IMPORTANT: a NEW Nations.ini is included with the mod that superceeds the previously released version. Simply put, I'd totally forgotten to add Columbia to the listing; which would cause MAJOR issues!!! Sorry! So, just replace the pre-existing versions with this one.
= IMPORTANTx2: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
With thanks to ErikGen and museli for creating the aircraft and skins, respectively
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Happy Hunting!
Wrench
kevin stein
247 downloads
0 comments
Submitted
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OKB Hawker Falchion F.1 for SF/SFG/WoV/WoE/WoI
By Wrench in Fictional Aircraft, Experimental and UAV's
OKB Hawker Falchion F.1 (ie: MiG-15Bis) for SF/SFG/WoV/WoE/WoI (and maybe SF2, still, even)
A rebuild of Spinners really fun "What If" MiG-15 as used in an alternate universe by the British People's Republic Air Force, for use in the non-Vista enhanced Original Games (as listed above). Meaning, the inis are now in the older ANSI style, as opposed to Unicode.
ALL the inis have been completly rebuilt for use in these earlier games (SF/SFG/WoV/WoE/WoI). This is a complete aircraft mod, with everything included; all the inis, lods, a full cockpit (ordway's Mig-15 pit). The cockpit and data ini have been converted to metric measurements (KMPH, MPS, etc), so the UK is now metric some 40-odd years earlier than in our universe. The skins and decals are the ones created by Spinners, but each skin now gets a new 'patch.bmp' with the actual Real Life RAF Squadron badges.
This mod is designed for use with, I'm hoping, ANY weapons pak, or none at all. The data ini has been set to use "NATO,UK", so you'll be using all the stock items, excepting the 300 gallon slipper tanks (included), which will need to be added. My old "PilotER" has also been included, just in case you want to switch over to one with a 'soft' leather helmet. Right now, it's set to use the stock 3rdWire pilot. The position of the pilot has been adjusted to show the seat more.
Spinners original Hangar and Loading screens are included, with a small edit by me on the loading screen. My damage tgas are included, as are probably some various bits and things I've forgotten to remove.
= IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era, and many Pre-Patch (ie: 06 level and earlier), aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested with THIS version, however.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
With special thanks to Spinners for creating it, and allowing me to re-convert it for the older games!!
Happy Landings!!
Wrench
Kevin Stein
96 downloads
0 comments
Submitted
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NAA F-86E Sabre, Fuerza Aérea Hondureña
By Wrench in F-86 Saber
NAA F-86E Sabre, Fuerza Aérea Hondureña (Honduran Air Force) for SF/WoV/WoE/WoI and probably SF2
-Part of an on-going series of mod recreating Central American Airpower
Modifications, and a complete reskin of F-86 Sabre into those as used by the Honduran Air Force.
This is a aircraft mod, with everything included to (well, pretty much) just unzip and fly away with!!
The skins, from templates supplied by Zur about a milliion years ago, represent a "USAF SEA style" of coloring and pattern. The pattern itself might be considerd "interperative", but follows fairly closely to what few photos I was able to find in the research phase of this mod..New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it.
You also get a new WoE style Hangar screen, all the weapons are included (well, ok just the drop tanks in this cas...)in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...)
Cockpit mods are the inclusion of the "K-14" style air-to-air and air-to-ground sights, as seen on some other Sabre mods I've released.
This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things.
= IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
As usual, the readme contains pretty much all the info necessary to get up and running (or flying as the case may be!)So, give a read through
Good Hunting!
Wrench
kevin stein
180 downloads
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Dassault MD-450 Ouragan, Fuerza Aérea Salvadoreña
By Wrench in Mirage and Dassault
-Part of an on-going series of mod recreating Central American Airpower
Modifications, and a complete reskin of Pasko's MD-450 Ouragan into those as used by the El Salvadoran Air Force.
This is a COMPLETE aircraft mod, with EVERYTHING needed to just unzip, install a few weapons (if needed) and fly. Included is Ordway's cockpit pak, fully installed.
The skins, from new home-made templates, expanded to 1024 x 1024, have all new panel, rivet and other details. The templates ARE included with this pak!! New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactivate it.
You also get a new WoE style Hangar screen, all the weapons in the new "folder format" for use in post-patch installs, and in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...)
This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things.
= IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
The original readmes from Pasko and Ordway are incuded.
As expected, the standard or garden varitey highly detailed readme is included with all the necessary instructions and so forth. It'd be worthwhile to give it a once over!
Happy Landings!
Wrench
kevin stein
300 downloads
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MiG-19s, Iraqi AF Generic Camo
By Wrench in Mig-19/J-6/F-6 Farmer Skins
MiG-19S/F-6 "Farmer-D" Iraqi Air Force skin and decal set; for SF/WoV/WoE/WoI and probably SF2
This is a new skin for the stock 3rd Wire Mig-19S. I assume it's "representative" of Farmer-D as used during the Iran-Iraq War of the 1980s. Filling a request for one of the CombatAce members.
This skin was created using my home-grown 1024x1024 templates, where were based off the original 3W skin maps, resized and with redrawn panel and rivet lines. The camo pattern depicted here is also loosly based off the Syrian AF as seen in WoI. The colors are as close a match as I could make, given the lack of visual information available on the web. Basically, it's a "sand and spinich" as seen in a profile on ACIG.
A VERY simple, easy to follow readme is enclosed with REEEEAALLLLYYY easy instructions.
Enjoy!
Wrench
Kevin Stein
336 downloads
0 comments
Updated
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SBD-5 Dauntless Pak, Mid-1944
By Wrench in Allied Bombers
SBD-5 Dauntless, VB-10 USS Enterprise, Battle of the Marianas - For SF/WoV/WoE WW2 PTO Installs-
This is a semi-complete aircraft pak, based on Wolf257's SBD creating the later, and most produced version, the SBD-5. I say "semi-complete", as the aircraft LOD and the "new" cockpit folder are NOT included.
Modifications include the use of the cockpit (not included) from Geo's Hellcat, as it has the requisite look for a Navy aircraft, and the required reflector gunsight. Data ini mods include a slight upgrade in engine HP, and the 'fixing' of the rear gunners twin 30 mount. (see 'Note and Other Ramblings below for a full list of stuff), and some location tweeks to the 3 weapons stations (ie: raised them up a tad). Adjusted loadouts include the 58 gallon drop tank from Pasko's F4F Wildcat; these are identical in shape to those used on the -5 and -6 Dauntless.
A new skin, from my enhanced template, is done up in the "Tri-Color" of mid-1943 to early/mid 1944. It represents aircraft from VB-10 aboard USS Enterprise and/or VB-16 from USS Lexington II at the time of the Invasion of the Maraina Islands.
In this respect, it may also be considered a rather "generic" Tri-Colored Dauntless for the time period (albeit with some differences for some ships in how the parting line between the lower white-gray and 'intermediate blue' was done). As this was just before the "G System" of marking came into effect, it can be used for either squadron. Individual modex and BuNums for 38 aircraft are included. The BuNums are correct as they ARE for the -5 Dauntless, but I claim no historical accuracy as to if these particular aircraft were assigned to the squadrons in question. The 'holes" in the dive brakes have also been repainted, to clean up their lines. "Simulated" fabric texture covering the control surfaces has also been painted on.
A new -only available in this mod!!- WoE style carrier deck Hangar screen is included, as is the damage tga. My original early model loading screen, R.G. Smiths painting of the "Famous Five Minutes" is also enclosed. It's such a great piece of artwork, how could I resist??
-= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk. It's reccomended usage is for versions of the game at the 2006 level ONLY. ==-
-=NOTE: You MUST have Geo's F6F-3 Hellcat for the cockpit!!! If you don't, you can get it from his site:
Geo's Aircraft:
http://www.geos-aircraft.com/SFAircraft.htm
As expected, there's a detailed readme with all the instructions needed for installation, and the usual Notes and Other Nonsense section
Good Hunting!
Wrench
Kevin Stein
608 downloads
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F-84E Template Set
By Wrench in Skin Templates / Decal Sets
Templates Set, Partial for RussoUK's F-84E Thunderjet (straight wing)
This is a VERY basic set of mulit-layered templates with redrawn panel lines. Unfortunately, I didn't do any rivet lines ... you all can do that for yourselves. (meaning: when I did these, I hadn't learned HOW to do rivets yet)
The are in standard PhotoShop psd format, and include the following sections:
Canopy
fuselage
tankspylon
Wings.
the other skin bmps that come with the T-Jet:
cockpit
engine
maingear
nosegear
panel
seat
wells
wheels
zerolength
do not need repainting.
I've left all the layers and such I've created for some skins intact, so you can have a basic idea as to where things go.
btw, if anyone DOES up the rivet lines, please update this template set so I can get a copy -- I"m getting lazy in my old age :)
Wrench
kevin stein
69 downloads
0 comments
Submitted
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SBD-3 Dauntless, VS-8 Battle of Midway
By Wrench in US Navy and USMC
SBD Dauntless, VS-8 USS Hornet, Battle of Midway Skin set - For SF/WoV/WoE WW2 PTO Installs-
This is a skin set representing VS-8 aboard USS Hornet, June 4, 1942 during the Battle of Midway.
Yorktown and Hornet used a slightly different numbering style than Enterprise; having the numbers aft of the fuselage star.
It's a standard non-specular blue over gray, with the "modex" or plane-in-group numbers in white. Aircraft type name and BuNum decals are also included.
It's pretty much standard for the time, with the exception of the lettering being aft of the fuselage star
-= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these
Post Patch Environments at YOUR own risk ==-
*yes, I know that both VB-8 and VS-8 never found the Carrier Striking Force, but hey, why not have the skins for the OTHER attacks they participated in, humm???*
Simple, easy to follow instructions in the enclosed readme. You know the drill....
Happy Landings!
Wrench
kevin stein
136 downloads
0 comments
Submitted
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SBD-3 Dauntless, VB-3 Battle of Midway skin
By Wrench in US Navy and USMC
SBD Dauntless, VB-3 USS Yorktown, Battle of Midway Skin - For SF/WoV/WoE WW2 PTO Installs-
This is a skin set representing VB-3 aboard USS Yorktown, June 4, 1942 during the Battle of Midway.
Yorktown and Hornet used a slightly different numbering style than Enterprise; having the numbers aft of the fuselage star. This may be because a lot of these aircraft were possibly Lexingtion survivors (unlikely), or transfered over from Saratoga as she had returned to Bremerton for repairs.
It's a standard non-specular blue over gray, with the "modex" or plane-in-group numbers in black. Aircraft type name and BuNum decals are also included.
It's pretty much standard for the time; it was transitional period just after the ordered removal of the VERY disliked enlarged star w/meatball and the 13 red and white rudder stripes. Due to the extingincies of war, I'd think getting the numbers placed and painted properly was NOT a high-priority item <wink>
-= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==-
A pretty easy to follow install sequence is in the enclosed read me. It dosen't even need decoding, as it's in plain language, NOT JN-25
Good Hunting!
Wrench
kevin stein
86 downloads
0 comments
Submitted
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F4F-4 Wildcat, Generic USN 1942 Skin
By Wrench in US Navy and USMC
F4F-4 Wildcat Skin, Generic US Navy, 1942; for SF/WoV/WoE PTO installs
This is a somewhat "Generic" skin set for use by US Navy VF (Fighter Squadrons) for the March 1942 - January 1943 timeframe. It represents NO single squadron (hence the "generic" tile) and therefore can be used for any and all Wildcat squadrons as based aboard American aircraft carriers from Midway through the end of the Guadalcanal campaign timeframe, and probably for USMC squadrons as well (albeit with slightly different BuNums...).
It's the standard non-specular blue over gray, with stars in all 6 positions. As US carrier fighter squadrons seemed to have gone under an 'expansion' aboard ship; from the usual pre-war 15-18 aircraft, to 24-28 per squadron (ie: at Midway the average was 24), I've supplied individual "plane-in-grope" numbers for 36 aircraft, although only 28 are activated in the numbers.lst. These "modex" numbers are in the as-specified black, although research has indicated some squadrons may have used white (ie: Yorktown at Midway). This will in no way detract from it's usage. Aircraft type name and BuNum decals are also supplied; actual -4 serial numbers - it can probably be safely assumed these WERE used on combat aircraft.
-= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==-
As expected, the usual readme with all the necessary instructions for installation is supplied ... this is a pretty straight-forward skin install, nothing fancy here This time....
Happy Landing!!
Wrench
Kevin Stein
66 downloads
0 comments
Submitted
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VB6 SBD Skin
By Wrench in US Navy and USMC
SBD Dauntless, VB-6 USS Enterprise, Battle of Midway Skin set, Version 2.0
- For SF/WoV/WoE WW2 PTO Installs- 2/11/08
This is a complete and utter replacement/revamp of a skin I released 2005; it has been complete redone using my enhanced template, repainted in the proper Non-specular blue/gray, and has had all new decals of the proper font created. "Plane-in-Group" numbers for 18 aircraft, BuNums and aircraft type name decals have also been made.
This is desinged to REPLACE, in it's entirety, that original version. Nothing in there is even worth saving!! If you don't have it, good for you!! It was the very first skin/decal set I'd ever made....
-= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==-
Relatively simple, easy to follow instructions are in the enclosed readme!!
Happy Hunting!!!
Wrench
Kevin Stein
EDIT: reuploaded with corrected decal.ini!!!
211 downloads
0 comments
Updated
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VF-6 'Shooting Stars" F4F-3 Wildcat
By Wrench in US Navy and USMC
F4F-3 Wildcat Skin, VF-6, USS Enterprise, 12/7/41; for SF/WoV/WoE PTO installs
"Pearl Harbor Defenders" - American Fighters
This skin represents VF-6 "Shooting Stars" as based aboard USS Enterprise in December, 1941.
Decals represent the standard type markings as seen on Naval/Marine aircraft of the time, and include BuNums and aircraft type name on the tail. BuNums are accurate, as they ARE from -3 Wildcats, but my research has not turned up WHICH actual numbers were used on aircraft assigned to VF-6.
--NOTE: this mod is designed for use ONLY on the F4F-3 Wildcat mod I released some ago; NOT for the F4F-4. Totally different aircraft-- If you don't have the Update Pak for the -3 Wildcat, you can get it from Combat Ace:
http://forum.combatace.com/index.php?autoc...p;showfile=7870
and/or from my site:
http://wrench1smog.com/wrench16.html
in the "USN/USMC WW2 Fighters" section
-= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==-
Please see the enclosed readmenot for all the (im)pertenant information for installing and stuff like that :yes:
Happy Landings!
Wrench
Kevin Stein
90 downloads
0 comments
Submitted
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The Fighter Bowl
"The Fighter Bowl" Terrain for SF/WoE/WoV and Probably SF2, WoI & FE
This little terrain idea came to me, literally, in the middle of the night. It's just a very basic terrain, with only 2 airfields (the Large Runway 4 so anything can operate from it) per each side, a few cities, some rivers and an oceanic feature in the center. It is designed with multi-player in mind, hence it's name "The Fighter Bowl", where opposing Teams can have it out with each other.
There are also multiple Truck Routes, some Ground Attack (ie: CAS) and shipping lanes across the Saknuseum Sea. Think of this as a complimentary terrain to both The Ranges, only you'll have Opposing Force Air Units to bug you. To add a bit of sci-fi-ishness, on the central island is the "Citatel of the Adjudicators", a Neutral Party that judges the competitions. Think of them as the Referees of Global Confrontation ... whomever wins in The Arena, gains whatever world-goal they were seeking.
The terrain is supposed to look like an extreamly LARGE impact feature on the earth's surface (ie: a 200+ kilometer diameter crater/caldera), with a central sea. Think of the Manicougan crater in Canada, only several HUNDRED orders of magnitude larger. It's mostly ringed with mountains, but is other wise relatively flat across The Bowl. Also relatively featureless, with only a few deep canyons or other erosive features in the "playing field".
This is a complete terrain, with everything needed to just unzip and (hopefully) run with no problems.
There are NO major air defense units, other than those as usually seen around the airbases. A few have been placed at the 'cities', but AAA units ONLY -- to repeat, there are NO SAM batteries emplaced on this map. That would take away from it's intended use as a major Dogfight or Co-Op Arena.
There is, however, as you've all come to suspect (and/or rather, expect...) one major Easter Egg on this map, and one very small one. They're built directly into the terrain itself, and should be pretty easy to find. If you look for such things...
I'd also like to apologize for the lously planning maps ... for some reason, the SFMap generator didn't see what was supposed to be "sea" as anything other than land -- that's totally my fault, in a lack of under standing how exactly the Height Field is read. Had to paint the Saknuseum Sea in by hand, so expect some placments to be a bit 'off' on the planning maps. Sorry!
= This has been tested in WoE (my main Laboratory of choice..) There should also be no problems running it in SF or WoV. It should also work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
For SF2 users ... don't know what you to tell ya...you're on your own, but you should have any major problems =
As per usual, the expected readme with all the (un)necessary information needed to install and blah blah blah balh
Happy Hunting!
Wrench
kevin stein
798 downloads
0 comments
Submitted
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DH Venom Update
By Wrench in British Aircraft
This pak updates the existing Venom FB Mk.4 to the latest patch standards. I've adjusted the decal positions, level numbers, and created a full pak of serial numbers. -- this is NOT a new skin; it re-uses the original bmps, just a tweek of the existing one. New damage tgas are also included.
This pak also includes updated data and loadout inis to add the missing drop tanks. All weapons loads are UK nation specific, as per the latest weapons pak. -- you MUST have the latest Weapons Pak installed for use the the weapons listed.
Also included is a mod of Kesselbrut's Spitfire cockpit, as this has a nice 'British' feel to it. Several of the gauges have been relabeled for jet use. Cockpit ini is included. (this cockpit is also used on my WW2 Vampire mod) -note: this pit is NOT 100% historically accurate, but is a 'best fit' for the aircraft. Gunsight mods have been included.
PLEASE -- READ THE ENCLOSED README for full instructions and notes!!!! -- PLEASE!!
Good Hunting & Happy Landings !
Wrench
Kevin Stein
1,086 downloads
0 comments
Updated
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SoCal HotFix
Hot Fix for Southern California map:
This little pack contains new TFD and HFD files for my recenlty re-released SoCal Ver 2
There have been reported issues with some tiles disappearing, or odd things bleeding in the southern central coastal mountain range. These new files contain the data for region, that I've retiled to change the tile types and try to cut down on the oddity.
While this will not totally fix it (2 days of experimentating, retiling, flying it again and again and again) still show it occuring, this will reduce it's chances. Not totally fixed, but this will ameloriate it's instances. I have absolutely NO idea as to why it's doing it at all.
Simply, easy to follow instructions in the enclosed readme.
Wrench
kevin stein
618 downloads
0 comments
Submitted
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F-4N Phantom II -Update Pak-
By Wrench in F-4 Phantom II
F-4N Phantom II Updat Pak -- for SF/WoV/WoE/ -maybe-WoI and possibly SF2??
This is a small package of ini to bring the F-4N more up-to-date with the last round of patching.
Included are updated data, loadout (more in the notes section on that below), cockpit and avionics ini.
The changes are mostly based in the data and loadout inis, bringing them up to spec with to the post-patch world. (ie: updated AI sections and flight models). I've included the main ini (ie: F-4N.ini) as I made a few small changes there as well.
Other additions are the inclusion of an on-board ECM suite, with chaff/flares and internal jammer.
This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI, but you may have to extract the F-4B LODs and SHD, as well as all the F-4J cockpit bits, as I don't believe they're anywere in any of the WoI Object.cats.
For SF2 users ... don't know what you to tell ya...you're on your own! But it -should- work, given that the B & J Phantoms already exist in that game.
As I'm not a FM Guru, this is mostly based on educated guesswork, but it flys and fights fine for me!!
Obviously, you'll need to have the original aircraft to add this update to. It's available at Column 5's site:
http://www.column5.us/aircraft2.shtml
As you've come to expect, there's detailed install instructions, and an interesting "General Notes" section in the enclosed readme ... so, do yourself a favor, and read the curssed thing!!!!
Good Hunting!
Wrench
kevin stein
ps: the VF-111 skin seen in the screenie above is NOT included -in fact, it's just inis! It's a skin from a B model, with a simple edit of the decals ini, and viola! New F-4N skins...details in the readme
647 downloads
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Libya - Version 3.0 Ulitmate Final -
Libya Terrain Upgrade, Version 3.0 -- For SF/WoV/WoE and probably WoI/FE/SF2
Ok, I know, I know...I said I'd NEVER go back to this terrain, but since the 2.0 FINAL was released I've learned a bit more on how to use the Terrain Editor...to wit:
There has been extensive retiling of many of the major areas on the map, replacing LOTS of mismatched or ill-fitting tiles. The entire coast of North Africa, from Tunisa to the Libyan/Egyptian border and been completely retiled with matching units. Sicily and Greece, and the 'boot' of the toe of Italy have also been extensively retiled. Approximately 75% of the map tiles have been replaced -BY HAND!!!!-, making a much smoother and better looking map. Unfortunately, a couple of the target areas required small location adjusments, so that had to be corrected as well.
Included in the package are new HFD, TFD, data and targets inis. The data ini has been fully updated to make use of the terrrain effects as per the 9/08 & 10/08 patches. Adjustments to sea level and uping the Alpha Object count have also been implemented in the data ini. Some trees are around, but not as many as I'd like.
You =MUST= have the orginal Libya 2.0 terrain to make use of the Update Pak. It's available in the CombatAce download section at the following url:
http://forum.combatace.com/index.php?autoc...p;showfile=6652
The targets ini in this pak includes the "Targets Hot Fix", and the new planning maps from that package. So, don't worry if you don't have the Hot Fix pack.
So, really...consider this the Ultimate Final Version....I'm NOT going back to it again. Promise!!
= This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
For SF2 users ... don't know what you to tell ya...you're on your own! =
As usual, there's more relatively simple install instructions in the enclosed readme. So, give it a once over...
Happy Landings!
Wrench
Kevin Stein
2,250 downloads
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Canary Islands
Canary Islands Terrain -for SF/WoV/WoE/WoI and maybe SF2 & FE?
This is a small map mod that was sent to me, partly started, by Crusader (IIRC) . I went ahead and targetized it, did some minor retiling (including creating a new "DesertAB1" tile for use under the runways), and generally did what I could to finish it off.
This is a VERY small map, I'd guess in the 250x250 km range, so there is a distinct possiblity of running into The Wall. Hopefully, I've gotten all the movement routes well within. If there is, or anyone knows of a way to expand it.....do let me know and I'll targetize the other islands....
The data ini makes use of all the latest 'goodies' added by the 9/08 & 10/08 patches as to effects rendering. Included are new targets, types, movements inis and tiles. Everything is included to make install as easy as possible. Even the GroundObjects used are ALL stock types, so nothing new has been added. One thing, however, there are NO SAM sites on either side. Given the small size of the map, one could find himself under fire from wheels up to whereever you're going!
Several new flags have been added; the Spanish flag and for the 'enemy' side, I just reused the "Global Sedition" banner. However, 2 new ones have been added for the Bad Guys ... consider them the 'Easter Eggs' for this terrain.
This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, there should be no problems . WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
For SF2 users ... don't know what you to tell ya...you're on your own!
Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. If, however, you've not patched your game install, I've left the "Notes for Vista Users" section intact, with instructions on commenting or editing the shaders sections.
Happy Landings!
Wrench
kevin stein
(this is one time I think the readme is bigger than the upload itself....)
PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've trying to accomplish.
1,286 downloads
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Hawk 75 ML-KNIL (NEI)
By Wrench in Allied Fighters
Hawk 75A-C7, ML-KNIL for SF/WoV/WoE, WW2 PTO installs , Version 2.0 Original Releae Date: 9/24/07
** UPDATED 1/11/08: this new update corrects the markings on the upper wings (removing them), and fixes some other small issues. This package is designed to totally REPLACE the original from 2007**
This is a modification of Wolf257's P-36/Mohawk into the Hawk 75 export version, as used by several Allied nations.
It represents aircraft from the ML-KNIL during the opening days of the War in the Pacific, in the defense of the Netherlands East Indies (Java and Sumatra, for those that don't know)
This creates a country specific version for use in your World War 2: PTO installs ONLY!! As such, all the loadout have been adjusted to fit KLU aircraft of the time (ie: by being lazy and using the exisiting RAF bombs <wink>).
Everything is included; all the inis, cockpit files, new hangar and loading screens (both available ONLY in this mod) and my damage tgas as well. The LOD file is the newer one, as used on the French Hawk 75 and the recenty released USAAC P-36A Update Pak.
I've also adjusted the operational years; they historically were all destroyed by February, 1942, but as we can't add months yet, you get the whole year (1942 that is).
For this update, I left the hangar screen alone, even though it has the improper upper wing marking still present. Looks a bit nicer; rest assured, the actual in-game version IS correct!
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. =
=This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.=
Please read the enclosed readme, it has full install instructions, and other notes of interest.
Happy Landings!
Wrench
Kevin Stein
note, 1/11/09: what with all the new data I've been assimilating lately on this region and time period, I figgured this needed an Upgrade. I left the original screenie up, as it's a nice action shot!!
417 downloads
0 comments
Updated
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Fishpot Series Cockpit & Ini Upgrade Pak
By Wrench in Jet Cockpits
Cockpit Upgrade for Pako's Fishpots (Su-9A, Su-9B, Su-11) For SF/WoV/WoE/WoI
This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Sukhoi Fishpots aircraft made by Pasko:
Su-9A
Su-9B
Su-11
It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested. There may be issues with how the shadows are generated, so the inis supplied here use the OLD style of generating shadows ie: using the ***.shd file that came with the aircraft when released. There MAY still be issues, even with that, so shadows are 'user optional', albeit activated.
Included in the package are complete cockpit folders for all 3 aircraft. (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility). They're the SAME pit all around; I know this increases the download size, but....
The cockpits are Ordway's radar equipped MiG pits, with various very small tweeks (mostly in the metricizing of readouts). They are not perfect matches for the Fishpots, but they're "close enough for gaming purposes". A closer, more accurate pit would be a single engined version of Boopidoo's Su-15 Flagon, but we've been unable to create one.
:IMPORTANT: there is an 'aimpoint' issue with the gunpods used on the Su-11. Please see the reference jpg I've enclosed for the 'visual adjustments' you'll need to make when using these gunpods. More info the "Notes and Other Nonsensical Ramblings Section" below.
Data and Loadout ini tweeks return to the "WP,SOVIET" attachment types, to allow for useage in any Weapons Pak, or none. HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc). For those folks still using the Bunyap Pak, and it's naming conventions, loadout inis specifically designed for them are included. They are named "bunypak_***.Loadout.ini, and retain the Soviet naming conventions for the missiles.
Users of other Weapons Paks will have to make the same adjustments; it's a simple text edit in any case.
Mission statements have also been amended, to ONLY Intercept and CAP; these ARE interceptor aircraft, more designed for a 'point defence' type of mission, and do not have any ground attack capabilites.
Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues.
A new, repainted "body.bmp'', with new panel lines and etc, have been included as well. New decals ini for all the Fishpots have been included as well. These have been edited to make use of the new, post-patch Blue Bort numbers. Agaim. more info is available in the "Notes and Other Nosensical Ramblings Section" below.
Also included are the MiG RWR sounds (just in case you don't have them), and a couple of engine wavs. NEW damage tgas are included.
Obviously, you'll need all these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. If you can't find them there, they are also be availabe at CombatAce, 'way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants". Look on the last page, and you'll find them.
-This mod has NOT been tested in SF2 -- as I don't have it. Any attempts to add these aircraft, you're on your own! I'd reccomend NOT adding them to SF2, until such time as, or if, a new cat extractor becomes available, and the SF2 series weapons editor appears. Otherwise, you can't add anything...
It is HIGHLY reccomended you read the enclosed readme ALL the way through before installing this pak...that'll get you familiar with the proceedures and lowers the risk of mistakes and errors....
Happy Landings!!
Wrench
Kevin Stein
EDIT: package updated to include corrected avionics inis for Su-9B & Su-11. Sorry people! W
789 downloads
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Yak Cockpit Pak #2
By Wrench in Jet Cockpits
Cockpit Upgrade for Pako's Yaks (ie: Yak Pak Part 2) For SF/WoV/WoE/WoI
This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Yaklovev aircraft made by Pasko:
Yak-28B "Brewer-C"
Yak-28P "Firebar"
It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested.
Included in the package are complete cockpit folders for both (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility), that are basically repaints of the stock 3rdWire F-4B/D Phantom, but with lots of changes and stuff. The entire cockpit folder is included, as the F-4B/D exists in all versions of the game, I feel this a pretty safe move. A whole slew of updated/modificated/fiddled with inis are included, Using the "Stargetic Moves Method" pioneered by Lexx_Luthor, and with some repainting and "metricizing" of the readouts, they make a "passable" Soviet-style cockpit. Not perfect, mind you, but "Passable".
The cockpit labeling is still in English, although the measurements themselves are using metric; ie: KMPH, MPS, Meters and KG. I made the assumption that a "Russian" pilot would see the "Russian" labels in Cyrillic; so just pretend you're reading "Russian". Your brain is automatically translating :)
Data and Loadout ini tweeks return the "WP,SOVIET" attachment types, to allow for usege in any Weapons Pak, or none -- HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc)
Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. Oddly, the 'auto-speed' canopy seems to be working just the same as pre-patch; so it's been left alone.
The main ini has been left alone i regards to the "Shadow" section. There seems to be some 'issues' with how the game engine creates the 'new style' shadows via the main LOD. Unfortunately, there are no damage tgas yet available. Perhaps I'll do them up someday...
Also included are the MiG RWR sounds, and the "JetEngine2" wavs.
Obviously, you'll need both these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. They should also be availabe at CombatAce, way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants (with the other Yaks and Sukhoi Fishpots - which are next on the list)
There's a pretty detailed, step-by-step readme enclosed; I'd highly reccomend reading it all the way through before installing the bits and ini, just to familarize yourself with the whole process.
Sorry there's no screenshot, but it's all pretty much the same as Yak Pak #1
Good Hunting!!
Wrench
kevin stein
(this one was supposed to be uploaded in November, 2008 -- I simply forgot about it, what with other projcets popping up!)
356 downloads
0 comments
Submitted