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Wrench

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Everything posted by Wrench

  1. SF2 ExpPak 2 Update, Jan, 2011 View File Jan, 2011 update for SF2 Expansion pack 2 Submitter Wrench Submitted 12/17/2014 Category SF2 Patches
  2. 78 downloads

    Jan, 2011 update for SF2 Expansion pack 2
  3. I've noticed, due to some PMs I've received from members trying to update their installs, that we're not current with the SF2 patch archives. What with the 3W site down for extended maintenance (for the last couple of days at least....), it behooves me to upload them to the current (July, 2013) level. So, you'll see them in the File Announcements, so don't get all excited that "something new" has come out. It's just little ole me, updating our downloads section. Thank You, and go back to flying.. Wrench
  4. SF2 ExpPak 2 Update Patch Dec 2010-B View File uploading missing patch, Dec 2010-B, SF2E Expansion Pak 2 Submitter Wrench Submitted 12/17/2014 Category SF2 Patches
  5. 76 downloads

    uploading missing patch, Dec 2010-B, SF2E Expansion Pak 2
  6. Meanwhile, over New Guinea ... (310th FS, 58FG -- Cocas new Razorback)
  7. Is this supposed to be a scene from Fairchild AFB, in the move "By Dawn's Early Light"????
  8. removed at creator's request
  9. also Fighters Anthology and Star Wars XvT/BoP mission sets. Was costing 15 dollars a month, and all the stuff (excepting the FA and XvT items) was here at CA. Had to economize somewhere, so...it was closed. I wasn't sure if Raz was still selling the 1stGen stuff. If so, I recommend HEARTILY that people go and get his intruders, even if just for the cockpits!!
  10. with the exception of the later products on the DAT site, all the others are 1stGen only. YAP is payware, and is also only 1stGen Razbam no longer sells SF products the others I don't know about Gerwin, is one of our better modders, and created some fantastic utilities
  11. those exes you show are Game Patches. And still need to be installed
  12. ummmm..that's pretty strange.... the mirageIIIC is a flyable aircraft in my SF2E, and every other using all stock in game items, as show below from the MirageIIIC.ini (the main ini) from my SF2:E. And yes, including both expansion paks. If one is really industrious, and has WoI, one could convievable extract all the necessary cockpt files, and use in them SF2 and yes, 1stGen mods cockpits work in SF2. They just don't look as good
  13. the A in question was converted from a bomber to a strafer, by having the glass nose painted over and 4 mgs added where the bomb aimer used to be. Very similar to what was done to C/D B-25s. The one I 'made' used the DAT A-20C lods, but in sf2 you no longer can put a decal (tga) over window glass (also tga!!). Obvioulsy, this is for New Guinea below is a screenie of the mod of the DAT bird. I know I did a 'remove component' trick for several items, as the exhausts were different, painted on the cowling vents (easy enough!), and some things I'm forgetting I have several books, and they're yours if you want or need them. Unfortunately, there's no Detail & Scale for the A-20 oh, and where I said K, should be J model (glass nose, but with out the framing, more of a 2 piece kind of thing)
  14. I wouldn't even bother trying to convert it to SF2. Patch your installs to the latest version, get SF2E expansion pack, and just use those Lightnings. They have the correct cockpit and all the rest. Russ' model is very old and has several issues (again, sorry Russ!! ) -------- as to folders, even though the image below was for a terrain question, you can see the main folders. (ignore that QMD thingy) Basic rule is, if a folder doesn't already exist, you create it
  15. That flag looks familiar, Ant!!! LOL!! ------------ Razorback D's in the works.. AND you all know how much I hate doing Invasion Stripes....
  16. In SF2 EVERYTHING is done via folders and sub folders. Including weapons, guns and pilots. (as was true in post 08 patch level 1stGens). Decal especially require their residence in the /Objects/Decals/*name-of-plane" folder. Honestly, trying to port SF1 (especially an uncompleted model -sorry Russ!!-) is not a good expenditure of time. Especially when the EEL inghtning is a stock 3w aircraft (with SF2E expansion). There's no muss, no fuss. Also, a stock, unmodded game will NOT have certain folder (Effects being one of them) You simply create that folder within the mod folder of choice. as to installing the Javelin incorrectly, the package WAS set up for a simple drag and drop -- one just moves, copies/pastes, etc the Object folder supplied DIRECTLY over the /Object folder of the game install (aka: the mod folder) of choice, and allow the overwrite. Same for the provided /Sounds folder. In my readmes, I use the following instructions (albeit this one for a ww2 aircraft) no matter what era, the instructions are always the same. Remember, comparing SF2 to SF1, all the folder setups are identical ... they're just in a different place due to Windows security (protected regions of the HD, the /ProgramFiles sectors). The only real difference is some 'base folders' are not included in a STOCK install They would be: Effects Menu Flight /Decals /Guns /Pilots /Weapons Terrains (--- that plural is VERY important!!) One simply creates them to add the needed items, or if they're included in the mod, allow the creation/overwrite. It really IS much easier than SF1
  17. would have been nice to tell us that at the start, wouldn't it???? the bis and bisB are stock in SF2E.
  18. I'm sure I can find time, if needed. A-20s are what's needed. At least 4 models (A,C,G,K). Although, depending on how the meshes are built, a C could be back-tweeked to an A. I've lots of decals for both, PTO versions. MTO versions of the Boston III/A-20C will require a camo paint job and, obviously, like TheWarrior said, replacement Ju-88s and He-111s
  19. here's an idea .... rename BOTH the data and loadout inis, so the game reverts to stock. pick a year to fly AFTER 1974, and see what happens
  20. A & Cs are stock in SF2
  21. Yes, indeed. That's where the various "mods folders" reside. The Utilities folder is for the 3W gun and weapons editors (sf2 versions) The ExtractedFiles is just that, someplace to put the files extracted from the various and sundry cat (catalogue) files ------------- The unfortunate fact of the matter is, the majority of the ww2 axis birds, for any theatre, are only available at Capun's site (ie: the Dev A-Team, hereinafter refereed to as "The DAT"). They also have a lot of the Allied birds as well. Although, there are a GOOD number here. And more to come, depending on our model makers. They do have a few "total conversion" WW2 mods. They call them 'all inclusive'. You can read all about the necessary things you need to do here: http://cplengineeringllc_bb.cplengineeringllc.com/Forum/viewforum.php?f=6&sid=3d3ae895720381fcfca9c22056f6a084 that link takes you to their Instruction Sets.
  22. this is the STOCK loadout ini for the 3rd Wire 21bis: note the use of the sf2 "operational year" switch
  23. ALWAYS copy/and paste the exe to be "cloned" into the core files directory of SF2 C:\Program Files (x86)\ThirdWire\Strike Fighters 2 it will drop in as a "copy", for example, StrikeFighters2 North Atlantic -copy.exe. Then, you just rename to what theatre you want. Then and ONLY then, run the exe to create you ww2 mods folder. Then the removal of stuff can start, and the addition of the ww2 theatre specific bits can start the other pic, is of a basic install (mine is full-5), plus the 3 major ww2 theatres, and one for Korea. It should be noted that PTO covers ALL, including CBI. However, in reality, CBI should be it's own mods folder as the planes and vehicles and so forth are different from "regular" PTO that would include the SWP, Central and northern Pacific regions. However, in the long run, you'll be needing to get the latest patch level, and 99.9% of the stuff we're doing is designed for that. Create the mods folder ONLY after patching ... otherwise you'll be starting over, and creating a ww2 exe from the latest patched version of which ever original you're building from
  24. and here's the D Razorback, in late war CAS/Armed Recon configuration (yes, I know the 56th was all that involved with ground attack -other than strafing things- but for other units.)
  25. View File Republic P-47C Thunderbolt (ETO) by Cocas SF2 WW2 ETO Republic P-47C Thunderbolt 12/8/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examinations and so forth. This pak contains a NEW model, representing the P-47C Thunderbolt as seen in early to mid 1943 when first arriving in England. There is one "base" skin map, and the marking represent the... 334th FS, 4th FG This was the first "combat ready" version of the Jug, but was quickly superceded by later improved models (D Razorback), hence it short operational life. This has the bulged keel, with provision for a single drop tank or bomb. This should be the equlivant of the C-5-RE version. All markings are decals; this will allow super easy creation of other squadrons by simply creating a new SCode decal, although those with a purer historical heart will also have to run down the matching serial numbers for their decal creation. Decal randomization is set to TRUE. The mod has the correct nose arts, matched to plane-in-squadron letters and serial numbers for the 334th FS. All the 1stGen Hangar and/or Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are also new, in DDS format. The canopy opens/closes with the Standard Animation Keystroke ™, Shift/0 Even though there is no other P-74Cs available, when in game you'll see: P-47C Thunderbolt (CAF) on the aircraft selection dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division= dedicated to Ken "Major Lee" Golden, Thunderbolt King Submitter Wrench Submitted 12/13/2014 Category P-47
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