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View File SF2 WW2 ETO Bristol Beaufort Mk.1 (DAT) SF2 WW2 ETO Bristol Beaufort Mk.1 (DAT) = For SF2 (Full4/5 Merged RECCOMENDED!) **This mod -MAY- work in 1stGen game installs. But this has not/cannot be tested by me. ** This pak contains mods for the Dev A-Teams Bristol Beaufort Mk.1 as seen in Western Europe (ETO) from 1940 (ish) onwards. This is a semi-complete aircraft mod, and as per DAT directives, the aircraft lod is =NOT= included. So, those users that cannot access the DAT downloads, you're advised to skip this, as it's of no use to you. Everything else is included. Those users with access, will be transfering the lod from either a seperate DAT download of the Beaufort or from their WoA game install/mods folder. This mod has been built and tested with the BeaufortMk1_R3.LOD (dated 8/7/2005) from their WW2 Aircraft Downloads section. You =WILL= need that, to copy/paste into THIS aircraft's folder. It should be noted the Mk1_R3.lod is the same as that's available in their WoA mod. End Users that have the original aircraft, either from WoA or seperate downloads are advised =NOT= to install this package over an existing aircraft folder. See "To Install" for full explicit instructions. The skins included herein are for UK (ETO) based squadrons ONLY!! They are: No. 42 Squadron, Costal Command (code:AW) No. 217 Squadron, Costal Command (code: MW) Both in standard Temperate Day Scheme for the time period (dark earth/dark green). 42 Squadron carriers Sky unders, and 217's unders are Special Night. The skins have been partly repainted, and remain in their bmp format. New decals were created as needed for serials, plane-in-group letters and others. The serials are 'generic' in nature, as they represent no particular aircraft within the units depicted, but ARE for the model variant represented. Weapons (Torpedos) ARE included; the gun & RAF bombs you should have already. It should be noted there are 2 versions of the Mk.XII torp -- one standard, and one experimental SF2NA style "cruise missile". It set up for the standard version; the NA style is for other modders to experimentate with. Testing was done in my ETO mods folder built from the SF2NA exe, and I've noticed no real difference (other than the CM torp tends to miss and explode beyond the target) See the "Notes" section for operational instructions for (semi) proper torpedo attack profile. All fuselage markings are decals (wing roundels remain painted on); this will allow super easy creation of other squadrons by simply creating a new SCode or **(2letter) decal, and decal randomization is set to TRUE. All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are new, in DDS format. The FM, based off the Beaufort in the Wings Over Africa Total Conversion Mod, may need further small adjustments. But it flys fine for me! :) Remember, it's a BOMBER!!, not a fighter plane!! Fly accordingly!!! As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! All the original DAT readmes are included, for historical and ownership/copyright purposes. Good Hunting! wrench kevin stein Submitter Wrench Submitted 05/15/2013 Category Other
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141 downloads
SF2 WW2 ETO Bristol Beaufort Mk.1 (DAT) = For SF2 (Full4/5 Merged RECCOMENDED!) **This mod -MAY- work in 1stGen game installs. But this has not/cannot be tested by me. ** This pak contains mods for the Dev A-Teams Bristol Beaufort Mk.1 as seen in Western Europe (ETO) from 1940 (ish) onwards. This is a semi-complete aircraft mod, and as per DAT directives, the aircraft lod is =NOT= included. So, those users that cannot access the DAT downloads, you're advised to skip this, as it's of no use to you. Everything else is included. Those users with access, will be transfering the lod from either a seperate DAT download of the Beaufort or from their WoA game install/mods folder. This mod has been built and tested with the BeaufortMk1_R3.LOD (dated 8/7/2005) from their WW2 Aircraft Downloads section. You =WILL= need that, to copy/paste into THIS aircraft's folder. It should be noted the Mk1_R3.lod is the same as that's available in their WoA mod. End Users that have the original aircraft, either from WoA or seperate downloads are advised =NOT= to install this package over an existing aircraft folder. See "To Install" for full explicit instructions. The skins included herein are for UK (ETO) based squadrons ONLY!! They are: No. 42 Squadron, Costal Command (code:AW) No. 217 Squadron, Costal Command (code: MW) Both in standard Temperate Day Scheme for the time period (dark earth/dark green). 42 Squadron carriers Sky unders, and 217's unders are Special Night. The skins have been partly repainted, and remain in their bmp format. New decals were created as needed for serials, plane-in-group letters and others. The serials are 'generic' in nature, as they represent no particular aircraft within the units depicted, but ARE for the model variant represented. Weapons (Torpedos) ARE included; the gun & RAF bombs you should have already. It should be noted there are 2 versions of the Mk.XII torp -- one standard, and one experimental SF2NA style "cruise missile". It set up for the standard version; the NA style is for other modders to experimentate with. Testing was done in my ETO mods folder built from the SF2NA exe, and I've noticed no real difference (other than the CM torp tends to miss and explode beyond the target) See the "Notes" section for operational instructions for (semi) proper torpedo attack profile. All fuselage markings are decals (wing roundels remain painted on); this will allow super easy creation of other squadrons by simply creating a new SCode or **(2letter) decal, and decal randomization is set to TRUE. All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are new, in DDS format. The FM, based off the Beaufort in the Wings Over Africa Total Conversion Mod, may need further small adjustments. But it flys fine for me! :) Remember, it's a BOMBER!!, not a fighter plane!! Fly accordingly!!! As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! All the original DAT readmes are included, for historical and ownership/copyright purposes. Good Hunting! wrench kevin stein -
the 110s use the same 300 liter tank as the Bf-109s and FW-190. It was pretty much the "standard" luftwaffe tank
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How do I get missile pylons on a plane's wings?
Wrench replied to Geary's topic in Mods & Skinning Discussion
on the Fresco, you move their position, in the SeatPosition entry edit: CRAP!!! I thought I'd converted it to "fake pilot" mounting!!! add that to my exceedingly looooooooooooooooooooooooooooooooooooooooooooooooooong list of "things to fix" edit the attachmentposition, if uses them as a 'hardpoint' [iRM Pylons] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-5.00,1.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=50.10 AllowedWeaponClass=EP AttachmentType=USAF,CHINA ModelNodeName=F6WP PylonMass=50 PylondragArea=0.08 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= red -fore/aft blue= up/down -
De Havilland Mosquito Polish Squadrons (305,307)
Wrench replied to Ngr's topic in File Announcements
like I said, see how easy it is to creat full squadrons, by chaning ONE decal!! plane-in-group letters could use some 'adjustment', however for those that don't know, it looks like these skins are for FB.VI -that SHOULD have been stated in the release announcement -
SF2 WW2 ETO Bristol Beaufighter Mk.1F and NF Mk.1F (DAT)
Wrench posted a topic in File Announcements
View File SF2 WW2 ETO Bristol Beaufighter Mk.1F and NF Mk.1F (DAT) SF2 WW2 ETO Bristol Beaufighter Mk.1F and NF Mk.1F (DAT) = For SF2 (Full4/5 Merged RECCOMENDED!) **This mod -MAY- work in 1stGen game installs. But this has not/cannot be tested by me. ** This pak contains mods for the Dev A-Teams Bristol Beaufighter Mk.1F and NF Mk.1F (Radar equipped Nightfigher), as seen in Western Europe (ETO) from 1940 onwards. This is the first of several SF2 upgrade packages for the various Beaus they've produced. This is a semi-complete aircraft mod, and as per DAT directives, the aircraft lod is =NOT= included. So, those users that cannot access the DAT downloads, you're advised to skip this, as it's of no use to you. Everything else, minus guns, is included. This package contains 2 aircraft, as listed above, and below. Those users with access, will be transfering the lod from either a seperate DAT download of the Day fighter (Mk.1F) and Nightfigher (NF Mk.1F), or from their WoA game install/mods folder. REMEMBER - these are 2 different aircraft, with 2 very different LODs! This mod has been built and tested with the BeaufighterMk1_R8.LOD (dated 7/17/2005) and BeaufighterMk1F_R8.LOD (dated 7/16/2005) from their WW2 Aircraft Downloads section. You =WILL= need them, to copy/paste into THIS aircraft's folder. It should be noted the Mk1_R8.lod is the same as that's available in their WoA mod. End Users that have the original aircraft, either from WoA or seperate downloads are advised =NOT= to install this package over an existing aircraft folder. See "To Install" for full explicit instructions. The skins included herein are, "new builds" that were previously unreleased anywhere. These are for UK (ETO) based squadrons ONLY!! They are: Beaufighter Mk.1F: No. 25 Squadron, circa 1940 in standard Day Scheme Beaufighter NF Mk.1F: No. 604 Squadron "County of Middlesex", circa late 1940, overall Special Night The skins from my Home Grown Template , and remain in their bmp format. New decals were created as needed for serials, plane-in-group letters and others. The serials are 'generic' in nature, as they represent no particular aircraft within the units depicted, but ARE for the model variant represented. Weapons (bombs) and guns are NOT included; you should have them already. All markings are decals; this will allow super easy creation of other squadrons by simply creating a new SCode decal, and decal randomization is set to TRUE. All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are new, in DDS format. The FM, based off the Beaus in the Wings Over Africa Total Conversion Mod, may need further small adjustments. But it flys fine for me! :) As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Especially the Notes section. All the original DAT readmes are included, for historical and ownership/copyright purposes. Happy Landings! wrench kevin stein Submitter Wrench Submitted 05/13/2013 Category Other -
107 downloads
SF2 WW2 ETO Bristol Beaufighter Mk.1F and NF Mk.1F (DAT) = For SF2 (Full4/5 Merged RECCOMENDED!) **This mod -MAY- work in 1stGen game installs. But this has not/cannot be tested by me. ** This pak contains mods for the Dev A-Teams Bristol Beaufighter Mk.1F and NF Mk.1F (Radar equipped Nightfigher), as seen in Western Europe (ETO) from 1940 onwards. This is the first of several SF2 upgrade packages for the various Beaus they've produced. This is a semi-complete aircraft mod, and as per DAT directives, the aircraft lod is =NOT= included. So, those users that cannot access the DAT downloads, you're advised to skip this, as it's of no use to you. Everything else, minus guns, is included. This package contains 2 aircraft, as listed above, and below. Those users with access, will be transfering the lod from either a seperate DAT download of the Day fighter (Mk.1F) and Nightfigher (NF Mk.1F), or from their WoA game install/mods folder. REMEMBER - these are 2 different aircraft, with 2 very different LODs! This mod has been built and tested with the BeaufighterMk1_R8.LOD (dated 7/17/2005) and BeaufighterMk1F_R8.LOD (dated 7/16/2005) from their WW2 Aircraft Downloads section. You =WILL= need them, to copy/paste into THIS aircraft's folder. It should be noted the Mk1_R8.lod is the same as that's available in their WoA mod. End Users that have the original aircraft, either from WoA or seperate downloads are advised =NOT= to install this package over an existing aircraft folder. See "To Install" for full explicit instructions. The skins included herein are, "new builds" that were previously unreleased anywhere. These are for UK (ETO) based squadrons ONLY!! They are: Beaufighter Mk.1F: No. 25 Squadron, circa 1940 in standard Day Scheme Beaufighter NF Mk.1F: No. 604 Squadron "County of Middlesex", circa late 1940, overall Special Night The skins from my Home Grown Template , and remain in their bmp format. New decals were created as needed for serials, plane-in-group letters and others. The serials are 'generic' in nature, as they represent no particular aircraft within the units depicted, but ARE for the model variant represented. Weapons (bombs) and guns are NOT included; you should have them already. All markings are decals; this will allow super easy creation of other squadrons by simply creating a new SCode decal, and decal randomization is set to TRUE. All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are new, in DDS format. The FM, based off the Beaus in the Wings Over Africa Total Conversion Mod, may need further small adjustments. But it flys fine for me! :) As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Especially the Notes section. All the original DAT readmes are included, for historical and ownership/copyright purposes. Happy Landings! wrench kevin stein -
How do I get missile pylons on a plane's wings?
Wrench replied to Geary's topic in Mods & Skinning Discussion
heheheheheee ... my Fresco AS was was the first thing that came to mind! The spacing, however, as the pylons are one lod, will be completely different on the Fagot. One can try, of course, but the wingspans are very different on the 15 vs the 17. as alternative is, again using the fake pilot method, adding each pylon seperatly, like I did on the "what if.." F-79 Manta and HP Perigrine Flying Wing fighters (yes, it's an Ho-229). They're off somewhere's in the What If downloads. Cocas built the pylons edit: and given the time frame, even in the what if world, a missle armed Fagot would prolly carry RS-2U Alkali-A (IR guided), but they're start year in 1960, near the end of the 15s service life. The RS-1U, even with it's 1956 start date is of no use, as it's a beam rider, and there's no radar nose lod (fake piloted) that fits either pasko's 15 or the 3W one. -
yup time for an upgrade, usafphantom2. check the SF2 downloads section, as I modded Raven's hurris (they are SUPERB!!!)
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well, RAF50 Bomb is incorrect. it's just plane RAF50. I should know, iirc, I built it. also, Hurricane Mk.1's ain't got no hardpoints. those didn't start appearing until the IIb series, 'HurriBomber', and later marks. and...the mass of the 44 gal tank is 187 kg if you'd told us at the start, WHICH aircraft (and who built it), those of us that know this stuff backwards and forwards, inside and out could've save a LOT of time and effort!! I'm also gonna guess that's NOT Raven's Mk.1 -- as it's data ini is named completely differently (meshes too)
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do you have the source file? do you have and can use 3DS Max?? cause that's the only way how to. has to be fixed in max.
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Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Mods & Skinning Discussion
that's ONE hell of a list!! -
please! go for it!
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the mission tasking names, as seen in (almost) EVERY data ini are: CAP Sweep Intercept Escort CAS Strike Armed_Recon Anti_Ship Recon in LOADOUT INIS: AirToAir AirToAirLongRange Attack Strike Anti-Ship Recon that's all that's needed. The game engine ™ KNOWS what mission statement goes with what loadout. For example, Armed_Recon and CAS are classed the same: Attack AirToAirLongRange is SWEEP and ESCORT AirToAir is CAP it is NOT that diffucult to figure out! Also covered someplace in the 1stGen KB
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it don't work anymore ... sometime around the May/June/July 2012 patch, TK took that ability away from us. and screwed over several hundred hours of my terrain work ... as it's needed on about 5 or 6 terrains. I asked about 'getting it back' last year, but as I'm one of "the Big Name Game Modders", it was never answered. maybe you ask the question over there?? He seems to answer the "General Users"
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prolly, cause on the port side, the mesh is "closed", whereas on starborad, it's "open".
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and bristol brigands had a fairly short service life, while hte consoldated PB4Y-2 was still at work into the ealy 60s. I'd vote for Brigand
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that don't look like a tga issue, but more of a mesh issue, ala "decal bleed" caused by open meshes might help to actually KNOW what bird that is ... to me, it looks the Teledyne drone thingy as to posting decals, take the tgas, put them in a little folder, zip it up and attach it. Zips attachments are easy
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ok, thats WAY cool!!
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i'd reccomend a different name, in keeping with Vought's tradition of 'pirate' type names...
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http://combatace.com/topic/12099-basic-ini-editing-weapon-stations/
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Add this aircrft to the list: Typhoon IB
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yes, if given the requisite time -- as Real Life is f***ing me in the ass, what with the last 9 weeks being one medical catastrophe after another with my mother -- you'll have whats shown in the thread. As there's no computer, or net access at her house ... well, you get the picture. I am taking my old (and I mean OLD) single-core over there so I can contiue Photoshop work, but the machine can't run the games skins will use decals for all markings, and many squadrons will be easily created by changing the SCode decal -- i won't be doing PTO, as Capun and Co are working on their all inclusive PTO mod; we must wait for them to release it, so we can see what's what for whom. We also need to see if they're creating new lods, said lods that may use DDS format skins (this is explained in the A-20G release notes, inside the zip) of course, NOW would be a good time to download their Beaus; theres' 5 or 6 variants, and have them 'read to go' when I get to releasing the individual aircraft mod packs
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there were "W" versions of damn near ALL Skyraider variants ...
