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Wrench

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Everything posted by Wrench

  1. View File WW2 Europe Terrain for SF2 (aka: EAW Euro) WW2 Europe Terrain for SF2 (aka: EAW Euro) - For SF2, Any & All (*Full-4/5 Merged Reccomended*) This is a rebuild of the WW2 EAW Europe map. It has extensive retargeting and retiling (read: new tiles created, albeit in the original "BN series") In essence, approximatley 98.6% of the terrain and targeting has been revised in some fashion. It has been brought (as much as possible) up to SF2 standards, at the July 2012 patch level. There are, however, some height field issuses that are unresolvable; so End Users ™ are advised to ignore them. All airfield inis, while retaining them original name, have been brought to the most recent patch level, and will generate parked aircraft. If you have the original version, or any of my updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. In MUCH greater detail... This is a fairly large map, covering Western Europe from the German/Polish border in the east to the Irish Sea in the west, and a far north as York in the UK, and the Bay of Biscay/Alps in the south (including Bordeaux). Several target areas in the farthest S/E region (south of the Italian Alps) have been removed for playability. As can ALWAYS be expected, there =ARE= Easter Eggs scattered across the map. This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides. *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also be not existant or placed in the Real Life ™ locations due to tiling constraints.* When in-game, you'll see "Europe, WWII" on the terrain selection dropdown window. Some GroundObjects are included (ships mostly); these are the same ones that are in the recently released ETO/MTO Ships pak. When installing, just allow the Overwrite. It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 05/03/2013 Category Full Terrains
  2. 865 downloads

    WW2 Europe Terrain for SF2 (aka: EAW Euro) - For SF2, Any & All (*Full-4/5 Merged Reccomended*) This is a rebuild of the WW2 EAW Europe map. It has extensive retargeting and retiling (read: new tiles created, albeit in the original "BN series") In essence, approximatley 98.6% of the terrain and targeting has been revised in some fashion. It has been brought (as much as possible) up to SF2 standards, at the July 2012 patch level. There are, however, some height field issuses that are unresolvable; so End Users ™ are advised to ignore them. All airfield inis, while retaining them original name, have been brought to the most recent patch level, and will generate parked aircraft. If you have the original version, or any of my updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. In MUCH greater detail... This is a fairly large map, covering Western Europe from the German/Polish border in the east to the Irish Sea in the west, and a far north as York in the UK, and the Bay of Biscay/Alps in the south (including Bordeaux). Several target areas in the farthest S/E region (south of the Italian Alps) have been removed for playability. As can ALWAYS be expected, there =ARE= Easter Eggs scattered across the map. This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides. *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also be not existant or placed in the Real Life ™ locations due to tiling constraints.* When in-game, you'll see "Europe, WWII" on the terrain selection dropdown window. Some GroundObjects are included (ships mostly); these are the same ones that are in the recently released ETO/MTO Ships pak. When installing, just allow the Overwrite. It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! Wrench Kevin Stein
  3. and check the data ini and /Effect folder for the "called for" afterburner effect
  4. that very question was asked by me almost 2 years ago.... we're still waiting
  5. View File SF2 WW2 ETO Bf-109E-7 Jabo by RussoUK SF2 WW2 ETO Bf-109E-7 Jabo by RussoUK -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod may =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. Those that wish to try, do so at their own risk.* This is a complete aircraft with (just) about all the fixings... This mod represents Bf-109E-7s in the West (France based) during the 1940-41 time frame. The skin/decals are "representative" of 6(S)LG2 Jabo. The skin is in jpg format, and decal randomization is TRUE. Unlike most Luftwaffe JGs, the ground attack units (Schlachtgruppen) used letters instead of numbers. You have 18 letters. Included are Sounds, weapons, in this case the AB-50 Frag/Cluster unit (minus standard LW bombs -which you should already have, along with the Guns), the ETC50 4-bomb MER, the drop tank and pilot figure, as well as new SF2 style hangar and loading screens (in jpg format) The canopy operates on the standard animation keystroke ™ Shift/0. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Full credits are listed below the Notes. Happy Hunting! wrench kevin stein Submitter Wrench Submitted 05/02/2013 Category BF-109  
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  6. 589 downloads

    SF2 WW2 ETO Bf-109E-7 Jabo by RussoUK -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod may =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. Those that wish to try, do so at their own risk.* This is a complete aircraft with (just) about all the fixings... This mod represents Bf-109E-7s in the West (France based) during the 1940-41 time frame. The skin/decals are "representative" of 6(S)LG2 Jabo. The skin is in jpg format, and decal randomization is TRUE. Unlike most Luftwaffe JGs, the ground attack units (Schlachtgruppen) used letters instead of numbers. You have 18 letters. Included are Sounds, weapons, in this case the AB-50 Frag/Cluster unit (minus standard LW bombs -which you should already have, along with the Guns), the ETC50 4-bomb MER, the drop tank and pilot figure, as well as new SF2 style hangar and loading screens (in jpg format) The canopy operates on the standard animation keystroke ™ Shift/0. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Full credits are listed below the Notes. Happy Hunting! wrench kevin stein
  7. the new features are frakking amazing!! As it was, it's been saving me hours of moving stuff (showing WHERE retiling is necessary). with the referesh view, that really helps!
  8. from the 1stGen KB, maybe of some help?? http://combatace.com/topic/25948-alternative-tornado-sidewinder-stations/
  9. moved to a more correct Forum PLEASE!! don't post in the KB!!! ======================================
  10. SAAF squadrons, for all intents and puposes, should be considered RAF http://www.rafweb.org/
  11. with ETC50 mer this is coming along very nicely..
  12. View File SF2 WW2 Hawker Hurricane IIC (Trop), 335 Squadron (MTO/RHAF) SF2 WW2 Hawker Hurricane IIC (Trop), 335 Squadron (MTO/RHAF) -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. After all, it's just a skin and decals!! However, the decal radomization will not be functional in SF/Wo* 1stGen game installs* A new Desert camo skin for Raven's Hurricane IIC (Trop), recreates 335 Squadron, Royal Hellinc Air Force, as flown with the RAF in Egypt and the Western Desert. This skin is still in bmp format, so it's usable in SF/Wo*. Decal randomization is TRUE. All the markings are decals, most of which (serials, plane-in-group letters) are reused from other skins sets As always, fairly easy to follow, highly detailed install instructions are included. So, please =READ= them. Also, give the "Notes" section a read too. With Thanks To Raven for the bird! Happy Hunting! wrench kevin stein Submitter Wrench Submitted 04/30/2013 Category Hurricane
  13. 102 downloads

    SF2 WW2 Hawker Hurricane IIC (Trop), 335 Squadron (MTO/RHAF) -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. After all, it's just a skin and decals!! However, the decal radomization will not be functional in SF/Wo* 1stGen game installs* A new Desert camo skin for Raven's Hurricane IIC (Trop), recreates 335 Squadron, Royal Hellinc Air Force, as flown with the RAF in Egypt and the Western Desert. This skin is still in bmp format, so it's usable in SF/Wo*. Decal randomization is TRUE. All the markings are decals, most of which (serials, plane-in-group letters) are reused from other skins sets As always, fairly easy to follow, highly detailed install instructions are included. So, please =READ= them. Also, give the "Notes" section a read too. With Thanks To Raven for the bird! Happy Hunting! wrench kevin stein
  14. (gives sigh of relief) yes, the 'big' Easter Egg is still there. I placed it purposfully for Fubar; sort of a joke between me and Ed
  15. forgot the screenie!! rather generic, markingwise. what's amazing to me, is the age of the model, and it holds up so perfecly well in SF2 great job Russ!!
  16. also, reccomend changing SecondaryChance= to 100. you get more smoke that way!! <g>
  17. was looking at the very same model!! i think that one's Eastern Front
  18. in the West... i know most JGs had a specialized Jabo staffel, but would they have been marked the same? Meaning with the yellow cowl/tails like the others? Or with more subdued markings without the yellow ID?? been fiddlling with Russ's 109E-7, and trying to figure out what to paint it... be something fun for you all to have in 40/41-ish for cross-Channel raiding on the new terrain
  19. are my Easter Eggs still intact? I forgot to look....
  20. isn't the MK. V Bisley just a Mk.IV Blenheim built in Canada??? the DAT already has a Battle out, for many years
  21. back in the day, even as far as the 08 patch, EACH terrain could have specific environmental statements (ie: evriosys inis). They're no longer needed. Or, as the case may be since all the shaders are locked away, only "global" enviro ini are required. to the best of my knowledge have you checked the stock terrains, to see if Stary's tgas are showing? more than likely, they will be, as when placed in the /Flight folder they no become 'global' in usage ps: you wasted a download of the EAW Euro ... the revamped version goes up sometime this coming week. you'll be deleting the old one completely
  22. ready on the cat.. stand by to launch aircraft...
  23. what really frosts me, is I wrote the damn thing!!! and still couldn't find it!!!
  24. prolly only on Ken's HD!!
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